Echo of Lilith - A failure of a boss

I tried yesterday and I almost had her but then the flying phase began and I didn’t expect it. Every time I make a minor mistake either moving too fast or too slowly.

If they don’t want to change the one shot mechanic, what about having the player revive in the second phase if you die there instead of having to go back to the beginning?

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Dodge the mechanics, that have a clear graphic, which don’t match with the actual hitbox that 100% of time instakills you?

It would be fine if the are was smaller, hell, if it even matched what the screen is showing which it clearly doesn’t.

But the design is piss poor anyways.

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Yep the design sucks as a Infinimsit necro entire floor is covered with Blighted CE and I dont see anything. If BM is on CD its isnta kill and when Lilith does 6 dances in row im screwed.

Bad design + terrible colour pallete.

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Terrible encounter… wanting to be done with the season, and not looking forward to the sheer number of hours that levelling up 5 glyphs to max would require, I tried Echo of Lilith with my oddball barrier-firewall Sorc build.

Got rolfstomped.

Several attempts and I couldnt even get her past 75% on the first stage.

I decided to switch to a Ball Lightning build - I already had all of the uniques except the helm afterall. Got her down after about 7 tries (the fiery souls were giving me trouble - died before I could even see them). Most of my glyphs were barely levelled too.

Dumb encounters with 1 shot mechanics deserve to be cheesed.

I also knocked out my first NM90 with the build, completing my season. See you January! <3

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I’ve beaten her on both seasons. However, I needed to use cheesy and OP builds, e.g., Twisting Blades with Traps to stop her spawning skulls, Ball Lighting with Arc to stop skull spawning etc.

If I had to fight her the right way (dodging her waves, skulls, etc), I can’t do it. I’m just not good enough. It’s VERY difficult to fight her the “legit” way. Props to those who can. Very impressive.

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The spikes are just ridiculous. The hitboxes around those particle effects must be a mile wide. It’s brutal.

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My main problem, as I have said before, is that this fight feels like it was not designed to be played with latency in mind.

After a post earlier today in reddit, talking about how anyone can learn this fight and survive without cheap shotting the boss, I recorded this video to demonstrate why this isn’t true.

Diablo 4: Lilith, One shot waves, and lag. - YouTube

On the left is the video they had put up on how to avoid waves. They’re just running through the waves. On the right is my demonstration of trying the same thing. And I die.

Now, there is a difference in where their wave spawns and where mine does. The difference in time to reach it though is 0.2s.

Starting reaction time is about the same. They react 25 frames in (0.42s) whereas I react within 23 frames (0.38s).

I have a little bit of lag, so you’ll see my corpse end up roughly where I was at the 1 second mark. That’s about what you have to react and respond to the waves. A grand total of 1 second. And the game doesn’t care if you have a 20ms ping or a 200ms ping. You have a grand total of only 1 second regardless.

Now, take into consideration that the average person’s reaction time is roughly 250ms. That gives about 750ms to recognize the wave pattern and react. But now consider that one player has a 20ms ping while another has a 100ms ping. I.e. The first player dodges, and there will be 20ms before the character responds, whereas the second player dodges at the same time, but it will be 100ms before the character responds.

So, the first player has roughly 730ms to move, whereas the second player has 650ms to move, all other things being equal. There’s slightly over 12% more time in the first player’s favor.

Now, that doesn’t seem like much, but let’s look at Diablo 3 in comparison. One of the conquests people consider hard is Sprinter, the conquest to beat Diablo 3’s campaign in under an hour. If you translated the difference over, it would be the difference between completing it in an hour vs completing it in 52 minutes. The conquest would go from very difficult to near impossible for most players.

So now, let’s say the first player is on the upper tier of reaction time with a great connection, and the second player is on the lower tier of reaction time. After all, average is just that, average, which means that half the people are going to be worse. That 12% could now be 20%.

Now, I don’t know how many people on the PC killed Uber Lilith, but the consoles do keep records for console players who beat her.

https://i.imgur.com/dLskK3C.jpg

As of today, 3.5% of PlayStation players have defeated her. And it’s similar on the Xbox too, so I can’t imagine that the PC is just 1000x easier.

You remove the ping from the equation, and it’s probably a fair fight for almost everyone, with a small exception of players who just have physical handicaps. But as it currently stands, the latency to this fight matters more than your physical capabilities.

For example, with nightmare dungeons, there’s roughly a one second response time for me in NM90+. That is, I press the button, I don’t get a response on screen for one second. A one shot like Lilith in that situation would kill me, even if I could respond in a real life situation faster than a player who easily clears NM100s. Fortunately though, Diablo for the most part isn’t that type of game where it requires skill to recognize patterns. You can face tank your way through the game, and that’s how I approach higher level NMs. I just keep moving forward, spamming every button, because if I save skills or potions for when I actually would need them, I’d be dead, no fault of my own.

That’s the problem when you bring in a skill based boss. You need some lag compensation. Or the player has to go for cheap shots.

And that’s one of the things I’d like to see more of, for players who feel this is a fair fight. Show your latency when you face the boss without cheap shotting it. Because you could actually be in a significantly advantageous situation compared to players who feel that this fight is impossible, and both of you could be correct, based upon your own experiences.

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Killed Lilith about 20 times but she won’t die stuck at 1% for like 3 minutes! This is ridiculous!!!

Echo of Lilith needs to either have her 1 shot mechanics nerfed or completely removed from the seasonal journey. It’s a boring fight that no one wants to do. Plus, there is no point in even fighting her outside of completing the seasonal journey. She doesn’t drop anything worth acquiring. So, she is completely overtuned with too many 1 shot mechanics for no reason. I mean, it’s not like she drops guaranteed ubers. Then I could understand. But she doesn’t and better loot can be achieved from easier fights.

Woah… this thread is almost as old as the game lol.
Fyi, I did not check it out myself but I heard that they were going to make her waves more telegraphed and also go from 1 shotting you to just being very heavy dmg.
Maybe someone can confirm this.

Already killed her in PTR. The wave no longer one shoot but put a debuff on you and will kill you after you accumulate enough of them.

The skull in second phase still one shoot unless you stack enough of HP I think. The skull colour changed from red to white blue with smaller skulls merge into bigger one, it will accelerate mid air so is harder to dodge compare to last season.

Fighting Uber Lilith is a journey, not about the reward is about understanding her mechanics. Many streamers choose not cheese the fight but play the mechanic, some even wish POE has boss like Uber Lilith. Blizzard will not change her much as this is a pinnacle content.

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Double Necro!

Triple Necro!

C-C-C-Combo Breaker!!!

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The mechanics are bad and the RNG and hitboxes are atrocious. Want to see good mechanics, Lost Ark, Valtan P1/P2. There isn’t RNG. You learn the animations and patterns and can dodge 100% of attacks almost and never come close to a wipe. It has a Stage Break mechanic where Valtan can actually knock you off the map, but you can avoid it.

D4s problem is that attack sequences are RNG, movement is sluggish unless you 100% invest in it, and hitboxes suck.

So easy… a bearded cat can do it!

Now excuse me while I go and wash my eyes out with bleach.

Best boss I’ve ever seen in an ARPG maybe you are just playing the wrong game.

I have kill Uber Lllith 220 times, 20 times I played the mechanic when we no longer can skip them in second phase. I don’t see any issue with RNG and hitboxes, as I always know what she is going to do next and how to dodge her mechanic.

It is just skill issue. The mechanic of Lilith is far from Elden Ring can offer, but still the most challenging content D4 can offer.

Elden Ring Boss attack is RNG to avoid you memorize all their move and become Telegraph. I plug in my PS5 controller in my PC to play D4, movement is fluid. If you want to play with mouse, at least get a high DPI game mouse like Logitech Hero. It is an Action RPG game, you need to move a lot.

The bads are happy playing the game.

Nice Necro… this is a post from June 2023.

Just let it die

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well nope, lilith was garbage, she is garbage again and devs dont fixing her is the real issue, they have no clue and never tested the fight themself

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