Make existing levels harder. Infinite progression is never a good move. The first thing to take a look at is player DPS, find broken builds and address that first (reduce player power instead of power up mobs)
Let’s just say they increase elite per capita there and have some chances to drop Uniques once again, should work
The problem with NMDs as of right now is because they’re literally 100% a Chore (a TODO to get a specific exclusive reward)
Hard disagree with this, if they remove the very little of what conditionals are left in game we’ll have just numbers and no playstyle involved
This is b.t.w. what happens when Streamers “take over”, they want everything streamlined/fast/reliable/predictably-efficient and want to measure success “in seconds” rather than distance covered
Partially the game is to blame, but the vast bad feedback portion about this issue in particular comes from the Streamers & Pros
Absolutely not, we need in fact less (1b but even that is too much), in general game needs Gold inflation mechanism so there’s some scarcity/planning involved
Nope, they have a purpose
No, I mean the point is to level and play a character, and have each of them feel differently (at least somewhat)
NOT having a Chameleon/Multiverse-Godzilla that changes forms
Yes I know, some of the things mentioned might be popular but aren’t necessarily good ideas IMO
Sorry to see it but the initial feedback info/quality has devolved