And all those incremental costs add up. Yearly we have to assess the cost of our hardware and explain the delta to previous. During a year we add a number of things that have no noticeable impact on cost or performance. Generally end of year we look at those costs and realise that whilst still relatively negligible, they are often the cost of a couple of senior devs, or an entire L2 support team. And we are only one group in a large organisation, if you add all those yearly increments up, you are probably looking at the cost of a department, or an entire new project.
I always though reference to blue haired programmers was to old people. Here it is a running joke that old ladies have a blue rinse in their hair, for some reason. It dates back at least to the 70s. Reading your comment made me completely re-evaluate some of the things I have read recently
Fact is, if the cost of storage and its maintenance are an actual factor, why do they never delete old characters? Diablo 2 used to do this if you did not log into battle.net every 60 days.
Everquest STILL has all of my characters and their items across multiple servers. I havenât paid them in over 15 years and they are owned by a different company.
Istaria MMO (formerly Horizons: Empire of Istaria) still has my characters and items from 2003 and has always struggled to exist financially.
Adding a few more stash tabs and forcing people to clean their stash when it moves from season to non-seasonal, like they do in Diablo 3, isnât going to break the bank. Diablo 3, still in existence, no MTX, no way to pay for it, but still has all of my items and characters stored across 8 stash tabs for my PC and Nintendo Switch accounts.
Why did the developers choose to store extracted aspects as individual items in my inventory and stash? If stash space is an issue, why not have all aspects listed in the Codex of Power and then list numerical values from the legendary aspects one has extracted? But, nope, lets have a Codex of Power AND all of your extracted aspects, even if they are listed in the codex but you found a higher numerical stat value. What a waste!
Storage is relatively inexpensive these days, but Blizz will monetize this game in the same manner as Diablo Immortal, and limiting user storage to a fraction of what the game demands is a reliable way to milk users for extra money. It sucks, but that is their MO.
The point that many seems to be missing is that space and calc cost money. It may be minimal, or relatively minimal, but it is still a cost. Server costs would have been calculated on many things, and one of those would have been 4 full stashes for x number of people.
It probably isnât a huge amount to add accommodate more stashes. We probably donât have them because Bliz intends to sell them. But adding more does have an associated cost, and no organisation can just ignore that.
Organizations should also have good data retention policies and should hire experts or consultants to maximize and make efficient their data storage and database designs.
Also, if we need to get technical, D4 stash and inventory space storage is not PPI, healthcare data, nor credit card data. It does not need to be placed on a next-gen security SAN that has 10 disks, all of which are encrypted, all 10 acting like TPM chips and are required to unencrypt and access the data, the data does not need to be written across 8 of the 10 drives making it secure from individual drive theft, and on and on. The environment the D4 data is stored in does not need to meet SOC2 nor PCI compliance standards and is not being audited to ensure proper security measures are implemented and being followed.
If Blizzard canât even support Direct Storage technology so the game loads faster on my computer, they donât need cutting edge storage technology with the best disk drives at the fastest speeds.
Cheaper storage solutions are available. This is virtual items in a video game. Give us more storage, or donât force us online where the company is then forced to store and maintain our data.
not only that.
even if they didnât sell storage space directly (could try and claim itâs simple qol, sure, but that would enable many to claim and probably with some reason that is breaking the âno p2wâ clause anyway, being storage space definitely a material benefit, not a cosmetic one, thus not qol only, enabling players better performance and use of their time thus a real tangible advantage over non-buyers, thus p2w, an infringement of contract terms on their side, enabling legal action which even if won would made void whatever potential gain from the sale of storage), the purpose in my view is another.
they made their maths, simple as that. the idea here is to push people to seasons after all (not seasonal players like me, mind you: we bought the game for that. we arenât their ideal cash cow, if not for the direct gain from the game sale, that they already banked in). so putting them (and specifically the casuals), in condition to pay also the battlepass.
letting more space than absolutely necessary at begin, would be detrimental in that sense. by now thx to the limited initial allowance, most have little space in their 4 tabs. and if they are eternal players, even less space probably (since hey, they are those interested to permanence, so hoarding items too. they may also have created alts too to profit of those drops they hoarded, thinking theyâd not go season).
and if you were considering creating an alt now, after all you can create an alt in season⌠and look, you have free space there, 4 new empty tabs all for that alt.
so to me, they made their calculations and thought âwhy should we waste such a chance? give em less space, push em to seasons. who goes seasons anwyay doesnât need more than that. and who didnât think to go seasons, now willâŚâ
They did that with Diablo1, and the rampant hacking / duping taught them that the data had to be safe-guarded. They did give D2 / D2R offline mode for those that did not mind, but server side storage was the only way to prevent the easy dupes / hacks from compromising all the data.
its unbelievable easy to add this kind of featureâŚwhatever engine you useâŚits stupidly simpleâŚlike map overlay etcâŚbutâŚBUT this bunch of amateurs just payed to an external companies to wrote code for the gameâŚand nowâŚamateurs from blizzard just learning how to work with the codeâŚthats allâŚwelcome to the nowadaysâŚ
I know. None of it ever affected me, nor bothered me. Duping/cheating/RMT doesnât bother me. Forced, developer implemented, item scarcity bothers me.
I can easily write the code in C++ in10 minutes. However, for some inexplicable reason, they donât want players to pick up loot in a looter game.
tabs[1] = tab1Content;
tabs[2] = tab2Content;
int choice;
do {
std::cout << "Select a tab:\n";
std::cout << "1. Tab 1\n";
std::cout << "2. Tab 2\n";
std::cout << "0. Exit\n";
std::cout << "Choice: ";
std::cin >> choice;
if (tabs.find(choice) != tabs.end()) {
tabs[choice](); // Call the corresponding tab content function
std::cout << "\n";
} else if (choice != 0) {
std::cout << "Invalid choice. Try again.\n\n";
}
} while (choice != 0);
std::cout << "Exiting the application.\n";
return 0;
}
they cant realy defend this in any shape and form.
weird how a mod for d1 lets us have 50 stash tabs
To those of us who grew up before twitter, youâre right. I grew up hearing jokes from my grandma about âblue hairsâ as she would poke fun at people her age. But during Dorseyâs tenure at twitter, a subset of society that likes to dye their hair all sorts of colors became synonymous with certain intolerant ideologies, and one of the more frequent colors used was a bright, garish blue. A correlation was made between this intolerant group and the moderators at twitter, and thus âblue hairsâ came to mean something different than when you and I grew up (iâm assuming youâre either part of Gen X or close enough to it).
Those VM cloud providers do not rent out their powerful capacities for cheap as well. If you need something powerful to efficiently run what you need for these high end games then you will need to pay premium for those services. This is why companies still want to get their own servers if needed to give themselves more control, not only on the hardware, but on the costs. Server providers will naturally add value to their services to maximize their profits.
Spot on. I even have an original copy of that book somewhere
What are you hoarding so much? Please tell me you are a clown and you hoard gems. Im not against more stash tabs but i think this whole issue has been blown out of proportion.
No, but making it so you dont spend hours organizing your stash, moving items for mules, etc means you progress faster through the game
And thet want the opposite of that, which was made clear with the last patch
They have very little content, so they need to slow you down in every possible way,
This is what I am thinking. PoE does that, I wouldnât mind paying for some stash tabs, but they still have not implemented it into the game. Which may indicate the game was not ready.
Edit; It will be nice if you can pay for premium quad stash tabs, you know with the search feature that PoE has.
No. but it will cost the players money when they sell the tabs in the futureâŚ