I dont understand quantum physics so it must be stupid right?
I know right?
How do people dare to play the game they bought with their own money the way they like it? They should play it YOUR way right?
I cant speak for the whole ethernal player base but i can tell you why i only play on ethernal:
Because the idea of leveling up same class from zero every 3 months is the most retarded idea blizzard among many others ever came up with
I personally never cared about seasonal bs. You can keep it. What i dont like though is wiping ethernal because of seasonal changes. See? YOUR game is affecting MY game. Ofc seasonal playerbase is bigger so they have more right to decide right?
A lot of eternal realm players are in pursuit of perfection. For example like 3/4 GA rolls with perfect 12/12 masterworking for every gear slot. This takes a lot more time then seasons. That’s why you see posts of players who say they’ve spent over 1000 hours of eternal realm and they are upset because they finally spent months and months building the perfect character and now they have to start over. Eternal realm players are not against changes as most of them were happy with starting over in season 4. It’s the frequency of changes that frustrate them. It’s the third straight season they have to essentially refarm and find perfect gear. In seasons, we just mostly play to get to the endgame but do not need perfect gear. In D2, a lot of players were after the PERFECT rolled items. I played every season so far and I still go back to eternal and put my best farmed, perfect items on my character to mess around with builds. Who are we to judge if they find fun in eternal realm. I enjoy both.
I didn’t even read your post because it’s the same game. I didn’t buy Diablo 4 Seasonal and you didn’t buy Diablo 4 Eternal. Two sides of the same coin.
There is a very simple change and that is a good point you make to highlight it. No items should ever go legacy in my view. Legacy is bad. Every item that is changed should just immediate change to the new version. IF a new affix is added to an item then you get a random roll of it. If an item is changed on main stat and you have a 90% max roll then you get the new one at 90% max roll. This change would solve most of all the issues on eternal. Legacy items just update to new versions. This only really affects eternal anyways.
I’m not smart enough to poke holes in that if there’s any TO poke because it sounds like a very solid fix. Surely, there must be an issue with it if the team can’t simply implement that logic but I agree it would make a lot of Eternal strife go away.
The point here is that when a Season’s theme is a seasonal mechanic, eternal players aren’t effected negatively by seasonal player enjoyment.
When a season mechanic is forgone for gear reworks 2 times in a row into an expansion, seasonal players again aren’t effected, but eternal players are.
There is a world in which both parties can be happy. But in either example, seasonal players aren’t negatively impacted, but still seem to have this need to dunk on eternal players.
I’ll say it it again here, as I have said in many other posts. These changes were good and necessary. But it is happening to try and fix something that was not working well. Not what eternal players should have to deal with every 3 months.
Because the entire point of playing rpg’s for years is continually building a bond and progressing with your character. Dumping your character and starting from scratch every 3 months is about the most anti-rpg thing I can think of in a game. I find it so odd people enjoy that. There’s no rpg I’ve ever played where I’ve ever felt like constantly re-starting. I’ve played Diablo games for over 20 years and I’ve never played a single ladder or season, and never will. Not as long as they require a new character for entry. In fact I’d greatly prefer if the series was just single player offline games.
Eternal players are also far from the whiniest playerbase. Let Blizz do a midseason “balance” patch, or adjust Ls (which is still the top tier build and didn’t affect the majority of people playing it).
Then let’s take it a step further; let’s have 3 seasonal balance patches and watch the tears flood in about “having to regear” on self-proclaimed throw away characters after 2-3 months. Love it.
Gear reworks affect everyone. Is it disproportionate? Yes but see my reply about the necessity of reworks for the sake of balance. We’re on the cusp of an expansion so regardless of what happens now, there ARE reworks on the horizon so I take exception to this sentiment of Eternal being victimized because it’s not like this is a decision of malice. If Eternal is going to keep being a thing (and no, that’s not to imply or suggest that Eternal should be scrapped) then it’s just a consequence of reality that there’s going to be lots of growing pains.
The game is just past a year old. I don’t think Eternal will reach a placid safe, immutable state until at least Year 2 or so, maybe even Y3.
Yeah, this duscussion is already far passed this for most people that have been bringing it up in the forums.
Yes, many eternal players understand that these are growing pains. You are just saying things we already know, while saying that it doesn’t matter, because eternal doesn’t matter.
The negative effects though on gear are not a seasonal player’s concern. They refarm each season anyways. So they make posts like this, asking why eternal exists, and why are they whining.
Might I direct you to the title and subject of your post.
If you’re growing an emotional bond with your Diablo character over the course of years, I mean this with the utmost sincerity that you might need to get your head checked.
Diablo 4 is not that game.
Diablo is not that series.
ARPGs are not even that genre.
Sure if you want to talk about different RPGs in different categories, we can go there but not Diablo. There’s a point of finality where the character ends and any longer than that, you’re playing with a puppet on frayed strings that you’re too stubborn to throw away.
No they don’t. Seasonal starts at lvl 1 and the intended path forward is to refarm aspects/tempering recipes. It doesn’t affect seasonal at all. Disingenious.
We have a quote feature. If you want to show me exactly where I advocated for dismantling Eternal, I’m happy to eat my words but I mentioned this earlier.
An Eternal player and Eternal-Only are two very different things.
I didn’t think I needed to do this but I play Eternal.
My D4 Campaign Necro is safely in Eternal and I play him at least once a week for S&G. I’m not an anti. I know why Eternal exists and I understand the game isn’t perfect. That’s not what my title or subject is about.
You’ve been pretty sensible up until this point but at no stage in any reply did I blast Eternal’s right to exist so I don’t know where this “Eternal doesn’t matter” narrative came from.
I came here to chastise a niche corner of the playerbase but THIS is where the hive is. These very forums.
Probably the best answer to this(and many similar) topic.
That is if ONLY the rewards would be shared.
I wouldnt want any other seasonal mumbo-jumbo mechanic tainting ethernal.
You are not the judge and jury on what players should feel about their characters and I can tell you with 100% certainty that you are not qualified to be this judge.
Do not judge others. Be your own judge and you will truly be happy. If you will try to judge others you are likely to burn your fingers. - Gandi
And that is how yah get Gandi-burned. (instead of Gins-burned)