Did anyone notice the stat squish from watching the streamer interview with the Devs for VoH

At what point did you see anyone at level 60? Everyone was capped at level 30 and the clips they show (that weren’t streamer gameplay) had the UI turned off.

Here at 3:15 time the gameplay shows the Spiritborn player at max level, although I cannot make out the actual number. 60? 100? Who has better eyes!?

Edit: at 3:34 you can see the person’s level is 60 (1) meaning they have 1 paragon point ? It appears as though in this build they’re showing off, 60 is new level cap and paragon comes afterward.

1 Like

I will tell you what happens when the numbers get to high! It’s called LAG! A lot of it too! Well if D3 is anything to go off.

To this day most builds can’t use pain enhancer gem due to the high numbers calculations it sets off.

I don’t want to see that come to this game.

I know. I am sure the devs is fully aware of it too.

I played wow as well through several stat squishes, it seems to work well once you get used to it. So I have faith.

Same here. But for WoW it is even more apparent as DPS matters and when people see the dmg they deal directly it just feels really bad. But , yes eventually ppl did get over it.

Everyone going to be asking for nerfs to the Barbhundreds of damage. Won’t feel the same as Barbillions but I’m all for lowering the overall numbers to smaller values.

One thing that I can make out for sure is the watermark in the corner saying in “In development content. Not final.”

It’s possible that it’s all just a developer build for testing the SB, though I guess it’s also just as possible that the level cap will shrink to 60 after the expansion and you get extra paragon points from “level ups” just like D3.

I’m all for the stat squish since that’s another method for class balance, but if paragons are gained like D3, that’s just another step of D4 becoming more D3-like and that doesn’t excite me.

Stat squish is really irrelevant. All that matters is how long it takes to kill something. Whether or not a number is 10 or 100 doesnt matter.

1 Like

As long as they still have a paragon cap, I think that could be a good change. One of the issues with the current game is that item power and mob level scales with your level, so you don’t get to face the strongest mobs and have a chance for the best equipment to drop until you hit the end of the leveling curve. That means that the best way to play is to blitz to level 100 and then start caring about equipment. But once you are there, the only way to get better is with equipment, so XP is meaningless (except maybe a little glyph XP you didn’t get yet) and progression is mostly just RNG and masterworking mats.

If the system is going to work that way, what is the point of having 50 levels of paragon progression before you get to the other stuff, rather than gaining paragon while you get the other stuff?

I don’t know if that is evidence of stat squish wasn’t druid doing 17 damage when the game first came out at level 25

Pardon the novice question here, but is ‘stat squish’ here a function of them simply dropping off some zeros or do the affix ranges go down as well? So e.g. rather than +100% crit damage the item now reads +10% critical strike damage?