I disagree. D2 had crap for endgame content (endless boss runs) yet people still play it 20 years later because the loot was incentive enough
I will give you prime example.
When gear is easy to get, it becomes a problem. Diablo 4 is proof of this.
That rush you feel when a legendary item drop is gone. And the class design is boring because it is balance around players easily getting these legendary systems.
There is nothing casual about this system. It is flawed in itself, it is a lazy game design.
A casual wants time respected, but if the game is too easy, or too rewarding. It makes the game feel like it is not worth putting time in.
Diablo 4 is that. As a casual. I donât get excited at all when gear drops because of how the game is design. There is no ecom, there is no trading, there is no sense of achievement when you are not really earning anything.
In a ARPG that is a huge issue. You do that dungeon in hopes something amazing will drop, that will take your build to the next level. Diablo 4 does not have that at all, because they balance the game around loot being easily gotten.
This water down ARPG is not good for casuals or for hardcore. It is not a middle ground.
Diablo 4 can not succeed in its state. Leaderboards will not fix it. End game content as well.
No activity will be worth doing if you already have the best gear at 70.
There is no endgame content, just varied loot/xp farms with the flaw that all but one is giving any meaningful loot and xp.
It still would add purpose.
I mean, itâs a video game, the ultimate purposeless time-waster.
But having targets help.
Imagine i have gloves. They are very good. But, it could use the change of a second affix, it could use an affix to be closer to itâs potential max, and the aspect on it is not to the max.
Right now, our options are to⌠run aroudn hoping for luck.
Now, imagine if: i could craft a spell that increases a specific affix. I could imbue it so a second affix can be reroll. And i can improved it to âmasterâ version so that the Aspect on it is always at 90%+ quality.
But all these needs tons and tons of materials, meaning i need a long grind of specific farming.
Itâs still the repetition of the same boring content. But with an end goal. I know i am going somewhere.
Both Endgame and Loot is a problem
Sure for like 200 people.
In every Diablo game you can break a pot on the ground and have a chance at a godly item. Dont gaslight anyone with this.
yet you have not provided a specific example of an experience when you got a certain drop after playing X hours.
Are you advocating for harder bosses or legendaries that drop from hard bosses?
So you want there to be some challenge leveling up and you want to be rewarded appropriately for the amount of effort you put into that challenge. I think everyone can agree on this.
So you want trading to be more unrestricted like D2 but that counteracts your point that you want the legendary items to be more rare. How is being traded legendaries solving this issue?
I would argue that Diablo 4 has legendary affixes that drop that do actually take your build to the next level. At level 50-60, you are probably giving up too soon for it to happen but it does happen.
What will fix it then? You have just been hired on as the new Lead Developer for Diablo 4. Time and resources are not a factor. Tell me your perfect game. If you state that Diablo 4 should be some clone of another game, you just need to stop playing Diablo 4 and play that game that is providing you the experience you so crave.
So you want a system in the game to target specific stats and numbers on your gear? PoE has this doesnât it. If it costs a ton of mats and canât just be easily done, I can agree with the basic idea. That said, RNG is pretty much the foundation of ARPGâs so to add a deterministic way to target things like this sort of undermines the system. It would have to be crazy expensive to work.
Alright well it is far to late, but I would not put this game out in the current state that it is in.
I will start over at the ground level of classes. Balance the classes around not needing legendary items for each slot. So the occult issue gone.
I would make legendary items much more rare, But they can change builds, or take them higher. I would make all legendary drop for all classes, Barb legendary Necro does not matter. I would let players trade.
I would take the diablo 3 system and let us see what stat changes we can make with certain items. I would clean up a ton of the worthless stats, and make new ones that could make the new revamp classes and builds better or change it up.
After that, I would make a loot filter that breaks down items outside of what you filter for gold.
Overall we need a rework of items and class design from ground up. This system of every legandary on every slot pulling off powers to put onto yellows is stupid. It is lazy game design, and it is one of many problems this game has.
The class balance feels bad because they balance around this stupid legend occult system that limits freedom more than people want to admit.
Levels 1-50, you can do with 0 legendary items. At those levels, a legendary is a luxury and not a necessity. So you would make it so there would be like what 20 Legendary items total for all classes and their drop value is that of the Uber Uniques?
So Diablo 2 system where the drops are garbage but you can trade for the best stuff. Yeah that is a trash system I am sorry. Your fired.
Why make new stats? Why not just fix or redesign the old ones?
Loot filter sounds good. You are still fired from before btw.
I hear this from a lot of people but they can never say how classes should be redesigned from the ground up. They just cite other games that do a class better in their opinion. That is all well and fine but that isnt very specific.
It actually isnât lazy game design at all. D2âs legendary item drop rate and design was way lazier. It is way more difficult to concoct legendary affixes and balance the game around them instead of having a near absence of them.
The Occultist actually has no impact on the freedom of your character build. The legendary affixes themselves and how they are balanced number wise actually determine the meta in the game. That isnt just a D4 problem. All ARPGs have a meta where there is a best build for a class. That is just how it is. Whether that is D4, PoE, Lost Ark, or Last Epoch. No ARPG has 100% damage output and survivability parity with all the classes and all their possible builds.
Well you are wrong about all your takes.
To say Occultist has no impact of freedom shows you lack understanding of the game itself.
If all classes are balanced around these legendary aspects, than you are limited by what you can do because of the legendary aspects.
If you canât even understand as simple as that, Your feedback on what this game needs is null and void.
POE is the gold standard, and it is base off D2 old system.
Diablo 4 does not even get what D3 done right, it has not improve at all.
All this has taught us is that, bad game design and bad loot systems break ARPG. No matter how good combat is.
Thats already how it works, no? You just broke it up even further among ipower ever 10 lvls. Agreed though about the ipower range, but I think they should add another tier, strictly for lvl 100. Maybe that Ipower only goes to 850 though, so its not a HUGE buff in ipower for endgame content.
yup. PoE andy here. Your opinion on what isnât and what is good for a game is null and void. just go play PoE if you want it that badly.
You act like being a POE andy is a bad thing. I donât like POE also for a casual aspect as well because how long it takes to get to the fun systems and end game.
But, at the current state. Diablo 4 canât even hold a candle to POE, and that is bad coming from Blizzard who is well known for stealing ideas from other companies and making them better.
This is the reason why GGG was able to make fun of Blizzard at Exilcon.
I can keep teaching you, but you are wrong and keep being wrong. I have no care if Diablo 4 dies out, or whatever because better games are coming to replace it. I just wish Blizzard would do better, and stop listening to feedback such as yours, that does not do anything to fix the issue.
Just like how stupid they are to listen to the crowd that does not like scaling. Like my god, the feedback the pick to listen too, makes me wish people like you would shut up.
PoE is actually made specifically for Hardcore ARPGs. All the content is made to be difficult. Diablo takes a different approach in that it caters to casuals more than itâs hardcore players.
Diablo 4 has been out for a month. PoE has been out for idk 10 years. Trying to compare cookie dough to baked cookies is not a fair comparison.
You canât teach Einstein to drink water. How do you think you can teach or school me about anything? lol
So wait you are telling me that 10 years worth of content Blizzard had a chance to learn from, but they did not because they thought they could do better it seems? Are you for real?
This is what I see from Blizzard, they are not very creative. From Warcraft, to Starcraft all the ideas was stolen from other people. Even wow. The creative side comes from improving said ideas, but they still had to understand it.
Since they stop playing other games, and stealing other people idea. They showed just how creative bankrupt they are. They are not even close to being the gold standards of ARPG, and they act like it.
I donât know if you are smart enough to understand this, but wholesale copying a game, changing a couple of things, and rebranding it is called copyright infringement. GGG can sue Blizzard if they wholesale copied their systems. Are YOU for real?
They used to be but that has waned considerably over the years. I dont think there is enough passion left in them to fill 1 PoE developer.
Yeah and those ideas they stole were just ideas that those creators stole. All fantasy and fantasy based games can be traced back to Tolkien. Even DnD.
I have actually yet to hear anyone call Diablo 4 a gold standard of anything. It is a good game but not a gold standard. PoE is a gold standard for Hardcore ARPGs. Not casual ARPGs. They do have some systems worth Blizzard âstealingâ but not that many. Everything that Blizzard needs to make Diablo 4 great has already been invented. They can pull not only from other games but ideas from games they have already made like Diablo 3, Diablo Immortal, and WoW. These games all have some small feature or features to add into Diablo 4.
Kind off?
More like the ability to âwork itâ the random aspect.
Once again, letâs say you use a pretty great item.
One of the stats is "+ 49 STR (42-63).
So. It could be better, that 49 could be 63.
Now, you canât see the Occulist because you already changed another affix.
Your current, and only option is: farm at random, hoping to get a better roll, pretty much sure it will never happen because of teh | of affix in the game.
Now, imagine the ability to craft, with an insane amount of rare specific materials, a ârunespellâ that you can cast on an item to make one if itâs affix âMaxâ.
What this does is, the player is still farming, still grinding gear, but it gives a small control on the random generator.
The Kunai Cube recepies kinda did that for D3
Yeah I can get on board with this. This helps endgame builds finish perfecting their gear and isnât cheap.
Kanaiâs Cube is confirmed in D4 to be destroyed. Honestly the Cube was so good as to be mandatory. I dont know if I would like this feature back wholesale but a way to close that last gap in item power at the top levels would be nice to have. At the very least it is a carrot on a stick for the last 20 levels.
Endgame is probably the biggest problem yes, but the loot in this game is just so bad. If loot is 2nd it is just like one step behind. Game will stay trash till both of these things are fixed.
I agree somewhat but mostly disagree. Surely they could add in more fun endgame content, like you said. However, the content they have is good for a base game start. It just isnât rewarding so it isnât worth doing. You alluded to that in your own post by saying NM is the only activity worth doing.
If there was proper gear progression/itemization and each activity was rewarding, then what they launched with would have been fine for now.