Endless Pyre bugged?

I seen some people saying that the passive Endless Pyre is not working… Is that true?
I did not tested it myself since triggering the second part of the buff is impossible with a Incinerate build (lol). So I just picked it for the base multiplier.

I know for a fact Combustion is not catching it. Putting points in, taking points out; Combustion does not care.

I thought it multiplied damage with burning by 6% damage per skill point, and it does not. It could be a multiplicative bonus not seen on the stat sheet, but then Combustion doesn’t see it, so it’s difficult to tell if it’s working.

The burning damage calculations, modifiers, effects, and whatnot is a mess.

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What we know:

  1. The “Damage with Burning” bonus does reflect the (up to) 90% multiplier from Burning Instinct.
  2. The “Damage with Burning” bonus also erroneously adds the Burning Instinct multiplier as an additive amount after multiplication.
  3. The “Damage with Burning” bonus does reflect the multiplier from Aspect of Conflagration.
  4. The “Damage with Burning” bonus does not reflect the multiplier from Endless Pyre in any way.

#1 and #3 together imply that #4 is wrong. It’s more likely that one item not being included is wrong than two items being included. #2 is just its own bizarre error.

And as Venaliter mentions, Combustion has its own problems, where it only counts the additive damage from the Torch glyph and #2 above (which as noted is itself not supposed to be there). It should also be counting the “Damage with Burning” from additive “Damage Over Time” affixes but is not.

Whether these are just tooltip errors or actual damage calculation errors, I’m not sure, as that’s more testing than I feel like doing.

Honestly, I completely ignore the tooltips in the “damage” section… They are nice for reference but they use a different calculation from the damage itself.

As for Combustion, I tested the numbers on my character the other day and found where the numbers comes from. I posted the details in the thread where people are discussing Combustion.

But now I’m thinking, if the tooltips in the “damage” section follows a different calculation than the damage itself, what guarantee us that the text from the skill tree actually reflects how the skill is being calculated. Maybe Endless Pyre and Combustion are working fine and the problem is just the text… But if this is true, then I have no idea how to test if the Skills/Passives/Node/Glyphs are work correctly.

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:sweat_smile: Yeah, I know where the Combustion numbers come from. I gave a summary and linked a detailed explanation in the post right before yours in that thread.

Also basically what I just said in the post you’re replying to.

— re-reading everything again, wondering if I should stop using the phone when I wake up to pee, denying my last answer existence —

Honestly, I completely ignore the tooltips in the “damage” section… They are nice for reference but they use a different calculation from the damage itself.

As for Combustion I noticed that we arrived at different formulas. I didn’t consider the aspects (mostly because I play on Xbox and have to stop casting in order to access the menu), and you didn’t place the Burning Instinct as a multiplier, only as additive.
My formula: 60+0.25*(TorchBurningInstinct + BurningInstinct)
Your formula: 60+0.25
(Torch*Conflagration+BurningInstinct)
Do our tooltips show different numbers? You play on what platform?

Damn, I had not considered that… This brings a whole new headache to the table.
As I mentioned above, could there be differences in the tooltip between platforms?

Also, I did another test, I removed Combustion (no key Passives selected) and went to the highest pit I had cleared to see the difference in kill speed. Sure I was weaker, but not that much. My Combustion is at 197% so the enemies should be dying at more than 2 times slower, right?
Well, it felt like only 30% slower…
I don’t know, it all feels off. I’m starting to consider learning data mining or hacking (or get a job at blizzard) just check this things better.

It wouldn’t be surprising considering we have no idea whatsoever what truly affects burning damage, and to what extent. As such, I really cannot answer when it comes to Endless Pyre. I kind of assumed it worked, but like OP, I cannot rely on the second part of the passive due to using Incinerate.

Blizzard never answers when it comes to theorycrafting, or sheet damage or tooltips being completely wrong.

As for Combustion key passive, it’s really hard to see what is going on actually. Despite the tooltip being based off the Torch glyph value, I really feel like my damage increased by a fair amount (at least 4 times as much) when I increased my Torch Glyph from 20 to 90+, and my other glyphs to 60 or so. I didn’t change much of anything else when I “farmed” my glyphs on my Sorcerer, so I don’t know where the power surge would come from if it’s not from either the Torch Glyph or the Combustion passive.

I doubt it’s due to the mere +10% or so [ x ] damage on the glyph itself, so there’s something going on between Burning damage and the Torch Glyph, and it’s not only through the additive “Fire damage over time”. Could it be that the real thing increasing our “Burning damage” multiplier ends up being something that should not do so, like the Torch Glyph?

Maybe they messed things up and the Torch Glyph ends up being multiplicative instead of additive and the reason why removing the Combustion passive doesn’t seem to slash your DPS by half, and every tooltip change through Combustion yield no real gain? That would be dumb, but that really wouldn’t surprise me considering they seemt to be unable to fix the Mendeln ring and its numerous affixes/items interactions despite saying they did fix it.

Hi all,
I did some testing and it seems that Endless Pyre is working as intended on both bonuses.
The second part kicks in when the DOT is bigger than the target current health (dark bar completely covers the red bar).

My sample size was very small and this could be just unlucky numbers, but the overall increased damage after the second part was bigger than the 75% of the description… it was more like 90%… So it is possible that Endless Pyre is adding both parts of the buff instead of replacing the first for the second.
Another thing to note is that I used Incinerate as damage dealer and this skill has a very weird behavior towards buffs, so this could be just a problem between Incinerate and Endless Pyre.

I also tested Combustion and confirmed two things. First the damage increase is matching the tooltip value and second Endless Pyre does not contribute to Combustion…
Again, my sample sizes were very small so take all this information with a grain of salt :salt:.

That’s false. I explain how Burning Instinct acts as a multiplier and an additive for the Damage with Burning, and how Combustion reads the value from Torch (adjusted by the multiplier) and then also reads the (bugged) additive from Burning Instinct as well.

Incorrect.

Sorry, I must have read it wrong then