Dev bias...we know what class you play

I think they all play paladin… but won’t release it because it’s so good that they don’t have time to put it in the game, they rather play it.

I said their survival relative to now is something like 50% better, and you’re right that I “pulled it out of nowhere”. But it’s in the ballpark. It might be 30% better, or it might be 100% better, but wherever it falls in that range, it will greatly increase the relative capabilities of the class outside of the permanant immune builds they can use now.

The point is, it’s not a few measily percent in totality, and it’s not an exponetiating buff that would bring it in line with barbs.

To go back to the analogy you used of pay increases, whether you got a 10% pay increase from 40k to 44k or a 100% pay increase from 40k to 80k, “massive” would be a contextually appropriate word to use in either case. 50% is just a number that is somewhere within the magnitudal range of where the amalgamation of buffs will likely end up in totality.

And again; you continue to argue over what is clearly a contextually appropriate word to use, and I have no idea why; what benefit do you think you are gaining here? I don’t care that nobody happens to use the same nomenclature that I did in this particular context, there is a thesaurus of words that people could choose to use that would be equally contextually appropriate in the place of massive. If your actual argument is a magnitudal one (in that you think the buffs are actually not impactful) rather than a semantic one (in that you for some reason dislike the word massive), you are simply and factually wrong. If it is the latter and you simply dislike the word, I don’t really care.

You keep claiming that I said myself they won’t do anything, which is not what I said. I said they won’t do enough to bring sorcs into the range of barbs, and they possibly aren’t enough even in the relative terms of what sorcs need compared to other non-barb bleed builds, but the only implication of that is that I believe that sorcs need massive buffs in the first place.

There it is.

No kidding. That would be massive.

Do you know what quotation marks mean? And do you know what stripping context from a quote is? Congratulations on replying in a matter of seconds, simultaneously proving that you have no intention of discussion free from willful disingenuity and no understanding of the context you just stripped.

You’re right. That would also be massive. Even more massive. Because massive is a subjective and unbounded term of scale. Congratulations on finally showing some form of understanding of context!

Huger than huge! The hugest!

You have a VERY broad scale you seem to apply to your words. Which is why everyone is making fun of you. Maybe work a bit more precision into your word choices and the debates will go better for you.

I don’t think Blizzard devs play any games at all.

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They should buff everything up to par with the most broken overpowered things in the game. Buffing things that suck, only to the point of sucking less is bad game design.

If they’re going to leave bugged things in the game, buff the non bugged things. Up to par. No less. So the game is good. It’s not rocket science. 1 or 2 things being good only because they’re bugged and broken is bad.

They’re adding raids to the game and only the 1 or 2 overpowered things are going to feel welcome in them.

2 Likes

“Everyone” isn’t making fun of me. You are. Trying to anyway. Except that other people can read :rofl:

Then there was one off-the-cuff reponse, and one quote that you very obviously misunderstood then used as a basis for a satirical response. Oh, the humanity.

Again; I don’t care at all about your opinion of me; your position is demonstrably wrong. You either have a semantic problem with the use of a word whose use is both subjective and unbound in magnitude, or you have a problem with the description of a massive buff as a massive buff. Either way, it makes literally no difference to me. One is pedantry, the other is factually wrong. Your only form of actual argument thus far has been to completely strip a quote from its context and retort to it.

There is no debate to be had here, because you have no position. You’ve provided nothing. You think everyone is laughing with you, and even if they were, it doesn’t matter when the object of debate isn’t debatable in the first place.

So I wanted to get a feel of how strong Barbarian is before the patch goes live.

I have a newly leveled up Barbarian (I main Sorc), with mostly the right rolls and temper (with a couple of wrong tempers), a total of 4 GAs (Strength +135, Strength +135, Movement Speed +27%, Resource Cost Reduction 10.5%), no ubers, no masterworking, missing the one-hand unique weapon, Double Swing Twister build. Half the glyphs at level 15, the others not even 15.

Took the Barb to regular Lord Zir which my Blizzard Sorc could take down comfortably, and I was shocked.

All I needed to do was press the Ultimate (Wrath of the Berserker), press Rallying Cry, and Lord Zir died instantly.

Sorc and Barb feel like different games.

FO just needs love on single target. Outside of single target its a lot of fun and melts everything.

It is super gear dependent if your pushing pits 90+ only because of the single target boss.

Yes, that is correct. I meant single target.

I also like the build because it make use of so many Uniques =). I love wearing uniques and make them work. Sorc probably has build that uses more uniques than any other class in D4 right now.

I also love FO playstyle of course. I think the visual impact is very fulfilling.

Balance the game Blizzard! Ya little nugget buddies!!!

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I wish there was a loadout tho. I would like to switch between metero and FO.

Tho the PTR single target was a lot better on FO.

for sure, load out would be nice. I really want to try meteor build. I have that unique helm whatever it is called I forgot the name, it seems like it will make the build really cool to play.

But I am unsure if it is good enough to do any end game with meteor build.

I didnt play it this season but S3 it was a lot of fun. I dont know how it would perform this season as the 2 S3 unique stones really helped the build.

I might make a new sorc just to see. I rolled a 2ga 6 second helm.

Ye, before you call me lame, I use build guide and i follow them religiously lol. Meteor build is like B tier on average on different build sites so, I don’t know… I am really hesitant in trying it.

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Lame. Haha

I dabble but I dont think I would do metero without a guide as a base because it is a complex build to pull off. So the base is good then tinker with paragon to your playstyle. I did bouncy fireball/metero last season.

The construct powers were amazing tho because you had Dr/fortify/endless bubbles.

I do hope it gets love next season to bring it back up.

Or anything that isnt a Barb and Pure summoner/shadow minion Necro

I use a Infinite Blood Wave, Blood Lance/Orb, Artisan Bone Spirit, Corpse Explosion/Tendril, auto Necro.

Fun as hell, but wont get past pit 62+

I can go until the boss fight and get one shotted by shadows.

They don’t play their game and don’t believe them when they say they do. Simply lying.

I know what the OP is saying, Barb buffs. I think almost all of the changes coming with the mid season patch were already set in place way before players discovered how strong flay is and the synergy between WW bleed and Tyrael’s etc.

This is why it looks weird that they’re buffing strong builds. I am not against buffing, I am against nerfing fun. Buff druids and sorcs to the moon by all means, I want them to be stronger than barbs. As long as barbs play the same and are not nerfed I DO NOT CARE if druids and sorcs have +30 pit tiers above barbs.

I know it isn’t Paladin, Crusader or Warrior.