Dynamic Actions

Lmao, why is it a horrible idea?

The Moosiah exists not to fulfill your expectations. I exist specifically to leave you expectations aghast

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Amoomen.

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This already happens for the Conduit Shrine and during the attacks for Iron Maelstrom

That isn’t really the intention. With the dynamic trees exiting and reentering is rather straightforward (maybe just using an additional toggle button for entry and exit makes the most sense, removing a connection to any ability button and using a straightforward cooldown). With the dynamic runes or actions related and subsequent to normal abilities there’s more of a problem in that maybe if you return to the normal abilities you may have to abort the remaining follow-up.

The biggest problem is present-day Blizzard is so stultified they can’t really make any actually creative decisions or experiment with something new. The unoriginality of this game down to copying things from the past is a testament to the transformation of the company. Not coincidentally Blizzcon is canceled. There’s no longer anything to justify celebrating this company, except the money they make.

I think you vastly overestimate the general gaming community’s ability to handle complex systems (see Season 4’s gear changes) as well as gamer’s desire for “new” and “innovative” games (turns out, we kinda just want more of the same!)

Gamers can be smarter than you think.

Some definitely are, but not the majority

Many of the most successful games are those with a high ceiling for challenge and often complexity. Furthermore, there is a difference between words and reality. What may seem complex in words may not be nearly as complex in experience.

Frenchie i think you have great ldeas

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I humbly concur.