Do you understand what a live-service game is?

You forgot to add that at the same time you will be sold the content that you have already bought in parts, and it is also expensive.

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D4 it’s not a live-service game, and it never will be.

Blizzard would have to change a lot to provide that service, and that will never happen either.

Their whole business model for the game is that you don’t have to pay for any new content if you don’t want to. (outside actual expansions probably)

Its so toxic to call out the people being toxic apparently.

I think you misread what I typed. The legendary and unique powers are also going to be available in non-season immediately. This is a big change from previous diablo games where those powers would only come to non-season when the season they debuted in had come to an end.

Blizzard had over a decade to get it right and like 10 arpgs to draw inspiration from that do loot better. There is no excuse for the launch state of this game. Items should never made it to release in this state. Same with scaling and skill viability.

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I just don’t understand why you think this is any different from any other ARPG. Look at the first patch for every other ARPG out there. Its always adjustments to items and skills.

Except for the fact that initially only the outfits of the eastern harlot are available in the game and this is all for a minimum of $70.
It’s not even clear how many seasons the game will be abandoned, although given the wall they’re making, I’m guessing pretty quickly. It’s clearly not worth it.
It is clear to everyone that before season 1 it was not worth launching at all. But they had to show how much progress they made before the season (I mean the patch that they will release before the season). But here it will be possible to judge by the release time of the patch before the season.
On the day the season started - they made fun of everyone. For 2-3 days, they mocked everyone, but they believe that they are also smart. Weeks for two, Maybe there were problems, but they created them themselves.
The season has been postponed for 3 months, they really messed up somewhere and are trying to fix it.

Every arpg in the last decade has released with a much more satisfying item hunt and more viable builds.

This is a completely non-sensical post.

Its fine if thats your opinion. But not everyone shares it.

Maybe for you, but not for me. Yes. I was foolish enough to pre-order the ultimate version and see that it “slightly” doesn’t live up to what I expected… No, rather, it is exactly what I expected, and even slightly exceeded my expectations.
Monotonous opponents all over the map. No costume variety. Small selection of gameplay types. Dull and repetitive tasks and incidents.
If they’re planning to fix all of this in season 200 with 4 expansions…then they just don’t respect the customers as imbeciles.
They themselves published videos where they painted that you can take any class and any skills / improvements and feel strong at the end of the game. But in fact it is not clear where this end of the game is. If at 50 - why at level 50 can I meet a level 100 player with unrealistic characteristics in PvP? If the level is 100 then why are there many complaints that 90% of the skills / improvements are rubbish? It is not clear why the progression to level 100 is so slow? In general, why is PvP in this game, and what is it almost mandatory for? no, of course, no one forces you to play PvP, but some tasks of the big-headed tree are on PvP locations, and you will suddenly find out that you didn’t complete it, so some scum killed you in the back while you were kicking the boss. Yes Scum because in the back.

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The thing is, they’ve done nothing but do kneejerk reaction changes since the launch of the game.

They’ve gutted mob density, XP, and even loot drops in dungeons because people were doing them too frequently to get too much XP and loot, and the devs didn’t like that.

If the game is designed for people to play not-at-max level but they put in a ton of effort into max-level end game activities, then it pretty much says the working parents are barred from playing a large portion of the game.

At some point they’re going to have to make a choice between if they want the game to lean more towards casual players or more toward hardcore players because it is impossible to leverage both.

Currently, the game is both casual-unfriendly and hardcore-unfriendly. For a casual player, they don’t want to spend time grinding to gold in order to re-spec, and a hardcore player doesn’t want to mindlessly grind millions of XP when the itemization and loot is uninteresting and boring.

In an effort to make both camps happy, they’ve actually made both camps fairly disappointed. They tried to make the wrong parts of the game simple and the wrong parts of the game hardcore. Why are re-specs more punishing than WT4? The game’s systems and design are at odds with each other and it’s only a matter of time before that results in loss of players unless they prioritize it and address it.

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okay now THIS post actually makes sense. Your last post confused TF out of me with all the talk about seasons post-poned, which hasn’t happened. Devs making fun of everyone, which I don’t know where that came from etc. But this second post you made, I can actually see what you’re disgruntled about.

I think that sometimes things boil down to “its a bad problem” more than devs just didn’t like it. Normal dungeons shouldn’t be better than NM dungeons that just isn’t good design. I can’t understand how people are upset about that.

Zolmation is the definition of an useful idiot. Devs loves these kinds of players who will gladly eat whatever crap is served to them. Lost Epoch is in early access and a single class in that game has more depth and diversity to it than all classes in D4 combined.

D4 took the worst aspects of D3 such as crappy stat-stick itemisation, MMO-like combat with skill rotation and cooldowns etc. and slapped it onto a half-baked skill ‘twig’ (wouldn’t really call it a tree) to try emulate D2, then tried to copy PoE’s passive tree for their paragon board only it being completely railroaded for like the 2-3 viable builds that each class has. If you look past the pretty graphics the underlying mechanics are so incredibly shallow in this game. This game will not survive the test of time, I guarantee it.

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Absolutely. That wasn’t the case here.

Normal dungeons shouldn’t be better than NM dungeons

I agree, yet not a single one of the changes the Devs have made has changed this. Normal dungeons are still, to this day, better than NM dungeons. You don’t make NM dungeons more rewarding by nerfing everything else and not buffing the thing that’s not rewarding. That’s a kneejerk change.

I can’t understand how people are upset about that.

They aren’t. They’re upset that the Devs don’t understand how to make their own game rewarding and fun to play after level 70, so instead nerfed one of the ways players were having fun instead of giving them an incentive to do something else.

I can’t understand how people don’t understand that.

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I can understand that some people found running normal dungeons over and over more fun than NM dungerons. But what gets me is that they aren’t having fun running the NM dungeons I guess. Theres more mechanics in them, in many of them I see large density rooms and many of them seem to have more density than their normal variants.

I see that and go “isn’t this what they wanted?”

Your post makes too much sense for lots of people here.

That is what they wanted, but the game didn’t have any gear to offer them , so they got smashed instead, or its simply too slow to run them.

Well to be fair the gear after initial WT4 needs some work. I miss getting item upgrades

When farming a normal dungeon, people weren’t doing the forced mechanics. Champion’s Demise was literally clear 3 paths, reset. RoE was kill monsters, reset.

That’s not a coincidence. People want to kill things, not go around and collect boxes to open doors. Objectives have no place in a NM dungeon. The density is not better, either.

What NM dungeons have more density than their normal variant? I’d love to see this.

That’s not what Live Service means. You’re describing design changes. Live Service games are your online multiplayer games such as:

  • Fortnite
  • Apex Legends
  • Destiny 2
  • League of Legends
  • Rocket League
  • Overwatch
  • COD: Warzone

Most, if not all, of these games feature season content that resets player progress and incorporates a battle pass system.

Call me crazy but all of those games address issues that pop up just like Diablo said its going to do.

Well maybe not every one looks at overwatch