Diablo 4 Concept Class (Townsfolk Edition): Wench and Knave

Diablo 4 Concept Class (Townsfolk Edition)

Wench and Knave

https://imgur.com/6c47Fed
https://imgur.com/TGURbbO
https://imgur.com/7y4RNyl

Tropes - Squire, Beggar, Street Urchin, Orphan, Stable Boy, Servant Girl

Damage Type: Physical, Fire, Cold, Poison, Shadow

Skill Tree: Basic, Core, Escape and Survival, Larceny, Bedlam, Ultimate, Key Passives

Skill Tags: Escape, Survival, Panic, Street-Smart, Scavenger, Larceny, Bedlam, Tag Team

Resource: Scrap - Gathered or Stolen from enemies using certain Skills. Can be dropped by hit or slain enemies. (100/100)

The Wench and Knave are survivors of a town gone mad under the grasp of a mysterious witch and her coven, barely escaping the atrocities that laid waste to their once quiet life near Westmarch. A tiny complication, however, haunts them: they have been hexed by the witch. With their Life and Resource bound, the Wench and Knave have gained unexpected powers which will prove to be a boon - or bane - in their quest for retribution against a cunning enemy… and the horrors beyond that have plagued Sanctuary:

  • The Wench and Knave can each Equip their own Armor, Weapons, Jewelry, Gems, Runes and the like, but each provide only 45% of their effects. Also, as with any other Class, they have the same limitations to Aspects, Uniques, Mythicals, Runes, and Seasonal effects.

  • The Wench and Knave have one Health Potion, Action Bar, Skills, Paragon, Mount, Stash, Stats, and Inventory. Their wardrobe can be modified individually for applicable slots.

  • The Wench and Knave can equip 3 Weapons each: a Slingshot and two One-Handed Melee Weapons.

Unique Class Mechanic: Resonance

The Wench and Knave has Resonance, which allows them to execute Tag Team Skills:

  • Assign 1 Basic Skill plus up to 3 other Skills on your Action Bar as Tag Team Skills. While in Resonance, the Wench and Knave fully harmonize and make these Skills more powerful. You gain Resonance Points by engaging in Combat and filling up your Resonance Meter, up to 100 points. With a full Resonance Meter, you gain Resonance for 7 seconds, and the meter resets.

  • Resonance Points gained based on Skill Tier:

Basic Skills: 1 Resonance Point

Core Skills: 3 Resonance Points

Escape and Survival Skills: 4 Resonance Points

Larceny Skills: 4 Resonance Points

Bedlam Skills: 4 Resonance Points

Ultimate: 6 Resonance Points

-You gain 1 Resonance Point every 4 seconds while an enemy is Nearby. If it is a Boss, you gain 2 Resonance Points every 4 seconds. You also gain 1 Resonance Point for each enemy you Steal from or Crowd Control, and 2 Resonance Points for each enemy you kill. Some Skills directly give you Resonance Points as well.

  • During Resonance, the Wench and Knave emit a menacing aura.

Skills

Basic

  1. Rummage - Gather: 11 Scrap per attack

Tags: Basic, Scavenger

  • Gather Resource from wherever you can. This Skill deals no Damage and can be used anywhere, including Towns. Nearby enemies have a 20% Chance to be made Oblivious for 2 seconds. When using this Skill, there is a 10% Chance to Generate 30% of your Maximum Scrap. When used near enemies or NPC’s, this Chance is increased to 25%.

*Oblivious enemies are unable to recognize you as a threat and ignore you, but can still damage you indiscriminately with stray or area-of-effect attacks. Successive instances of this effect on the same enemy has an increasing Chance to fail. Bosses cannot become Oblivious.

Enhanced: Enter Stealth for 1.5 seconds. You cannot enter Stealth if you are at Maximum Resource.

Hurried: Decrease the Scrap collected to 4, but increase your Movement Speed by 50%(x) for 1.5 seconds.

Painstaking: You no longer enter Stealth or make enemies Oblivious, but gathered Scrap is increased to 19. You also have a 15% Chance to find a Health Potion.

Tag Team Resonance: Rummage now Steals up to 1 Monster Affix from Elites as your own for 6 seconds. In PvP, it Steals from other Players 20%(x) Attack and Movement Speed for 6 seconds.

*Characters that Steal can take Life and Resource or gain temporary Bonuses and/or Monster Affixes from enemies. In PvP, Players affected also lose the Bonuses stolen for the duration of the effect.

  1. Swipe - Gather: 12 Scrap per attack; Lucky Hit Chance: 35%

Tags: Basic, Larceny

  • Swipe hard at enemies, dealing 9%(x) Physical Damage to enemies in an arc and Stealing 4%(x) Armor, up to 12% for 8 seconds. Lucky Hit: You have up to 20% Chance to make enemies Oblivious for 2 seconds.

Enhanced: You Steal from Oblivious or Crowd Controlled enemies up to 5 additional Scrap.

Hurried: You also Steal from enemies hit a Barrier equal to 5%(x) of your Maximum Life, up to 20% for 4 seconds.

Painstaking: Enemies you have Stolen from with Swipe take 25%(x) increased Damage from your next Non-Basic Attack.

Tag Team Resonance: Swipe now attacks all Nearby enemies, and increases the Scrap gathered to 16. Swipe also Steals from each enemy hit 0.1% of their Maximum Life, which in turn heals you for 2%(x) of Your Maximum Life.

  1. Pebble Throw - Lucky Hit Chance: 65%

Tags: Basic, Street-Smart

  • Throw pebbles at an enemy 3 times, dealing 3%(x) Physical Damage each. Lucky Hit: Enemies have up to 45% Chance to drop up to 15 Scrap when hit. Resource Generation affects the amount of base Scrap dropped from Pebble Throw.

Enhanced: Increase the number of pebbles thrown to 5. Critical Hits cause enemies to drop additional Scrap, up to 2.

Hurried: Pebble Throw increases your Attack Speed by 5%(x) per cast, up to 30%(x) for 5 seconds. Lucky Hit: Enemies have up to 15% Chance to be Stunned for 1 second.

Painstaking: Enemies hit by Pebble Throw deal 20% less damage for 5 seconds.

Tag Team Resonance: Lucky Hit: Enemies now have up to 85% Chance to drop 20 Scrap. Critically Hit enemies take 20%(x) increased damage from your Core Skills for 3 seconds.

  1. Pounce - Gather Scrap: 14 per attack; Lucky Hit Chance: 47%

Tags: Basic, Panic

  • Jump on a Nearby enemy and deliver multiple punches, dealing 10%(x) Physical Damage over 4 hits. Lucky Hit: Enemies hit have up to 15%(x) to be Dazed for 2 seconds.

Enhanced: You now jump on up to 2 enemies.

Hurried: You can now jump to Distant enemies, but gathered Scrap is decreased to 6. With each cast, you have a 25% Chance to become Exhausted for 3 seconds.

Painstaking: Pounce now deals 16%(x) Shadow Damage over 6 hits, and makes enemies Vulnerable for 5 seconds.

Tag Team Resonance: Pounce now attacks twice per cast, and receives all of its Skill Upgrades. Enemies killed by Pounce drop an additional 8 Scrap.

Core

  1. Slingshot - Scrap Cost: 35; Lucky Hit Chance: 30%; Requires a Slingshot Equipped

Tags: Core, Street-Smart

  • Sling rocks at an enemy, dealing 34%(x) Physical Damage. Each successive attack increases its damage by 5%(x) for 4 seconds, up to 15%(x). Enemies hit have a 10% Chance to be Dazed for 2 seconds.

Enhanced: Lucky Hit: Slingshot has up to 15% Chance to refund its Resource Cost.

Forced: Slingshot now has a 40% Chance to Pierce.

Conniving: Slingshot now has a 30%(x) increased Critical Hit Chance against Elites and Distant enemies.

Tag Team Resonance: Slingshot now attacks twice per cast, and gains 35% Critical Strike Damage.

  1. Flaming Torch - Scrap Cost: 40; Lucky Hit Chance: 21%

Tags: Core, Panic

  • Hurl fiery torches at enemies, each dealing 24%(x) Fire Damage. Fire scatters on the ground on impact, Burning Nearby enemies for 13%(x) Fire Damage over 3 seconds.

Enhanced: Burning enemies are Slowed by 20%.

Forced: Lucky Hit: Flaming Torch now has up to 45% Chance to explode, dealing 38%(x) Fire Damage to a large area instead. Enemies hit drop up to 3 Scrap.

Conniving: Burning Damage from Flaming Torch is now increased to 24%(x) Fire Damage over 8 seconds.

Tag Team Resonance: The Wench and Knave now throw torches and oil bottles, spreading puddles that ignite, burning more enemies. Burning enemies take 20%(x) increased Fire Damage. Flaming Torch now receives all of its Skill Upgrades.

  1. Stabby Stab - Scrap Cost: 30; Lucky Hit Chance: 26%

Tags: Core, Street-Smart

  • Stab and skewer the enemy 5 times with salvaged blades and other pointy things, randomly dealing 29%(x) Physical, Fire, Cold, Poison, or Shadow Damage in rapid succession.

Enhanced: Lucky Hit: Enemies hit have up to 10% Chance to be Stunned or Frozen for 2 seconds.

Forced: Enemies hit now have a 15% Chance to be Burned, Poisoned, Corrupted or Bleed for 21%(x) Damage over 6 seconds.

Conniving: Stabby Stab’s Critical Strike Damage is increased by 30%(x).

Tag Team Resonance: Stabby Stab’s Scrap Cost is decreased by 30%, and now hits all Nearby enemies. Whenever you kill an enemy, Stabby Stab’s Damage increases by 20%(x), up to 100%(x) for 6 seconds.

  1. Thwack - Cost: 30; Lucky Hit Chance: 27%

Tags: Core, Street-Smart

  • Attack enemies in a wide arc with a random stick, dealing 22%(x) Physical Damage. When Equipped with a Torch or Stick, this damage is increased to 32%(x). Lucky Hit: Enemies have up to 20% Chance to be Knocked Down for 2 seconds.

Enhanced: You now hit enemies with an odd magical stick. Thwack now has a 25% Chance to cast a strange Horadric Sealing Spell instead, which Immobilizes enemies for 2 seconds, then deals 55%(x) Physical Damage. When Equipped with a Torch or Stick, this Chance is increased to 30%.

Forced: Thwack now has a 15%(x) Chance to hit twice. When it does, enemies hit become Vulnerable for 8 seconds.

Conniving: You Steal 15%(x) Critical Strike Damage from enemies hit, up to 45% for 3 seconds.

Tag Team Resonance: Thwack gains 15%(x) increased Attack Speed and will now trigger the Horadric Sealing Spell every 5 casts. Injured or Oblivious enemies are always Overpowered.

  1. Bite and Scratch - Cost: 35; Lucky Hit Chance: 23%

Tags: Core, Scavenger

  • Savagely attack up to 2 enemies, dealing 36%(x) Physical Damage over 3 hits. Lucky Hit: Enemies have up to 35% Chance to Bleed for 12%(x) Damage over 5 seconds.

Enhanced: Every time Bite and Scratch hits a Bleeding enemy, you gain 2%(x) of your Maximum Life.

Forced: Hitting Bleeding enemies also increases your Maximum Life by 4%(x), up to 20% for 10 seconds.

Conniving: You Steal from each Bleeding enemy hit 15%(x) Vulnerable Damage, up to 60% for 5 seconds.

Tag Team Resonance: Every 3rd hit of Bite and Scratch against Bleeding enemies is now guaranteed to Critically Hit. Enemies below 20% Maximum Life are Executed and drop up to 5 Scrap.

Core Talents:

  1. Salvager - Scrap that is gathered from or dropped by enemies is increased by 6%(x). 6/8/10%

  2. Recycler - While not in Combat, you gain 1 Scrap every second. 1/1.5/2

  3. Scrimping - While in Resonance, your Core Skills cost 10% less Scrap to cast. 10/12.5/15%

  4. Scrapper - When you have at least 2 Core Skills learned, your Core Skills deal 10%(x) increased Damage. 10/20/30%

  5. Child’s Play - Casting Core or Street-Smart Skills grants you 6% Damage Reduction for 4 seconds. 6/9/12%

  6. Greed - Your Maximum Scrap is increased by 3. 3/6/9

Escape and Survival

  1. Sneak - Cooldown: 25 seconds

Tags: Escape

  • Make all Nearby enemies Oblivious for 2 seconds, then immediately enter Stealth for 6 seconds.

Enhanced: You gain 25%(x) increased Movement Speed while Sneaking.

Desperate: Upon activating Sneak, you Pull In enemies towards you before making them Oblivious and entering Stealth.

Hopeful: Gain 30%(x) Damage Reduction while in Stealth and for 2 seconds after.

Tag Team Resonance: Sneak’s Stealth effect may now last as long as you are in Resonance, and will not break during your next 2 attacks.

  1. Play Dead - Cooldown: 25 seconds

Tags: Survival, Escape

  • Your remaining Maximum Life is reduced to 15%. While active, you lie on the ground and cannot perform any other Action, but enemies cannot target you and all incoming damage is reduced by 95%. This Skill will then consume 30 Scrap per second, and will expire if you do not have enough Resource or if you cast it again.

Enhanced: When Play Dead ends, you gain 12 Resonance Points.

Desperate: When Play Dead ends, you cannot Heal for the next 3 seconds, but you gain 60%(x) increased Damage for 6 seconds.

Hopeful: When Play Dead ends, you gain a Barrier that lasts for 6 seconds, equal to 12%(x) of your Maximum Life for every second you played dead. You also recover to Full Life.

Tag Team Resonance: Enemies Nearby are Taunted and become Vulnerable for 8 seconds.

  1. Shriek - Cooldown: 25 seconds

Tags: Survival, Panic

  • Scream very loudly, causing Fear and Slow by 80% for 6 seconds to all surrounding enemies.

Enhanced: Feared and Slowed enemies take 25%(x) more damage from your Panic Skills.

Desperate: Shriek’s Cooldown is reduced by 15%.

Hopeful: Enemies that become Injured or die while affected by Shriek will drop up to 7 Scrap.

Tag Team Resonance: Shriek now affects all enemies in sight.

  1. Scrap Armor - Cooldown: 25 seconds

Tags: Survival, Scavenger

  • Cover yourself in pieces of discarded armor and scraps, creating a Barrier equal to 40%(x) of your Maximum Life for 6 seconds and Fortifying you for the same amount. Scrap Armor Consumes up to 50% of your Maximum Scrap.

Enhanced: Scrap Armor also increases your total Armor by 200 for 6 seconds.

Desperate: If Scrap Armor Consumes at least 30% of your Maximum Scrap, it will also cause random Crowd Control effects that last for 3 seconds to enemies that hit you.

Hopeful: Scrap Armor now also gives you 15% damage reduction. It now Consumes up to 60% of your Maximum Scrap.

Tag Team Resonance: Scrap Armor may now last as long as you are in Resonance. There is now a 50% Chance that Scrap Armor will not Consume Scrap.

Escape and Survival Talents:

  1. Disheveled - While you are Equipped with at least 4 differently colored or transmogrified armor from each other, you gain a 20% Chance make all Nearby enemies Oblivious for 2 seconds when you are hit. 2/2.5/3

  2. Hyperalert - While you are Healthy, your Escape and Survival Skills have 2.5% reduced Cooldown. 2.5/5/7.5%

  3. Nimble - While not in Resonance, you gain 3% increased Movement Speed. While in Resonance, this bonus is doubled. 3/6/9%

  4. Tiptoeing - When there are at least 5 enemies Nearby, you enter Stealth for 2 seconds. This effect cannot happen more than once every 20 seconds. 2/2.2/2.4

  5. Magpie - Your Gems provide an additional 1% Resistance or 20 Armor. 1/1.5/2% | 20/25/30

  6. Cracked Shell - While not in Resonance, you have a 6% Chance when hit to spawn a Waif that lasts for 8 seconds. 6/9/12%

  7. Hopscotch - When standing in areas of effect, you have a 20% Chance to jump to safety. 20/25/30%

Larceny

  1. Ransack - Cooldown: 25 seconds; Lucky Hit Chance: 13%

Tags: Larceny

  • Move swiftly to a target area and Steal from enemies 6%(x) Non-Physical Damage, Lucky Hit Chance, or Resource Generation, up to 30%(x) for 8 seconds. The amount Stolen from Bosses is doubled. Enemies Stolen from are Knocked Back and take 67%(x) Non-Physical Damage over 5 hits based on your highest Elemental Damage bonus.

Enhanced: You also Steal up to 2 Scrap from each enemy hit.

Brazen: If you Steal from at least 3 enemies or a Boss, Ransack’s damage is increased by 50%(x).

Cautious: If You Steal from 2 Non-Boss enemies or less, double the amount Stolen and Ransack’s Cooldown is decreased by 4 seconds.

Tag Team Resonance: Ransack also additionally Steals 5%(x) Dodge Chance and Damage vs Elites up to 20%(x), as well as up to 1 Monster Affix for 8 seconds.

  1. Pilfer - Cooldown: 15 seconds

Tags: Larceny

  • Steal from an enemy a random Aspect you can use at 50% effectivity for 15 seconds. Stronger enemies give better Aspects. If you have an identical Aspect Equipped, it adds to it.

Enhanced: You can now also Steal random Legendary Unique Affixes you can use at 50% effectivity. Stronger enemies give better Unique Affixes. If you have an identical Unique Affix equipped, it adds to it. Aspects and Legendary Unique Affixes you have Equipped become more likely to be acquired.

Brazen: Offensive, Resource and Mobility Aspects are now more likely to be acquired.

Cautious: Legendary Unique Affixes, along with Defensive and Utility Aspects are now more likely to be acquired.

Tag Team Resonance: Pilfer now lasts for 30 seconds when cast during Resonance.

  1. Lights Out - Cooldown 25 seconds

Tags: Larceny, Street-Smart

  • Darken your surroundings, making all Nearby enemies Oblivious for 3 seconds and Slowed by 60% for 5 seconds. Steal effects on enemies affected by Lights Out become 20% more potent.

Enhanced: When you kill an enemy affected by Lights Out, its effect will spread to other surrounding enemies.

Brazen: Enemies affected below 20% Maximum Life are Executed.

Cautious: When you Steal from enemies affected by Lights Out, you have a 25% Chance to gain 1 Resonance Point.

Tag Team Resonance: When you kill or Injure enemies affected by Lights Out, you become Unhindered and Unstoppable for 3 seconds.

Larceny Talents:

  1. Concurrent Vision - Your Dodge Chance is increased by 6%(x). This bonus is doubled against enemy projectiles. 6/9/12%

  2. Kleptomaniac - Your Stealing Skills become 4% more Potent. 4/8/12%

  3. Forced Entry - Lucky Hit: Your Larceny and Bedlam Skills have up to 10% Chance to destroy enemy Barriers or disable Chilling Wind and Suppressor Monster Affixes for 5 seconds. 10/20/30%

  4. Alley Cat - After Stealing from enemies, you gain 10%(x) increased Movement Speed for 4 seconds. 10/15/20%

  5. Deft Hands - Your Stealing Skills also Steal 4%(x) Attack Speed, up to 12%(x) for 5 seconds. 5/6/7

  6. Inveigler - Lucky Hit: Your Larceny Skills have up to 8% Chance to spawn a Waif that attracts enemies for 6 seconds. 8/12/16%

  7. Slick Moves - Casting Larceny Skills increase your Damage by 8%(x) for 8 seconds. 8/12/16%

  8. Sticky Fingers - Stolen bonuses last 8% longer. 8/12/16%

Bedlam

  1. Riot - Cooldown: 30 seconds; Lucky Hit Chance: 8%

Tags: Bedlam, Panic

  • Unleash mayhem against surrounding enemies, using 5 random Non-Ultimate attack Skills from your Skill Tree. The Skill level used is based on the highest leveled Skill in the Skill Tier it belongs to, plus 1. Skills used by Riot deal 20%(x) increased Damage.

Enhanced: You now have a 30% Chance to cast 6 random Non-Ultimate attack Skills.

Unruly: Riot’s Cooldown is decreased by 25%.

Organized: Riot now uses Non-Ultimate attack Skills from your Action Bar.

Tag Team Resonance: Riot will also additionally use a random Ultimate attack Skill. Your Resonance then immediately ends.

  1. Death From Above - Charges: 2; Cooldown: 20 seconds: Lucky Hit Chance: 16%

Tags: Bedlam, Street-Smart

  • Jump on enemies from great height, dealing 74%(x) Physical Damage, and Knocking them down for 3 seconds. When an enemy is killed by Death From Above, you have a 15% Chance to gain 1 additional Resonance Point and reset Death From Above’s Cooldown.

Enhanced: Death From Above now has 3 Charges.

Unruly: Death From Above now disables all Monster Affixes from surrounding enemies for 5 seconds.

Organized: Death From Above now destroys enemy Barriers.

Tag Team Resonance: Death From Above deals 40%(x) increased Critical Strike Damage. When Death From Above’s Cooldown resets, your Non-Ultimate Escape, Survival and Larceny Skill Cooldowns also reset.

  1. Fragment - Active Cooldown: 25 seconds

Tags: Bedlam

  • Passive: The hex affecting you becomes unstable, spawning 2 Waifs who fight with you. They each deal 20% of your Damage.

Active: You temporarily stabilize your hex, Consuming all Waifs. For each Waif Consumed, you gain 12% increased Damage and Movement Speed for 8 seconds. Your Waifs will reappear after 8 seconds.

Enhanced: Your Waifs explode when Consumed, dealing 22%(x) Shadow Damage and Freezing enemies hit for 3 seconds.

Unruly: Your Waifs have a 25% Chance to remain despite being Consumed.

Organized: For each Waif Consumed, you also gain 6% damage reduction for 8 seconds.

Tag Team Resonance: Passive: During Resonance, your hex stabilizes and you gain 12% increased Damage, Movement Speed and Damage Reduction for each active Waif.

Active: During Resonance, instead of Consuming your Waifs, you create 2 more. Waifs created during Resonance explode when Resonance ends.

Bedlam Talents:

  1. Shared Pain - Your Waifs absorb 6% of the damage you receive. 6/9/12%

  2. Spitting Image - Your Waifs have 25%(x) increased damage and Life. 25/35/45%

  3. Breaking Point - After destroying enemy Barriers or Stealing and/or disabling Monster Affixes, you gain 20%(x) Critical Strike Damage for 8 seconds. 20/40/60%

  4. Firebug - Burning enemies take 6%(x) more damage from your Street-Smart and Bedlam Skills. 6/12/18%

  5. Philistine - You deal 6%(x) more damage to Elites. 6/9/12%

  6. Disdained Aristocracy - While there is an Burning, Corrupted, Poisoned or Bleeding Elite in sight, you are Unhindered and gain 10%(x) increased Vulnerable Damage. 10/20/30%

  7. Hyenas of the Slums - Enemies you hit deal 5% less damage for 4 seconds and have a 25% Chance to become Vulnerable for 2 seconds. 5/10/15%

  8. Food for the Worms - Lucky Hit: Enemies that are Injured by your Bedlam Skills have up to 8% Chance to Pull In other Nearby enemies. 8/12/16%

  9. Famished Grip - Distant enemies have a 12% Chance to be suddenly Immobilized by a vagrant for 2 seconds. Enemies affected drop up to 4 Scrap or a Health Potion. 12/16/20%

  10. Sewer Rats - While inside Dungeons and Boss Lairs, you gain 4%(x) increased Damage and Movement Speed 4/8/12%

Ultimate

  1. Vagrant Uprising - Cooldown: 50 seconds; Lucky Hit Chance: 25%

Tags: Ultimate, Scavenger

  • Call upon a smothering mass of the diseased and destitute for 10 seconds, dealing 72% Poison and Physical Damage per hit. You Steal 15%(x) Lucky Hit Chance, Critical Strike Damage, and Damage to Elites from enemies hit, up to 75%(x) for 8 seconds.

Prime: Enemies hit also take 40%(x) more Vulnerable Damage for 8 seconds.

Supreme: You gain up to 5 Scrap every time Vagrant Uprising deals damage.

Tag Team Resonance: While in Resonance, you also Steal from enemies hit +1 to your Survival, Larceny and Bedlam Skills, up to +3 for 6 seconds. Vagrant Uprising’s Cooldown is reduced by 25%.

  1. Divide and Conquer - Cooldown: 50 seconds

Tags: Ultimate, Street-Smart

  • Forcibly fracture your being and create 2 Waifs that dart separately across the battlefield at blinding speed, savagely biting, stabbing and thwacking enemies in their wake for 96%(x) Physical and Shadow Damage per hit for 8 seconds. Your Waifs have a 30%(x) Chance to use your learned Core Skills, and a 20%(x) Chance to fracture themselves when attacking, creating more Waifs. During Divide and Conquer, you are Unstoppable.

Prime: You gain 40%(+) Lucky Hit Chance while Divide and Conquer is active.

Supreme: Casting Skills while Divide and Conquer is Active increases its duration by 0.4 second, up to 2 seconds.

Tag Team Resonance: While in Resonance, Attack Skills you cast during Divide and Conquer deal 40%(x) increased Damage.

  1. Pillage and Burn - Cooldown: 60 seconds; Lucky Hit Chance: 35%

Tags: Ultimate, Panic, Larceny

  • Burn everything around you to the ground, creating a giant fire pit that deals 400%(x) Burning Damage and Slows enemies by 60% for 12 seconds. You Steal the following from each enemy for every second they Burn:
  • Up to 2 Scrap
  • Up to 1 Health Potion
  • 2%(x) Fire and Physical Damage, up to 80%(x) for 12 seconds
  • 5%(x) Movement Speed, up to 30%(x) for 12 seconds
  • 5%(x) Damage Reduction, up to 25%(x) for 12 seconds
  • 0.1%(x) Equipped Affix effectivity, up to 3%(x) for 12 seconds

When hitting a Boss, the amount Stolen is doubled.

Prime: Lucky Hit: Burning enemies have up to 30%(x) Chance to continue burning for an additional 6 seconds when Pillage and Burn ends or when they leave its area of effect.

Supreme: Burning enemies continually become Vulnerable, up to 6 seconds.

Tag Team Resonance: While in Resonance, Pillage and Burn has a 25% Chance to reset its Cooldown when it hits at least 4 enemies or a Boss.

  1. Thingamajig - Cooldown: 60 seconds; Lucky Hit Chance: 40%

Tags: Ultimate, Scavenger

  • Crush your enemies by dropping a massive amount of amassed weapons unto them from the sky, dealing 200%(x) Physical, Fire, Cold, Poison and Shadow Damage over 20 hits.

Prime: Lucky Hit: There is up to 12% Chance that Thingamajig’s damage will increase by 3%(x) for each Weapon in your Stash, up to 30%(x).

Supreme: For each Weapon in your Stash, Thingamajig will cast up to 5 random Core Skills from the Classes that can use such Weapon, dealing 50%(x) Damage.

Tag Team Resonance: While in Resonance, casting Thingamajig increases one of your Equipped Weapon’s effectivity to 100% for 10 seconds.

Ultimate Talents

  1. Unbreakable Hex - When taking damage equal to 50%(x) of your Maximum Life or more, you gain Resonance for 4 seconds and become Immune for 1 second. This effect cannot happen more than once every 30 seconds. 50/47/44% | 1/1.2/1.4 seconds

  2. Turmoil and Adversity - Your Life Regeneration is decreased by 50%(x). When you Steal or kill an enemy, you gain 4 Scrap and Heal for 2%(x) of your Maximum Life. 4/5/6 | 2/2.5/3%

  3. Unforgiving - You gain 15%(x) more damage against Humans and Demons. 15/25/35%

  4. Arcane Dabbler - Your Non-Physical Damage is increased by 5%. While Equipped with a Torch or Stick, this bonus is increased by an additional 8%(x). 5/10/15%

  5. Worrywart - Your Non-Basic Panic Skills have an 8% Chance to decrease your Active Cooldowns by 0.4 second. While in Resonance, this chance is doubled. 8/10/12%

  6. Frantic Antics - For 6 seconds after casting a Panic Skill, you become Unstoppable for 1 second every time you cast another Skill. 1/1.5/2 seconds

  7. Haphazard Adventurer - When casting Non-Basic Panic, Escape or Survival Skills, you have a 10% Chance to gain Resonance for 4 seconds. While in Resonance, your attacks gain 20%(x) increased Critical Strike Damage. 10/12.5/15% | 20/25/30%

  8. Spoils of Plunder - For each enemy that becomes Injured or dies within the next 6 seconds after being Crowd Controlled or Stolen from, you restore 3%(x) of your Maximum Scrap. 3/4/5%

  9. Pet Friendly - Your Pet can now pick up Scrap for you. While in Resonance and having a Pet Active, you gain a Barrier equal to 0.5%(x) of your Maximum Life whenever you or your Pet picks up Scrap or items, up to 35%(x). 0.5/1/1.5%

  10. Solitary Duo - While you have no Companions or Summons, you take 15% less damage. While in Resonance, you gain 4%(x) increased Damage. 4/8/12%

  11. Duplicity - Enemies you have Stolen from take 5%(x) increased Vulnerable Damage for 6 seconds. 5/10/15%

Key Passives

  1. Synchronicity - Your Resonance now lasts an additional 2 seconds. All sources of Resonance Points have a 50% Chance to give 1 additional Resonance Point. While in Resonance, you have 25%(x) increased Maximum Life and Maximum Scrap, and take 30%(x) less damage.

  2. Raze and Ruin - Your Larceny and Ultimate Skills are now Bedlam Skills, and your Bedlam Skills have 15% decreased Cooldown. Stealing or killing an enemy have a 10% Chance to reset your Bedlam Skill Cooldowns. After casting a Bedlam Skill, you gain 60% increased damage and your Crowd Control and Steal effects become 20% more potent for 10 seconds.

  3. Unio Animae - The effects of your hex are fully manifested, and you gain Resonance forever. All your Skills are now Tag Team Skills, and you deal 40%(x) increased Damage. However, your bodies are put to the limit, and you have 60%(x) reduced Maximum Life. Additionally, you take 10% more damage from enemies.

  4. Trash and Treasures - While Equipped with at least 2 Class-Specific Weapons, picking up Scrap or items increases your Non-Physical and Vulnerable Damage by 20%(x), up to 60%(x) for 10 seconds. Lucky Hit: When you have at least 2 Weapons Equipped that are of different types from each other, your Basic, Core, Scavenger and Street-Smart Skills have up to 20% Chance to make enemies Vulnerable for 2 seconds. They also have up to 8% Chance to deal double Damage, and up to 3% Chance to deal triple Damage.

  5. Feral Children - While in Resonance and for 2 seconds after, hitting enemies increases your Critical Strike Damage by 25%(x) and Overpower Damage by 40%(x). These bonuses last up to 10 seconds after Resonance is lost, and reset when Resonance is gained. While in Resonance, you are guaranteed to Critically Hit enemies every 3 seconds. While not in Resonance, you Overpower enemies every 20 seconds.

  6. Double Trouble - All your Attacks have a 15% Chance to cast twice. While in Resonance, this bonus is doubled. Your Resonance now lasts for 14 seconds, but your Resonance Meter is now increased to 200.