As a disclaimer, Diablo will always have a special place in my heart.
Okay onto the comparison
D4
- New season is always borrowed power
- Static / standardized gear
- Balance problems with a hard ceiling for all builds
- Good boss fights
- Good clarity / readability
- Fun open world events (sadly unrewarding)
- Way better story
- No endgame
- Solid class identity (disregarding damage of certain things)
PoE
- New season is always new mechanics / items
- Dynamic gear
- Balance problems with no hard ceiling (can fund an F tier build to endgame)
- Good boss fights, HARD boss fights
- Bad clarity / readability - way too much screen clutter
- No open world, TERRIBLE acts
- Story? What’s that
- The real game starts at the endgame
- I identify as a tri-elemental melee witch
Both games could learn from each other a bit, but these season themes are getting stale.