Done with this sorcerer garbage

this has to be the most pathetic sorcerer, i’ve played in any game thus far. Meek and weak, tied to 4 defensive abilities for mana and weak defense. always going OOM, the downtime is rediculous, whislt runnnig round like a chicken waiting for mana regen. I’m done, not playing any other class. will see what the next patch brings if the class isn’t fix blizzard will never see another dollar from me. ATM not interested in playing at all.

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I was about to write a post to say exactly this. But rather having this title: What an incompetent class … truly incompetent. Unable to do deal with pretty much any situation …

And buggy: One example is when you are in the middle of a fight and your mouse happens to roll over an item, it would stop attacking, it just sitting there …

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I’ve had fun with this class since day one. Rarely die. Currently level 66. What’s the problem exactly?

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LOTS really. You can read the post in this sub forum section and you Will make and idea. Or Just keep playing eventually you Will arrive to the point where things start to mess up XD or you could read the post " pretty good effort post on some issue facing sorc…something"

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lol Lvl 66 is exactly why you don’t see the problem.

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I waited to hit lvl 100 to post ‘class is junk’. Now I’m 100 I can officially say 'Class Is Junk.

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lvl 96, class is complete trash, whoever designed it is so incompetent there is a good argument that they shouldnt work on the game anymore.

the gylph “Winter” is a perfect example of how broken this class is, it states it give bonus to cold damage paragon nodes but their is no paragon board with any cold damage modifiers in range, class is a joke the survivalbility is pathetic and damage is far below any other class infact we need to stagger bosses to get to the damage of other classes, 1-85 was great then it starts to fall off hard.

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Level 90 and while I will eventually get this class to 100, I’m currently trying other classes for Season 1.

Im 97 having fun as ice shard build pew pew pew. But should hit 100 tmr than take a break till season 1. Prob rolling a druid

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Funny. I’m level 86 and haven’t run out of mana for 20 levels and have 0 downtime. Can clear 40’s in about 4-5 minutes.

lvl 100 and I do 60+ Nightmare…but

  • I had to rebuild the board 3 times! (when I start to know more whole system)
  • I squeezed the whole system to get Lucky Chance 70% and Lucky Execute 40% + tons of vulnerable damage (near 170%)
  • 12K life, mana unlimited when is crowded
  • and yes…it is a very weak character (underpowered) compared to others (around 10-15 levels down)
  • I like Sorcerer - tons of fun
  • I will wait for a balanced character in the future - right now Blizzard intentionally buffed Necro/barb for money (temporary)
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Sorc is underdeveloped by at least 3 months. I worry they are going to try to fix problems rather than actually finish making the class.

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Can you expand on that? I want to understand. It does feel like some classes are super buffed, I want to understand why.

Did you know speccing into “Take Reduced Damage From Chilled” enemies within the Paragon boards do nothing?

Go try, watch and see, 42% of reduced damage that doesn’t work. :rofl:

What a :clown_face: show.

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I can’t speak to other characters. The sorc defense is resistance, it scales with int and it’s all over our paragon board. Every single node is useless because of resistance DR. On top of that, many things in our skill tree are useless, or come at a cost. Our + damage, and damage reduction gimick in frost doesn’t apply to bosses or immune elites, and Ice shards won’t hit lunatics or blood boils. The iconic frozen orb is worthless outside of a 1point chill platform. The only way to even have viable damage in end game comes from a single glyph that is over performing in an unintended way which tripples it’s power (see uber lilith kill). Despite all these problems with frost line it’s still the best line, meaning fire and lit are even worse off. It’s basically an unfinished class.

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Yeah I took all those. I thought something didn’t seem right. Good to know I’m not crazy.

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At what point in the game are you having these issues?

I rolled a sorc. Not having this issue at all. Funny thing; my boy rolled a sorc at the same time; he’s not having these issues either. I named mine Zap Brannigan; I specced into Chain Lightning.

He specced into frost bolt.

You feel resource starved until around level 25; as soon as you get aspects and access to the key passives and unlock the class skill. So the first couple of hours.

So my main is a Barb; I hit a million damage last night; this is another class people said they felt resource starved; and again – I’ve had almost unlimited fury from the beginning.

The only thing I can think here is that y’all don’t understand the game. For Sorc Mana reduction is a very important affix. For Barb resource generation/fury cost reduction are important affixes.

These affixes are not gated by level, but get better as item rolls increase. Diablo is a game about solving problems; Resource is used as one of these problems.

This is the same in all Diablo games. Mana is an issue in DII; that’s why Dual Leech gear is incredibly important. Resource is an issue in Diablo III; until builds come online and you figure out how to basically have unlimited resource.

Everybody starts weak in Diablo. The game is figuring out how to take that “weak” character and break the systems to remove the weakness.

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Lightning is amazing. You get damage reductions from shocking everything. You don’t need frost armor or fire shield; you just need to zap everything to keep your DR up. You can have up to 5 teleports; and with CDR and resets caused by passives, your first charges come back before you’re out of charges. You also get Damage reduction after teleport.

I played barb first, now sorc; and my sorc so far basically doesn’t take damage…

Sooooooooo

If we’re talking end game @ level 100… No class has the proper damage reductions to not be 1 shotable at NM70+ but the sorc is the most mobile; so I just can’t see how this isn’t the best class for survivability.

Keep in mind that All Resist have already been confirmed to be getting buffed a bit; so it’ll be even better then.

I hear a lot of people complaining about things; but then you jump over to youtube and you clearly see people not having these issues; and this is uniform with all classes. So that leads me to believe that most of the people complaining don’t understand how to gear or spec.

This isn’t warcraft. Item power is irrelevent. You need the things that you need; you can’t just put on random high level gear and perform. If you have the wrong affixes; you’ll feel like you’re level 1. If you have the right affixes; you’ll trivialize WT4.

This is what happens in Diablo. You watch something; you go I’mma roll dat cuh.

You roll that; you don’t know what you’re doing, you get to the end game and you get destroyed.

You watch videos of other classes not getting destroyed; you go “Oh Y class just sucks.” You then roll one of those classes that doesn’t suck; and then yours does, and then you blame nerfs or patches or whatever.

This is Diablo. All classes are weak if not specced and geared properly. All classes specced and geared properly are strong. I’m not saying every spec and every class is going to be trivializing NM100 and Uber Lillith; because none of them are; but all of the builds in the game can push 70’s min/maxed.

There isn’t enough proper Damage Reduction on ANY class to reasonably push higher than that; if you check all the forums, the general upper end for power right now is 70-75.

I happen to believe that’s because the game is balanced around the seasonal mechanics power taking you the rest of the way; and when perfect gems get added to the game, that will buff Damage Reductions by 40%, which I believe will take you into the T90-100 bracket.

In other words; balance is actually pretty even between classes; so if you’re not performing – to the standards that have been set by example; than your character is the problem, not the class.

Lit sorcs do get damage reduction in ways that are not blocked by immunities, but their damage is still blocked by immunities. They are centered around stunning in the same way that Frost sorcs are centered around chilling, and most of their damage clusters in the paragon board only work when the enemy is stunned.

I don’t play lit sorc, but there is a reason no one talks about them outside of streamer hype videos. The way people are clearing high level NM’s is from an over performing glyph which works in triplicate, and a chest piece, which combined with teleport and frost nova, allows them to instakill a mob cluster in a build using 4 defensive CD’s.

We did a survey on this a few days ago, and the majority of those on the forums are farming nightmare dungeons between 45-50. We still have people that are stuck on the T3 capstone who are getting one shot. I tried Uber lilith yesterday and I got 1 shot in a heavy damage reduction build and over 14k life unbuffed. Not only that there is a blood blister there that my ice shards can’t hit. So neither one of the frost core skills are effective there. The class isn’t just broken, it’s 3 months away from being finished.