I don’t like this approach at the game that we kinda have. No matter about what system, mechanic, map you look it is allways the same approach. Quantity over quality.
Loot: What would you estimate how many trash items you get before you get a decent drop. (GA-drop). So if i count blue,white,yellow, non GA into it i would say something about 100 to 1. Let me be clear, i am not saying there should be more GAs. I just want less stuff that has NO PURPOSE whatsoever. There is even quest rewads in blue and yellow…
*STOP DROWNING US IN ITEMS!
Mats: Why do we have a bazillion different Mats. Can’t we just have a reasonable system with like 2 or 3 currency. Gold for basic stuff like Potions, repairs,vendors and Obols for (Mastercrafting, Glyphs, Etc)
*STOP DROWNING US IN MATS DIVERSITY!
Enemies: Screen is just filled with mobs. I know there are some people actualy liking that but me not. I much more enjoy a “clean” experience. Gameplay where i can See the enemy, see all the nice animations, see the Blood, the Gore and where i can clearly see enemy Attacks and the need to dodge them. ATM as soon as you hit engame all i do is basicly Hold a button and kill bazillion trash mobs and ocassionaly i make a side step if i see something “suspicios” beyound me which is not that easy with the neon storm on screen.
!STOP DROWNING THE SCREEN WITH TRIVIALIZED MOBS!
Large Numbers: Aside from the fact D4 is a balancing nightmare here is a start to fix it. Stop going into Quadrillions, don’T even go into Billions, not even Millions, not even hundred thousands. Keep it on a span between 1000-10000 for Dmg in general. If a char does 10 DPS on lv 1 and 10.000 on max lv with all BIS there is still a difference of 1000 times. That is enough by far. There literaly is no reasonable argument to have astronomicle numbers.
!STOP DROWNING US WITH ASTRONOMICAL NUMBERS!
Open World: Wait what you might think now. The open world is quantity over quality?
Yes ofc it is. See there is no natural “Progression” on the map. You have a large and beatiful Open World but it has no highlights. No matter where you go, difficulty and loot allways stays the same. There are no “Special” places with harder mobs and better Loot. It’s just a giant landscape of nothingness. You want challenge go into a tiny corridor dungeon.
!STOP DROWNING US WITH AN EMPTY OPEN WORLD OF NOTHINGNESS!
Pointless bloated Stats: So many systems with so many lv ups with small %upgrades that in sum overbloat player power but individualy suuck. When i reach a “upgrade” via XP, Gylph, Mastercrafting i want to feel the impact and at the same time it should not “bloat” the dmg numbers. ATM all Glypgs, Paragon, Mastercrafting do is throwing more %DMG into the %DMG bucket which brings zero variety to gameplay and just bloats the DMG overall.
!STOP DROWNING US WITH BAZILLION SMALL INCREMENT UPGRADES!