Fellow Druids, how's everyone feeling after the Slam?

Yeah, werewolf is best done as a poison build but that means DoT and that takes longer.
Also, some elites are poison resistant - never mind the bosses.

Good stuff. Although I am convinced that nobody from Bliz reads this forum (not that I blame them), I am still hoping to keep this discussion at the top of the page for a few days.

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Keep in mind that Druid was restricted in beta in terms of Animal boons thing that could not be unlocked cuz it was in different zone. Those things will definetly buff up damage/survivability so things might go a little bit toe to toe with the other classes.

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Deer Spirit Animal

  • Prickleskin - Gain # Thorns.
  • Gift of the Stag - Gain +10 Maximum Spirit.
  • Wariness - Take 10% reduced damage from Elites.
  • Advantageous Beast - Reduce the duration of Control Impairing Effects by 15%.

Eagle Spirit Animal

  • Scyth Talons - Gain +5% increased Critical Strike Chance.
  • Iron Feather - Gain x10% Maximum Life.
  • Swooping Attacks - Gain +10% Attack Speed.
  • Avian Wrath - Gain x30% Critical Strike Damage.

Snake Spirit Animal

  • Obsidian Slam - Every #th kill will cause your next Earth Skill to Overpower.
  • Overload - Lucky Hit: Dealing Lightning damage has up to a 20% chance to cause the target to emit a static discharge, dealing 60% Lightning damage to surrounding enemies.
  • Masochistic - Critical Strikes with Shapeshifting Skills Heal you for 3% Maximum Life.
  • Calm Before the Storm - Lucky Hit: Nature Magic Skills have up to a 15% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Wolf Spirit Animal

  • Packleader - Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills.
  • Energize - Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit.
  • Bolster - Fortify for 10% of your Maximum Life when you use a Defensive Skill.
  • Calamity - Extend the duration of Ultimate Skills by 25%.
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Feeling great. I told myself I wouldn’t play Druid this Server Slam and would instead try to play Rogue and Barb. I got Rogue to level 20 and it was surprisingly fun. Still only managed to get Barb to level 6. Also got Sorceress to level 20. Then… Got Druid to level 20!

It’s still my favorite class. The building for the class just feels so much more fun to me. There’s a lot of secondary means to damage and several ways to go about it. I like that you’re encouraged to not just go all in on one tag, but mix them together. Slap someone with a bear then smite them with lightning while your wolf buddies pounce. The pacing is really my favorite of the classes, too. I like that it doesn’t have passive resource generation.

In the end, I actually went with a Lightning Storm build. I typically dislike channeled abilities in all games. Like, I really dislike Incinerate in this game or the ā€œdrainā€ abilities on Warlock in WoW. But, Lightning Storm is just so much fun. I paired it with Bad Omen and vulnerability synergies.

Really looking forward to having the full build capabilities. Of the classes I played during this Server Slam relative to the Open Beta, Druid was the one that made me miss even just those 5 points the most. I kept wanting to take like Trample with Clarity.

Naah I’m fine with druids being down to earth and shapeshift

This is not wow druid;p

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Hopefully, these are the ones still in game. However, there has already been a proven false report for a Frost Sorc build. So, we are going to have to pray that nothing has changed.

I’m actually hoping they are improved. Within that list, choosing Eagle as your primary for any build seems like the best option by a wide margin.

I played

  • claw
  • shred
  • blood howl
  • cyclone armor
  • hurricane
  • dire wherewolf ( aspect ) grizzly rage ( ultimate on launch)

Hurricane and cyclone armor keep vulnerable up nearly permenetly.

Blood howl and cyclone armor for survivability.

Wrath comes quickly with claw.

Jump around with space bar and shreds new dash mechanics means heaps of versatility.

Its awesome!

I really enjoyed playing Druid in the beta, and I have a build in mind for release that I think will be really fun to play, but I do think druids suffer from one fundamental problem compared to other classes:

The basic skills the druid has really suck. Because the druid needs to generate spirit with their basic skills you constantly have to go back to basic skills just to power your abilities.

The problem is that the basic skills have no defensive quality to them. There is no ebb and flow between playing defensively to build spirit and then going on the offense when you have the power to boom down a bunch of enemies.

Instead you have to go on offense with really underpowered skills that generally put you in a bad spot of having to melee enemies or stand still to spam them just to gain access to skills that actually do some work.

I wish we could have basic skills like the Rogue’s Forceful Arrow that knocks enemies back, or even something like Corpse Spiders from Diablo 3 that puts some disposable minions between us and the enemy. That’s the kind of basic skill that would enhance the druid experience for me, because it’s the kind of skill that would feel useful when I’m trying to not get overrun while I build spirit for a bigger attack.

That is my big criticism with the class. The basic skills are super important, but none of them feel good to use or make me feel like it’s the exact kind of skill I want while I’m waiting for more power.

I need something that keeps the enemies away from my while I build spirit, not something that tickles them for baby damage.

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I only went with werewolf skills, and I have to say, it’s terrible. At lvl9 it was simply a physical impossibility to kill the T2 Light’s Watch dungeon boss. I tried the same thing with a lvl9 necro, I didn’t even have to press hp potion. I’m not afraid that it will be weak in end-game, but the devs did a terrible job on the druid in early game. By far one of the weakest and most painful to level up the werewolf skilled druid. Essentially, the Necro has much higher damage and survival than a melee Druid.

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Poison build is strong even without legos, I bet it will be nerfed to the ground like everything else. I tried random landslide build, took some survivability skills, some spirit regen passives, basically went completely random, and it was PAIN IN THE A** to play that. Nothing was doing dmg. I was running around like a chicken on those big story bosses, saving every potion, because I was not doing any damage. Dont even start with how bosses constantly run out of your landslide. Then you take for example Necros bone spear and it chunks HP of bosses. Like WTF? Again, poison build very good, rest of skill are just crap, not even close. So I really dont see how Blizzard can talk about build diversity with balance like that.

Ohh and Blizz, for God sake, add passive spirit regen for Druid. Or buff those spirit gain passives.

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tried it, a necro and a sorc. druid was so weak i’d even go so far as to call it pathetic in comparison to those other 2 who btw could facetank stuff like it was nothing and didn’t even have to use potions most of the time. meanwhile my druid was chugging potions like an alcoholic and still died from just about anything looking in it’s direction.

which sucks because it’s the only class i find interesting. especially the shapeshifting.

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If we keep saying it, maybe they’ll listen.

PASSIVE SPIRIT REGEN NEEDED FOR DRUID DEVS!

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If they add passive regen, they they will nerf the resource generated by resource generator like necro (only 6 resource per cast). Necro’s resource generator doesn’t generate much and they mostly rely on other skills and have to put the skill points in other skill and talent and or acquire legendaries to get extra resource. The resource generator skill are the bare minimum.

Or they could not nerf resource generators. Its not like Druids have fast combat. 3 spenders and you are empty. So bit more spirit wont make you much better, but at least you wont be annoyed that often.

Necr has blood lance with cost 15 by default and 12 with talent. And he can get additional resources just from air

BL is the least resource spender, there are 1 skill that cost 30, 2 that cost 25 and 1 that cost 20 essense. I’m not complaining about Necro essense generator and spender skills. I’m just saying, in order to gain more resource in 1 area, they would nerf the resource generated by the generator. Necro resource generator is half the resource generated and the spender is 2/3 of druid spender, thats why they gaim more ways to generate the resource.

And the thing we’re all getting at, is Druid’s spirit generation is garbage. There’s no reason to buff one and nerf another, when it just needs a buff, period. If they buff it too much, they can always scale it back down a little. But needed, it very much is. It could simply be a slower passive regen than Necro has, and it would be fine. But something good needs to happen to it, because it’s bad.

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Yes, all classes (instead of druid) have some passive regen. Even Barb can regenerate rage by using his cry