People have to realize the following:
- Increase of monster HP (on a slider) isn’t the right kind of difficulty
And even then what is the way to overcome ? - more damage, yaay, character didn’t hit hard enough with 20k damage a piece let’s make it 50k… OK, done, what changed ? ![]()
And b.t.w. for fightning Lillith that 50k has to become 500k at the very least so anyone could kill a single Blood Blister she spawns, what about in meantime between those 50k a hit and 500k required to fight Lillith ?
Like, just stop it people, you know it, I know it, we all know it, stop being cynical about reasonable asks people make pls
Also don’t forget that THAT 0.1% of the difficult content in game is just WAYY overscaled compared to everything else, making the game an endless cycle of “feast or famine” effectively