Yup, disabling DLSS fixes it for me too.
cmon…36 distilled fear is 15 min undercity… fixing the crash problem is more important then “refunding” little mats
Long live the QA team! The guys that never rush things. Solid quality, as always! You guys are the best.
I want my Tribute of Ascendance back
I didnt have DLSS enabled to start and still crashing
Set Resolution Scaling to none. DLSS is causing the problem.
And remember to no use “optimal” setting recommended by Geforce Experience because it will turn DLSS on.
As I said, it is not about the mats or gold. I’d suggest you to read the whole message.
My issues are the helltide. Can’t play for more than a few mins before the game freezes and I get a out of memory error. Even on default settings. Nothing running in the back ground. AMD 7950x 64 gigs of ram, 2080Ti, win10pro. This has never happened until today. Seems like a memory leak, or memory not being un-allocated after use. I guess sometimes when you fix one thing you break another. Hope you can resolve it quickly. Thanks.
I can’t do the infernal hordes anymore. As soon as the wave starts, the game crashes.
Anyone else having this issue?
Issue ID: 71E294C3-D64A-4D63-B32C-31C03A7C0181
Cool, I was just about to share that with Pez but yeah, that also worked for me so far several pits without issues.
Do you do any quality control with the output of each patch?
I would just like to know.
And thank you very much for the halloween event, it is really appreciated to have an event from time to time.
Hopefully and that the butcher of succulent loot.
Please bring back a new one for Christmas, the first one was awesome with that tattoo.
I would love to see the Butcher wearing a bloody Santa hat lol!!
I am having the same issue happened in Pit, Nightmare Dungeon and Kurast updating Nvidia drivers to see if that helps will update if does.
Updating drivers seem to have fixed my crashes. The game however is sucking up a lot more resources than before the patch. Memory and CPU. Disabling DLSS did nothing
I’m back in the game BUT holy heck, is the lag insane!
Turning your Resolution Scaling (DSLL) off to none helped me.
Immediately after starting the game with the new patch…
SB damage already overflow 128bits values?
Fricken SB! It’s a conspiracy I say!
incase it helps, as i just checked the resolution settings here. I use DLSS super resolution and no issues. others seem to have issue that are gone when its disabled.
I would highly suggest not using any T.mats or any consumables until this issue is fixed.