Feedback Compilation 🕯 What the last 6 months of playing Diablo 4 brought to light

When I create new threads, I usually invest a considerable amount of effort to present feedback or suggestions. To keep these threads alive and organized, this compilation is intended to serve me as a bookmark for quicker access.

Of course, forum moderators and community managers are also allowed to bookmark this list as I heard the developers are very interested in feedback. Everything is nicely put together and I have added a short summary + image links to save time.


Items


:bow_and_arrow:20 new unique items for the Rogue
Big post which shows different design approaches to item powers. At the end is a dev feedback section.


:canary_islands:Revaluation of equipment rarity colors
White items take the role of former common/magic/rare, with 3 affixes as standard. Blue is for non-GA legendaries, Yellow is for GA legendaries.
https://imgur.com/a/g2cbGsf
https://imgur.com/nbTdSHF


:alembic:How modifiers, aspects, and unique items could work together
Suggested directions:

  • Skill modifiers change visual presentation and movement.
  • Legendary aspects tweak numbers and add effects.
  • Uniques create synergies between two or more skills.


:school_satchel:Class exclusive equipment slots
Rogue and Barbarian have more weapon slots, therefore I suggested additional glove/amulet/focus/ring slots for the other classes.
https://imgur.com/RnJ4RBg


:roller_skate:Update for unique item Rakanoth’s Wake
Suggestion to increase damage + radius of the explosion dependend on how high the used cooldown is.


:ghost:Basic loot filter method
A simplified rarity filter with checkboxes that could be acceptable to the devs. Inspired by the Loot sounds UI, which does mostly the same with audio.
https://imgur.com/PyTilEF


User Interface


:troll:User-friendly mercenary UI update
Rearranged most-used settings to fit in a single window. Added an area that combines all claimable rewards. New grid/matrix layout and unlocked access to settings makes it easier to compare mercenaries.
https://imgur.com/a/YTbNbKA


:recycle:Individual paragon board reset
Option to reset boards one by one, instead of all at once.
https://imgur.com/IIL3R3N
https://imgur.com/vF1Jkdv


:round_pushpin:Minimap relocation feature
Unlock option for the minimap. Freely move it around.
https://imgur.com/HVkWZQA


:flashlight:Quicker access to character stats while in combat
Suggestion to add most relevant character stats to related UI areas. E.g. Resource sphere > now also shows resource per second and resource generation bonus on mouseover.
https://imgur.com/caJ3DCl


:dna:Move skills/paragon/specialization to the left screen side
Skill/Paragon/Specialization tabs get their own window so it can stay open while changing equipment. Some additional UI changes to free space and add another glyph row. Asking for unclear icons to be written out in tabs where possible.
https://imgur.com/a/TI2QdUt


Combat


:seedling:Skills grow with each point
Aside from damage, new skill effects and affixes are increased for each skill point: Appearance, Unit/Projectile number, Duration, Size, Attack Speed, Lucky Hit, etc.


:pill:Stagger bar vs Crowd Control damage
On-Off behaviour removed. Dependend on the boss’ stagger bar fill status, affixes for Crowd Control damage contribute dynamically from 0-100%.


:door:Dungeon doors can be destroyed
Doors still can be interacted with, but also can be damaged down as an option. A life bar or hit counter is suggested.
https://imgur.com/1Kn71Tb


:mute:New volume bars for SFX
Suggested are Ambient SFX, Combat SFX, Item Drop SFX. This allows for individual settings on each, for instance to reduce the extremely loud Combat SFX without touching the rest.
https://imgur.com/GAvQqlM


:syringe:Remove interaction lock of Healing Wells
Resource replenishment from Healing Wells is blocked if life is full. I suggest to remove this restriction and do compensations like Well cooldown timer or Well charges.
https://imgur.com/S6MkK7H


:cloud_with_lightning:Better visibility for Shock Lance
The elite enemy affix “Shock Lance” is hard to see. A highlight on the source ball and a thicker lance with a colored border helps.
https://imgur.com/a/dbPZGlt


Other


:classical_building:Dungeon categories are fused together
A more streamlined version of the dungeon system: Nightmare dungeons replace Normal dungeons once you reach Torment 1. Escalating dungeons have their entry at the end of a Nightmare dungeon. Automatically, without keys.


:key:Nightmare Dungeon ideas, Dungeon keys are gone
Similar to Season 9’s Escalation, but with more floors. Dungeon affixes on dungeon entries instead of keys. Rewards per dungeon are increased drop-rates for random equipment slots (GA farming). Rotation happens every ~hour.
https://imgur.com/Gtfn9ru


:checkered_flag:Reconstruction or removal of level 1-60 in seasons
Controversal topic: I put the seasonal 1-60 leveling phase into question as a whole because itemization is kinda forgetable.





I hope some users find enjoyment or inspiration in reading or looking at these ideas. If so, check out my compilation from last year: 2024 🍾 A year of suggestions

1 Like

This topic is horrible mess cant read it.

This is a nightmare of formatting.

Can’t you just ChatGPT summarize for us like everyone else does?

Tl;Dr is this is a post with links to all of their previous posts of ideas. Mostly for the blizzard devs mind you, but if people want to take the time to read through them all have at it.

2 Likes