D4, the most dramatic decline in player activity of all time?

The OG Diablo 3 experience :joy:

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100% of my friends stopped playing…that’s the only stats I got.

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With the last patch I started another Barb and this time I’m loving it and having a lot of fun- but I play solo most of the time.

I can see people who prefer to play with friends being dissatisfied with the experience. People have Steam accounts with tons of games that they probably have yet to play on their lists. Not everyone is like me who only plays a few.

I think post-pandemic, more than ever, gamers have very high expectations, and demand a completed product on launch. The willingness to have patience over jumbled-up launches is over for the most part.

Companies need new execs, new blood, making decisions on resources. And figure out how to have many teams working seamlessly together. You can’t be nimble if the direction isn’t there, and if morale is low.

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Most of my friends stopped playing as well, and all the problems of the game are evident, from the itemization system to the ENTIRE ENDGAME, to horrible changes, uninspiring seasons, and catastrophic events (like what is happening now).

I honestly lost faith in Diablo 4 already. The beginning of the game brought the promise of something continuous and full of things, but in reality, we only see mediocre content and endless grinding systems to try to keep the few players online.

If it’s like this in the first year of existence, imagine when there are no more DLCs to sell or battle pass sales decrease? Either they see this game as a continuous game, full of real updates and rich in content (with a good portion of them persisting to continually expand the game as a whole), or we can already say goodbye to this “continuous game project.”

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You seem very bothered. I just play the game and have fun.

Season 2’s Endgame is 100x better than Season 1 and Season 0. Drop offs were on previous Seasons.

It’s now better. Loots are on Duriel, Varshan, Grigoire, Beast on Ice on Lord Zir. Summoning mats are from Helltide, Blood Harvest/ Tree of Life Activities, and NM Dungeons. You just play them all and you would get your Loots.

I dont know about you. My progression was exciting when I first started getting Uniques. Before, it was just Lidless Wall and Ring of Mendeln. Now, the new Uniques like Tibault’s Will, Flickerstep, Soulbrand, Bloodmoon Breaches, Godslayer Crown… has tremendous impact to every build I made from the past. I dont need the Uber Uniques to have fun on this Season.

This is more on Learn2play issues. What you access are just basic stuffs. You have no idea on how to access the advance stuffs which is super-fun to play. Noobs has no clue. And I see that in you.

It has improved already. You just dont know how to play it.

So leave the forum and go play; if people were doing that, we would have 1693 posts with no content.

Don’t be a damn white knight; white knights kill games.

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You don’t want to know what happened to the last person who gave me advice.

At level 100, who cant? I started soloing Duriel at level 90.

All games are like that. Million players on release. They’re gone on the 3rd week. How long do you play D4? Most completed the campaign in 2 weeks and theyre gone. This is not an MMO where new contents keep on coming. Seasons are not new contents. New contents are new maps, new classes, new systems, etc. New contents = subscription pay. $15 Battle Pass is not required to continue playing.

On World of WarCraft, on every new patch or expansion, you would see full players on Server and theyre gone after a month or few then they come back to fill the servers on the next new patch.

A couple of you keep parroting this same sentiment, but that isn’t the case with live service games, many of which reached their peak months or years after release.

In that regard, D4 is on the far end of the spectrum.

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The ones who keep playing after month are those fan-fanatics. Most would leave and come back on later Seasons. It also includes the Tourists who never stay long on any game. And there’s ton of them on every game.

I guess LoL and PoE ended up with millions of “fan-fanatics” all playing, at the same time, years after release. For LoL, their peak was like 6 years after release, when they became the most played video game in the world, and maintained that position for years after.

I guess PUBG, Ark, and Rust ended up with “fan-fanatics” all playing over a year after release, since it took longer than a year for them to peak.

Hmm, it’s almost like a great game ends up making more “fan-fanatics” than bad games.

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Who cant play that? It’s free. All garage gamers and kids with no mom’s wallet are all there. It’s free. Their game-maker is hoping for Whales to play their game. And Whales are keeping their games alive. In terms of income, DIablo-wannabe cant overtake Diablo. They would lose these garage gamers and kids with no mom’s wallet, if they try to compete the $70 tag price of Diablo 4.

Give money to buy games to these garage gamers and kid’s with no mom’s wallet and they wont play that awful PoE and LoL.

You’ve cherry picked the free games in my example, but I named others that aren’t free, like PUBG, Ark, Rust, and I could name others. Further, LoL is a PC exclusive, while D4 is available on everything but mobile.

The thing these games have in common is the live service model. And when we spoked specifically on games within the confines of that definition, D4 is at the absolute bottom in terms of player retention, while many others enjoyed their respective peaks years after release.

Those games are subpar to Diablo. Blizz made a game where most kids play… it’s called Diablo Immortal. It is also designed to hook whales.

I don’t know if we can conclude that tbh.
There is much talk about how D4 sold 10 million copies and then it fell down (afaik not a single sales update since). But 10 million is not that impressive after D3s sales either - despite a simultaneous launch on multiple platforms unlike D3s which on its own should have helped early sales numbers.
Seems to me like D3 did hurt D4s sales. Even before D4 started to hurt its own sales.
Unless D4 has secretly sold way more than 10M and Blizzard are just keeping it hidden, but that would seem unlikely.

We might finally get a decent A-RPG again. Can’t wait.

Does WoW get 5 times as many players whenever World First Raiding is happening?
Too much noise with twitch numbers imo.
They show something about the interest in a game (albeit likely more often, something about the interest in a streamer). But not necessarily something about player numbers.
Which of course doesn’t mean that it never says anything about player numbers either.

Probably more a function of them being the remaining players, rather than the game getting better. If they weren’t big fans, they wouldn’t have been part of those remaining players. Would have hold true even if Blizzard had not released a single patch for the game.

Eh, Immortal numbers have been quite lackluster so far.

“Diablo Immortal. It is also designed to hook whales.” And Diablo 4 isn’t?

Then why did they continuously add to their player counts over the course of much longer periods, where D4 lost their player base after a few weeks?

You might not enjoy them, but their player retention far exceeds that of D4.

For sure! In fact, if you adjust each game for their percentage of market share, D2 was actually the highest selling Diablo game in the franchise, and both D2 and D3 outsold D4.

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And you have no data that there are few players left playing D4 right now. The Tourists may have gone but there are still big numbers of players still playing enough to fuel D4 Seasons.