Please remove gambling system from Masterworking and tempering. It is driving away many players and LOCKS us from actually trying to try new builds. The thought of grinding 10k rawhide for it to go to waste, makes one want to DELETE. Increase the cost or make masterworking rare material, but let US CHOOSE my goodness. Its dreading to gear an alt.
Just because it’s work for developers and management- doesn’t have to feel like WORK FOR PLAYERS. ITS A GAME.
2 Likes
Why? Dont you like gambling in the town in a LOOT HUNTING game??? 
there is no problem with hunting for loot, I have all the mythics. Having a casino slot machine type of system with 0 imagination for your items to advance is the laziest design possible. Actually it’d be harder not to implement a crafting system at all.
You mean raw hide material hunting game?
RNG is a proxy for gambling, I keep saying this.
- You have RNG for items that drop
- You have RNG for the rolls the item drops with
- You have RNG on the modifiers you can apply to the item
- You have RNG on how the items benefits are calculated for every single action you take in the game
Do you also complain in a table top DND session when your dice fails to roll a perfect 20 every time?
Please stop having such “hot takes”…
… Do you actually play D&D or any table top role playing? I’m asking because you do realize people have actual dice jails and do all kinds of superstitious activities around bad dice rolls.
I don’t want to speak for the author but maybe he’s just talking about which attribute he gets instead of having to randomly roll one of the three. The op can feel free to correct me.
What do dice jails and superstitions have to do with chance? One is mathematical, the other is humans trying to make sense of chance by implying the existence of such a thing as “luck”.
The point missed you completely
Maybe I did. However you said "do you also complain when…” my point is is that complaining about dice rolls is a major thing in D&D. I think you failed to understand what I was saying in response.
You still missed the point. Complaining about dice rolls and RNG is useless. You either understand how it works - or you complain and do dumb things like dice jails and forum posts like this.
That’s kind of a nonsense comparison because there are as many reasons and ways to play D&D as there are players, but the de facto designed way to play Diablo 4 is to work to improve your gear. The role of randomness in the two has only the tiniest overlap because while it is entirely possible to play D&D with just random loot, unless you’re homebrewing, even the items that can have variability do so in a very tiny manner.
If I need a +5 broadsword and a monster drops a +3 long sword of brainsmashing, oh well I can craft one or hope one drops elsewhere.
If I play D4 and randomly get a 2GA weapon I want and run out of temper chances trying to get not just the ones I want but also values decent enough for it to be an actual upgrade, then I’ve been given an opportunity then had it taken away.
These things are not alike.
I never said it was useful. I said that people do it. Complaining about someone complaining also usually isn’t useful; and yet here you are.
I cast masterworking.
roll
You rolled a 1, masterworking has failed. Roll for durability.
roll
You rolled a 6, your item is destroyed, and in the process you cut yourself. Roll for damage
roll
You rolled a 20. Your cut has gotten infected and you are now dead.
1 Like
Do you even know DnD has also assurance features e.g. limit low rolls, for example passive perception 16 so it can limit the RNG greatly etc. Also + modifiers so 20 AC is 1 in 20 to hit but with +10 its 10 in 20 to hit. Not even speaking of advantage on rolls.
Or lucky feats 1 turn into 20 once per day etc.
So yeah bad comparison.
ARPG crafting is always gambling. EVERYTHING gear related is gambling.
Weren’t those systems only added after “””modern””” gamers started crying they didn’t always get a trophy?
Which is what they are doing here.
Seriously, the “””modern””” generation has been so coddled they emotionally can’t handle failure.