Thats the thing, we don’t want it to flop. Long time Diablo franchise fans like myself wanted it to be amazing at every level, and it doesn’t deliver and the fact that its so far off the mark is the issue here, the replayability right now is low.
Diablo 1 had more replayability with less characters.
Diablo 2 had crazy replayability, you had to beat Diablo and later Baal on each difficulty. You had many viable builds outside of meta too, you have tons of uniques and set items which could further boost your builds and levelling to 90 wasn’t that much of an issue, sure 99 to 100 was a chore but it wasn’t really nessessary.
Diablo 3 had more replayability too, tons of uniques that changed your builds. Builds were more flexible, with tons more content even at launch the game had issues it was fun to play.
What Diablo 4 brings to the table is monotony, lack of build options, lack of gear options, repeating the same 5 dungeon variations, same few even variations and feels like the game was cobbled together from Immortal with better graphics and a distinct lack of depth which is a shame because, honestly? This was the biggest game of the year that I was excited for and even after playing the beta’s which made me question the games design decisions.
I feel D4 was a lesson learned not to mess with the tried and tested formula for this type of ARPG and honestly, it doesn’t work. Sure its got some fans, but the majority of classic Diablo players either are disappointed or outright bored now and that shouldn’t happen just a few weeks after launch and that doesn’t bode well for the future.
Sure, the devs are scrambling and doing ‘camp fires’ to express what changes are coming, but that has to happen now, not in a month or three months time. The sooner people get bored, they will leave and probably not come back until major content updates happen and that is probably a year+ away.