[Feedback] Witch Tides and Mythic Uniques

The Witch tides is really pretty good, even better than Helltides at Season 4.

Two suggestion come to mind, is to put 2 or 3 Raven’s of the Tree of Whispers in each area targeted by the Witch Tides instead of only 1. Scouring Sand (Kehjistan) is really a huge area and the raven is too far away of many whispers, for example.

Because sometimes it’s more quick to go to the tree of whispers by tp than going to the raven… That’s is not suppose to work like this i think.

The second suggestion is to add another area targeted by the Witch Tides, ofc area targeted by Helltides should not be concern.

There is a list of possibles area :

Nahantu : Teganze Plateau
Hawezar : Blightmarsh or Rotspill Delta
Dry Stepps : The Scarred Coast or Chambatar Ridge
Scosglen : Wailing Hills or The Downs
Fractured Peaks : Desolate Highlands or The Pallid Glade.
Kehjistan : Caldeum

The 3rd point is about some Mythic Unique change desperatly needed because how they outmatched by all the others.

Tyrael’s Might => Change Movement Speed by All Stats
Change All Resistances to Maximum Life %
Change Ignore Durability Loss by +50% Armor

Ahavarion => Change Movement Speed by +375% Vulnerable Damage
Change All Resistances to +375% Critical Strike Damage
Change Chance to Restore Primary Resource to Ranks to All Skills

Mythic Bonus : Change him to something more interesting than the pillar power.
Like every 300 ressources spend, your 3 next skills is guaranteed to Critical Strike and Overpower your enemy.

Selig => Change Movement Speed to Ranks to Passive (not all like Shroud)
Change Damage Reduction to % All Stats

Andariel’s Visage => Change +666% Poison resistance to +15% Maximum Poison resistance or Poison’s effect hit 50% faster
Change % Maximum Poison Resistance to +400% Poison Damage
Increase All Stats (297 with GA + x3 MW to => 432 GA + 3x MW)

Andariel’s Nova is good just needed to be put a +5000% instead of +4000%

That will make them more interesting than they are actually.