Eternal domain died?

Seems Eternal will always be dead because it is forever nerfed.
I mean without the malignant hearts, its nerfed, and those are going away at seasons end.

So they aren’t just encouraging you to play seasons only,
It’s pretty much mandatory.

For example, I am not looking forward to losing the barber and having my 7mil crit damage drop to 700k in Eternal.
I am not going to play like that.
I don’t do downgrades.

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Isen’t that like… the entire game tho?

Repeating NM for XP, Loot & Glyph ranks.

What content other than mindless grind did you expect on the road to level 100?

XPlay On: Main Cities are packed. Legions and Helltides full.
XPlay off: Much more quiet overall.

Maybe that’s it?

More Acts and side quests? New World Bosses? New map areas?
How about the ability to customize our own Dungeons? I prefer NM Dungeons where mobs have less HP but have more damage since my Barb and Druid can tank more dmg and have thorns. Just some suggestions.

It’s an ARPG. Not many people play on non-seasonal realms on ARPGs in general. They either play seasonal, or they play a different game until the new season starts.

I play Standard League in PoE and while there are some people online it’s pretty dead too.

That’s how it is even for WoW.

People rarely stick around the new content for longer.

Just in, Clear it and then move on to the next game.

People just need to stop being ”One game only” players.

Leaen how to move from game to game and just play whichever has new content for any given week/Month.

Me for example, I’ve been playing the newly released class in Vindictus for the past few days.

Not logged D4 for like a week.

But i am don with that Vindictus content so hopefully some D4 soon again.

Still need to push 92-100 on season

Maybe i am to oldskool, but seasonal enforcement in a hack and slash. I rather just max out all chars and then maybe do seasons.

Just grind and optimize bug / balance fix here and there. And add some additional content as add-on style.

Instead of running circles with minor changes with a high copy/paste generic content.

The eternal domain still content the core play for any other season. Dont think Activision is gonna fix that, but instead keep pushing new content regardless of the quality. Just to keep busy/hooked but in a bad way. While enternal issues and core problems are only partially mitigated instead of fixing the underlaying problems.

Normally it’s a good concept, cause it keeps the game sorta fresh with different mechanics that get introduced for that season.

Few days up to a month every 3 months, that’s normally the duration of a normal season.

This kinda keeps people from burning out on a game and gives a reason to come back every once in a while. You shouldn’t compare an ARPG to an MMORPG. Progress in an ARPG is kinda fleeting with new introduced mechanics for a season anyway.
In a MMORPG you normally start really playing the game at max level and in an ARPG you are most the time done with it at max level, unless it has a real good gear treadmill and farm loop that manages to keep players engaged.

They exactly get the player retention they are looking for. One “real” patch every 3 months with slight hotfixes and some marginal changes inbetween and many people show up again during the start of a season. Because the monetization is on cosmetics and season pass, all they want is for people to buy the pass every 3 months, farm the cosmetics from it and come back for the next one.

I wouldn’t say abandoned, but at least put back into development for 6-12 months to get the endgame loop fixed lol

Blizzard did their best to make the Eternal Realm as unappealing as possible so people play the season instead and buy the Battle Pass.

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Exactly Activision is only money driven.

If the loot was completely different & awesome, the lack of content wouldn’t be as big of an issue. D2LOD is perfect example of massive replayability because the loot was fun. D4 drops are an endless ocean of mediocrity.

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Makes sense when there is virtually no reason to keep playing - all the new content is bundled into seasons. Once you have played each class replay ability is almost zero in the eternal realm.

  • The campaign is one dimension (enjoyable only once)
  • There is only one Echo boss of whom is so far into the end game most people don’t care
  • Rogue is about the only half completed class
  • Skills are for the most part pretty bland with few rotations that feel good to use
  • Blizzard tells you what builds to play
  • Everything to do with loot is totally RNG
  • The mount is janky
  • The open world isn’t very innovative
  • Stats are all damage modifiers
  • Resistances don’t really work
  • Items have no sense of accomplishment attached to them and for most people you will never see a number of Uber unique items. Its not like you can go beat Uber Astaroth with a 5% chance to drop a ‘hellfire’ sword or something.

I am actually struggling yo find a single reason to play on the Eternal Realm once you have played through the game. There is nothing that drags you back again.

There is certainly $70 of value in the game, don’t get me wrong, but its not a game that draws you back in time and time again IMO. Its not a game like BG3 that is probably worth $250 given the number of hours of entertainment it will provide.

amen.

/20charactersz

  • If you are not progressing, there is no game.
  • If you progress too fast, the content loses meaning and it gets stale
  • If you progress too slowly, it has hard to feel any power creep and you feel perpetually behind.
  • If you allowed infinite Rogue-Like scaling, either the game scales out of control to one extreme or the other, or, every level feels exactly the same so even though you are technically progressing, you do not feel it.
  • Tacking on another Tier and more gear makes all of your time investment worthless, and it makes each previous Tier less and less impactful. If you have played through the Campaign and got to WT4, it feels miserable to go back to WT1/WT2 and WT3. Every single subsequent playthrough makes you want to speed up the process to get to WT4.
  • This is where we start to see the wheels come off the bus. Blizzard spent an inordinant amount of time with the Campaign and with arbitrary Tiers when in reality WT4 is all that matters the way the game is designed. It is lacking diversity in content and a reason to engage with most of the game world.
  • Diablo 4 is fun to play for a very short time once you have gotten all BiS. The game really is not challenging except for some artificial difficulty. Bosses lack complex mechanics, enemies die to giant AoE, and content is extremely repetitive.
  • The only thing I can think of to make ER more enjoyable is to actually make it a Season behind the Current Season, except for QoL improvements, make it be “infinite scaling” as it relates to Item Power and Level Cap. Add a few more Skill Points and a bunch more Paragon Points. Make the levels take exponentially longer so even though there might not be a hard cap, the soft-cap means players start to hit brick walls so gear and levels starts to slow down.

There is no level generation in the game (as such).
There are no multi-level dungeons.
This was a good feature of part 2. Even when playing a company, you rarely could get to the same location 2 times. Now in 4 parts, even the mobs are the same everywhere, and their division into factions is too conditional, after the passage of the company, wild fauna, demons, religious fanatics and bandits consolidated against the player. In principle, it turned out that this is one and the same faction. Because many people see that the world of Diablo 4 has no depth.