Forced to play Season's? or stick to none Season?

Dear god these cringe WoW players need to go back to their game… no don’t want every game to be like WoW. No we don’t want a game where you can just sit in town with your meaningless cosmetics and RMT items and pretend to be AFK because you think it makes other players jealous.

No one cares how many mounts you have, what raids you can or cannot clear, or what your raid logs look like.

This is Diablo, and there have literally been 28 seasons in D3 for you to air out your grievances. Accept that this is a Diablo game and be silent.

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Yes mocha we will do as you say you are right we shall do as you please :melting_face:

This may be the stupidest list I have ever seen to describe an MMO

So does almost every single RPG and thus not a definer of MMO’s.

So do many games other than MMO’s. Almost like there is an extremely famous shooting game group called FaZe Clan. Even Microsoft Flight Simulator has clans. This is part of the multiplayer genre and not MMO’s.

You aren’t even trying at this point.

Once again, you are really scraping the bottom of the barrel to compare the two. Battle royales have loot, RPG’s have loot, ARPG’s have loot, and even Dark Souls has loot. Once again a terrible definer of an MMO.

So does LoL, DoTA, CoD, and Smash Brothers. You are really trying to stretch this as far as possible.

It’s almost like this is the definition of multiplayer

It has instanced content where you can meet a handful of other people. This is about the only point of the game that is similar to the MMO genre other than the generic stuff you have listed so far.

Riiiiiiiiiiight…

If the most important points were the ones you’ve listed, I’d say it should be pretty obvious how dissimilar D4 is to an MMO. The “open-world” is the only thing that’s close and it never has enough players in one area to ever call it massively multiplayer. There may be many online, but that doesn’t make it an MMO. I can’t think of any MMO where the max amount of people in an area is around 12.

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If you don’t want a “forced” restart you probably wouldn’t like a Battle Pass. I almost guarantee that the Battle Pass will include things like “hit lvl 20” which you wouldn’t be able to do without restarting a new character.

MMO Populations is the absolute worst source for player populations, especially when the game is on steam and you can see live time how many people are on. All time concurrent peak for Destiny 2 on steam is only ~325k, 112k in past 24 hours, not even remotely close to what MMO Populations says.

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For this type of mission that has been completed, you can directly display that it has been completed after the character is online, and give the corresponding battle pass reward!

The same is true for the first kill of the world king XXX, or the condition is set so that the player needs to kill the XXX king again during a certain season of activities, that is fine!

Every designer has it’s own unique way of doing it on the fly to keep track of what you say!
The effect is the same, the only difference is that the path and the goal are different, for example: the easiest way to judge achievement is also a way!

The Diablo Immortal of Blizzard’s own game and the battle pass of the WOW 10 version are enough for reference!

Of course, if designers can have better ideas, it will be even better!

You are wrong here my friend, in D4 we have too many skills+paragon, almost infinite variations of builds considering every random stat on every item(not even counting ancestral, sacred and unique) and OPEN WORLD (bosses + events) so please dont say its ARPG but accept its ISOMETRIC MMORPG

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What does this have to do with an MMO in any way?

A 12-20 player instance is not an open world

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Lol, Division 2 being “highly successful”. That game died already before the first new specialisation hit.

Oh, you again)) I have read your posts/answers across the board with @Imperator regarding seasons(you are blindly ignoring every single fact Imperator brought to you). So please do not talk to me, I just don’t have time to speak to you, thanks for understanding

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You consider these good points or “facts”?

He didn’t bring up a single good point. He said that loot, dungeons, and interacting with other players make a game an MMO. Apart from the open world which is only an instance of 12-20 players and not really an open world at all, every other point has almost nothing to do with MMO’s. Oh well, if you think Imperator made a good argument, you weren’t worth talking to to begin with.

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I asked you not to mention me and talk, please. Not interested, bye

Lol. You guys are hilarious.

Also, as a piece of advice. You can click on a user’s name and go to their profile and click the option at the upper right and set it to ignore or muted, so you don’t get notified every time I let you know that you are wrong or have terrible opinions.

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You literally talked to him first.

You also called the game an MMORPG because it has too many build options for you and an open world.

Its certainly not a loss for anyone if you would just stop talking.

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that wasnt even directed at me and I felt it. oof lol

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Pretty sure I spoke first, but I would have forgotten his existence if he didn’t tell me that he looked through my activity and agreed with Imperator.

HAHAHAHAHA! You think it would work like that? No you don’t get to start with your progress bar partially filled. Oh god I hadn’t laughed that hard in a minute.

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Nah dude, it was him who talked to you first. Thats why i commented as well, because that is such a b**ch move. Talking first and then telling you to not mention him again when cant refute your points properly.

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I am assuming content like new legendaries and certain highly requested systems would roll on to Eternal Realms from Seasonal Realms after the season ends. Just like D3.

As far as your title question, if you want either the seasonal cosmetic or the battle pass cosmetic, you are forced into playing seasons. If not, then there is no forcing to do seasons.

Joe Piepiora has (and it sounds like you already know this) walked back their stance on it being an MMO. So think pining for and holding it to the MMO expectations may be a fruitless endeavor. Best to gauge it on the ARPG scale. MMOs tend to have this endless drip-feed content that is expected from their F2P/Subscription model. Diablo 4 is a one and done $70 purchase. MTX on top of that should be treated like ‘tipping’ but it’s a not contractual promise that they will give you more content in return.

The fixed price comes with a beginning, middle and end (maybe with some loose threads). Customarily if you’re expecting something new to be added, in this pricing model then that would be an expansion which isn’t really on the table yet. Seasons is just how they are packaging their support cycle and encouraging replaying of that content (beginning, middle and not just end).

From the dev live stream @ 1:33:05 (not gonna link it here cause it’ll preview it) – Joe Piepiora talks about that and it didn’t sound like balances and legendary changes waited till the season ended before eternal realms got it. Eternal realm might get those at the same time.

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