I think this is a generally interesting topic because it happens in every game that I’ve played recently which can be metered in one way or another. First, two definitions, difficulty inflation is the tendency for a game’s playerbase to devalue the difficulty of tasks as more people beat them, and meta toxicity is the tendency for a game’s playerbase to reference a thin range of possibilities as being optimal regardless of how many actual options there are.
One of the best examples of this is a naked, broken sword Dark Souls (or adjacent game) run. It shows true mastery over the rhythm aspect of the game but also has this unfortunate side effect of rendering a fully geared, properly played ‘as expected by the developer’ run of the same game as being “easy mode” despite nothing changing mechanically in the game itself. Beating Melania from Elden Ring naked with a pot on your head becomes the standard versus beating her in your fully geared armor unless you go the other way and beat her without moving because you’ve built a wall build that can withstand all of her blows. See the problem?
This leads to meta toxicity. Playing your way is allowed but why would you do it? Yes, you can beat Amygdulla with a reasonable weapon, but who does that anymore? If it’s not a stick from the backyard are you even a gamer? This behavior is real and this encroachment appears in so many games where feats of mastery become the baseline everyone benchmarks on. I don’t know why it happens so if anyone does, feel free to tell me why, but functionally enjoying a game in the way you want is also admission that you’re somehow not skilled at the game.
Obviously this impacts Diablo 4 but I want to talk about the topic itself as a gamer rather than Diablo 4 itself because it’s obvious; when The Pit came out getting to 80 was impressive and now the inflation is so bad that if you’re not at 140 you’re a scrub despite this being far and beyond anything in the base game at every torment level possible. It’s so silly there’s little to discuss there, but what isn’t silly, is the fact that many more builds can do pit 100, 110 and 120 with much greater ease but are also ignored because they can’t do pit 140 which is an extremely narrow band of success.
In general games start to really suffer, all of them, as this toxicity continues through the system. This has hit every game from Pokemon to Resident Evil. Can you do a no-shooting parry only run? Can you beat the Final Four with only level 1 pokemans? I do understand that the challenge industry is real, that Twitch exists, and that this is big money as entertainment but how do gamers take this information and separate it from reality? I know people will come in and say, “You’re responsible for your own thoughts!” or something aligned, but in truth we’re all humans and we’re all susceptible no matter how strong-minded we think we are so we’re all affected by this phenomenon.
So two questions:
- What would you do or like to see done to reduce this impact on gaming in general?
- How do you think the future of games will be impacted if this goes on unhindered?
I think there will come a point where the expectation for gaming will become so high it kills gaming itself because no one will be able to make a game that isn’t consumed by the Twitch industry in under 24 hours of release.