I don’t understand this team’s hesitation to let you build a character. There’s so much scarcity in a game where the most complex thing you, as a player, are required to do is hold down left click.
The time to make 1 character even close to functional in a seasonal, casual game, like Diablo, is insane due to all of the RNG and basic material farming you have to do.
If I wanted to play an alt (or god forbid, swap my build), I would basically be precluded due to the time sink around end game crafting.
Swapping a build? Forget about it, requires an entire re-masterwork and temper. I can’t even find gear for the build I’m playing – how do they think this is possible outside of being an RMTer?
I don’t know why this team is so anti-fun for the player. They seem to think they’re building a super-serious, hardcore, ARPG. They need to get real.
Is this a casual game or what? I don’t get it.
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It’s too much MMO/WoW design bleeding over into an ARPG. They likely want to players to spend more time playing each season. The problem with that is it makes the game feel like a chore.
People wont stick around if it isn’t fun. An ARPG needs constant action and the ability to frequently upgrade your character power to feel rewarding to play. They keep making changes that achieve the opposite.
2 Likes
Diablo IV in it’s current state:
Level up, level your glyphs, grind for material and gear only to realize that by the time you’re done, there’s still no end game content. HAH!
I waited till today to kill Lilith, killer her, got NO SPARK…lol. Game is so broken.
The reason is simple. If they nerf the current broken spiritborn builds, 99% of the players who are now playing Spiritborn will quit the game. Which means those players wont be making any more shop purchases, which will decrease their revenue.
What they could have done was BUFF the other classes to make them more relevant or equally broken as the Spiritborns. Its not a perfect solution, but the season is already completely ruined, might as well let the people without VoH or those who prefer the old classes enjoy the game a little more.
It would also be nice if they could make the spiritborn skills less visible from other players. I cant see diddly squat on my screen if theres like 2-3 spiritborn all spamming quill volley all over the place. Like how the necro minions for example appear like ghosts to other players.
The VoH received 52% negative reviews in Steam, the dev need to spend more time to understand why like reading one of the comment in Steam below when the player Thumb Down the game:
User: Salty Sarojh
Purchase: Product received for free
Comment: They made RAWHIDE a resource bottleneck to grind for lmaoooooooooooooo
I have more rawhide than iron chunks right now - if you’re masterworking a lot of rings/amulets/weapons you’ll have an iron chunk bottleneck, and if you’re doing armor it’ll be rawhide. Both are pitifully low right now, and Blizzard basically straight up lied (or screwed up) by claiming they were fixed in this patch.
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blizzard owes alot of people boss matts for bugged bosses or let me guess the super smart devs factored that into the RNG already so as it wouldn’ tbe a problem…get bent scam game publishers only work in america know why? BECAUSE THEY CAN.
you know what happens if you scam someone in taiwain? no matter how much numbers are on your accounts? vietnam is similar they just had a nice rich scam lady on tv what happened to her again?
Are you the same guy who told me in game that you can barely farm T4 with Quill Volley even though your gear is “stacked” but when I inspected you, 90% of it was wrong?
I haven’t rolled a SB I have a close to maxed out LS Sorc.
Are the DEVs working from home? The server was crashing daily, due to build, which they didn’t expect it. Each season they give very few materials, and not allowing us to upgrade items. I’m thinking about quitting Seasons going forward. They don’t focus on the consumers that bought the expansion and the original game. What a shame from leadership. Focused on coding, not on the customers too.
The “Dev Team” has to be two guys locked in a room that they don’t let see the sun or even test what they create. The spiritborn balance issue doesn’t literally break the game and will admittedly take some time, but having the lowest quality materials in the game stop you from performing literally any type of upgrades is wild work. Let alone announcing we are totally fixing it, and then nothing is happening at all with it. Did they even test? Where is the money going??
"One of the core goals of Diablo 4 is that players hit the ground running and start slaying massive hordes of demons as soon as they click Start Game. We want the emphasis to be on ‘fun’, and to the dev team that means high quality loot dropping that allows a levelling player to feel tangibly stronger as they progress through the early and mid games. We want to have tools that allow the player to immediately know if an item is an upgrade, and just as importantly… what isn’t, and allow a quick cycle of sell/salvage so they can be back in the action in a short time. This means we’ve developed tools like loot filters combined with criteria based auto salvage, and when at the vendor a quick sell button to streamline the process. There are other QoL systems that will be in the game, such as a pet that will auto loot as much, or as little, as the players wants. We have a number of developer resources who are experienced in this facet of ARPG and will add new features as players request them.
Further, we wanted to make sure that when a player finds an upgrade there’s a clear and easy path to upgrade that item. Simply put, there is a material costs for upgrades but they will be a by product of completing the content. You find a new item in the Infernal Hordes, then the Infernal Hordes will drop all the mats you need to get those upgrades done. Also, and keeping mind D4 is primarily runs on a seasonal format, we want to make sure that the majority of players can be fully decked out in really great gear within a couple of weeks of starting their journey. We want to make sure players can target farm the gear that will really make their build shine, and the upgrades to the specific gear will come as a result of playing the game - play more and you gear upgrades faster, play less and that won’t happen as fast. Our philosophy here is to get a typically player into juicy end game content within two weeks of the season opening, after which they can really push themselves and their build to the absolutely maximum. For a player that doesn’t want to push that hard, or be that ‘sweaty’ (like me, laughs) ahem I mean casual, well that can push their character as far as is comfortable to them then move onto a different character to experience an entirely different type of gameplay. To that end we’ve implemented an xp and magic find buff for players on their 2nd or later characters, where they reached max level on a previous character, so they can get to the end game even faster. They’ve already gone through the game once so there’s no need to slow them down for a subsequent run through.
We’ve put a massive amount of effort into getting class balance by ensuring all classes preform as close as possible to each other but maintain a unique feel and overarching class fantasy. A critical mission statement is to get class changes 100% before releasing them, that means thorough testing of new skills within the context of the class to ensure there’s no unexpected skill interactions within the class, and also outside the class with other players. This is a really tricky part of building an ARPG but we have an experienced teams that is committed to getting this right, and as you know Blizzard has a long history of only releasing new content when it’s ready, and not a second before.
Overall, the goal for D4 is players have fun, and serving after serving of dessert. We want running content to be fun and rewarding, and never devolving into feeling like a mindless grind for meaningless widgets to complete ‘busy work’. Kill demons. Get loot. Get stronger. Kill more demons. Get more loot. Get even stronger. But most importantly HAVE FUN."
– Said no D4 dev ever
It’s almost the weekend now, will probably be end of next week, or maybe a mid-season patch… or Season 7, how does that sound?
It wouldn’t be so bad if the salvage rates were as high as they were last season. We used to get multiple prices of rawhide from one item. Now we just get one.
Absolutely horrible experience. Im contemplating quitting the game… not an enjoyable play experience with these constant rawhide bugs. Get it together!
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VoH was Blizzards final chance to redeem themselves to make the game better and they really f-ed that one up. Nobody is going to be buying any more expansions after this mess.
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