My main problem, as I have said before, is that this fight feels like it was not designed to be played with latency in mind.
After a post earlier today in reddit, talking about how anyone can learn this fight and survive without cheap shotting the boss, I recorded this video to demonstrate why this isn’t true.
Diablo 4: Lilith, One shot waves, and lag. - YouTube
On the left is the video they had put up on how to avoid waves. They’re just running through the waves. On the right is my demonstration of trying the same thing. And I die.
Now, there is a difference in where their wave spawns and where mine does. The difference in time to reach it though is 0.2s.
Starting reaction time is about the same. They react 25 frames in (0.42s) whereas I react within 23 frames (0.38s).
I have a little bit of lag, so you’ll see my corpse end up roughly where I was at the 1 second mark. That’s about what you have to react and respond to the waves. A grand total of 1 second. And the game doesn’t care if you have a 20ms ping or a 200ms ping. You have a grand total of only 1 second regardless.
Now, take into consideration that the average person’s reaction time is roughly 250ms. That gives about 750ms to recognize the wave pattern and react. But now consider that one player has a 20ms ping while another has a 100ms ping. I.e. The first player dodges, and there will be 20ms before the character responds, whereas the second player dodges at the same time, but it will be 100ms before the character responds.
So, the first player has roughly 730ms to move, whereas the second player has 650ms to move, all other things being equal. There’s slightly over 12% more time in the first player’s favor.
Now, that doesn’t seem like much, but let’s look at Diablo 3 in comparison. One of the conquests people consider hard is Sprinter, the conquest to beat Diablo 3’s campaign in under an hour. If you translated the difference over, it would be the difference between completing it in an hour vs completing it in 52 minutes. The conquest would go from very difficult to near impossible for most players.
So now, let’s say the first player is on the upper tier of reaction time with a great connection, and the second player is on the lower tier of reaction time. After all, average is just that, average, which means that half the people are going to be worse. That 12% could now be 20%.
Now, I don’t know how many people on the PC killed Uber Lilith, but the consoles do keep records for console players who beat her.
https://i.imgur.com/dLskK3C.jpg
As of today, 3.5% of PlayStation players have defeated her. And it’s similar on the Xbox too, so I can’t imagine that the PC is just 1000x easier.
You remove the ping from the equation, and it’s probably a fair fight for almost everyone, with a small exception of players who just have physical handicaps. But as it currently stands, the latency to this fight matters more than your physical capabilities.
For example, with nightmare dungeons, there’s roughly a one second response time for me in NM90+. That is, I press the button, I don’t get a response on screen for one second. A one shot like Lilith in that situation would kill me, even if I could respond in a real life situation faster than a player who easily clears NM100s. Fortunately though, Diablo for the most part isn’t that type of game where it requires skill to recognize patterns. You can face tank your way through the game, and that’s how I approach higher level NMs. I just keep moving forward, spamming every button, because if I save skills or potions for when I actually would need them, I’d be dead, no fault of my own.
That’s the problem when you bring in a skill based boss. You need some lag compensation. Or the player has to go for cheap shots.
And that’s one of the things I’d like to see more of, for players who feel this is a fair fight. Show your latency when you face the boss without cheap shotting it. Because you could actually be in a significantly advantageous situation compared to players who feel that this fight is impossible, and both of you could be correct, based upon your own experiences.