Anyone else feel there’s opportunity for the generic charm sets? They’re too level-gated to ever find a complete set, and underpowered to be useful in the endgame. They, very literally, have no place in the game.
Generic Charms:
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Generic Charm sets - Too rare, useless, and level windowed to be effective
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Brought up to power of Set Uniques, but only scale to 2 or 3 charm sets
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Scoped on power of 60-75% dmg + Bonus effect
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Scoped to 30% damage reduction + Bonus effect
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Sets:
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Practiced Technique Set
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Slaughter Set
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Mastery Set
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Examples:
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Slaughter Set:
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[2] All damage increased by 70%, but resource cost stat is increased by 50%
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[3] Every ability cast that requires resources reduces damage by 10%, up to 30% for 8 seconds. Lucky hit is increased by [x] equal to resource cost increase.
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Mastery Set
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[2] Skill damage is increased by 2x of that skills level, +4 to All skills
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[3] Gain damage reduction equal to your highest skill, up to 30%. Gain a golden aura and global CDR equal to the [highest skill - 30] if your highest skill is over 30.
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