D4 is a loot based ARPG, with terrible itemization

The sets are good, the numbers are bad.

More specifically, the numbers on sets are so high that they made everything else worthless. The sorta helped this with the Legacy of Nightmares rings and much more with the Legacy of Dreams legendary Gem.

D3 desperately needs a “number crunch” like most MMOs end up doing after they’ve been running a long time. FFXIV did one with the Endwalker expansion, and I think WoW has done one in the past as well.

Yeah, a loot-based game with bad loot ends up kind of being a kick in the nuts haha. But hope we get some improvements to the loot, and they don’t make it worse with updates.

That isn’t RNG. I know you’ll be getting uniques. Maybe ones you have, but ones that exist. Maybe you should acknowledge that grail hunting is what people do AFTER they have found the hundreds of other uniques and rune words they wanted… after likely YEARS of actual content and farming what most in the business would call “loot”.

it was the Loot Pool that made running locations an actual “thing”, and the system itself literally genre defining. Each weapon type with different teirs, appearances, damage ranges and levels, and most all having uniques that actually meant something based on the item it was on. Even the farming of those things created levels of gameplay from new game - max char list with all max builds. You could get a shako for all of them and for selling. Shako was BiS, not a golden ticket (except in cases like griffon’s or new runewords).

“Uber Uniques” is a fancy way of saying “invisible unobtainable content”. If you did 100s of Chaos Runs, you did it because the gear you wanted dropped from that level of mobs… likely on a character you made and were able to farm the gear you needed to make the build for that char, on your MF Sorc or Barb, and then you hammerdin until you got that thing. But you’ve found tons of awesome uniques and gear along the way. You just trippled your game time happily to farm the same top gear for each character, to chase 1 or a few items from chaos runs. Then you were willing to do it all again at pindle, or pits, or baal; or to make your smiter build to farm the new thing… anni’s, torchs, etc.
The frustration is that they have all these different types of axe or sword or staff and no uniques for each tier of that weapon to make each grade (and level) mean anything to the leveling experience and actual build diversity or “try something you like”. It’s all for the transmog. You don’t even have the luxury without private trading on a website to even shop the icons you like for the rings and ammy (with stat rolls you like). There’s no flavor in this kitchen.

Haha, are you funny or braindead… or both ?

In D2 every item has purpose and is potentially usefull or even worth a lot, even the white items, blue items etc. On top you have jewels, charms, again all of those might feel like a jackpot. You have runewords, special items like anni and torch. Most desired uniques are usable by any class and actually feel good to use.

There are also set items, you can even combine various sets with other items/runewords to make interesting interactions. And dont let me start with mercenaries, which is another fun part to mess with.

You can make melee sorc or teleporting barb, you can specialize for magic find or play as support, you can use interesting combos on weapon swap, the options are endless because of guess what ? Actually good ITEMISATION.

D4 is a joke in comparison, every item is generic with same stats and thats all. No excitement, no jackpot feeling, no interesting interactions, nothing. Its shallow and uninteresting half assed concept.

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For the most part that is the definition of ultra rare. Not everyone will find it, and thats ok.

I agree with you 100% their is a huge void between common uniques and ultra rare uniques. They need to add 100 more and than double it.

Im ok with this. I was a horder in diablo games and that prob wont change.

I believe its lack of variety. It just needs more.

It will come in time, the core structure is pretty solid. D4 does have stuff to work out.

Unfortunately being a “live service” game things are often “later” these days.

First, thanks for recognizing I’m not trying to patronize you. I’m just pationate and I tee’d off on the 100’s of chaos for “no drops”.

My point on the Ubers is that real ubers as chase items were never anything you needed for your build. They existed and were hard to find… so you wanted to find it all; not desperately needed it to make any build fun. I’m thinking like Tyrael’s Might. Even my unlucky self found D-Web and the others since lauch. But I didn’t need any of them to have BiS for all but maybe 1-2 builds because rune words on SSF aint great to farm.

I’m okay with the hoarding as well. That’s the point. I’m just high-lighting the frustration that it’s the rolls that make an item (uniques too) and with so little being viable and so little of that obtainable… the only thing to hunt is the image icon on your paper doll… lol

You’re right on variety. I think it is a fundamental design issue all along the way. When I hit launch on D3 I came off D2 nostalgia to the epic failure of D3 having a focus on rares with slightly varying stats and random rolls in this exact same way. The uniques were so friggin rare. Their excuse was the RMT Auction House. The lack of variety caused mass-exodus and it wasn’t for years until they fleshed out any system of loot worth a game and not RMT rares. It’s like the exact same experience. Instead of skills, you have legendary aspects. The skills are ancillary to this itemization.

I agree with the majority of this.

If i had a seat at the table as a decision maker id

  1. Remove legendary items
  2. Build out to codex to have all powers and build min/max RNG
  3. Give rares the drop rate of legendary items but improve quality (not to the point of BIS gearing in 4. hours like D3 but better than they currently are)
  4. Add the metric ton of interesting uniques that craete fun and interesting builds. (D2 fire melee sorce was so much fun).
  5. Making sure above uniques were in different tiers of RNG to have that D2 style item chase

With how common rares are its pretty much loot fatigue. Like i said D4 does have things to work out.

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Good response. Goes to show just how much diversity and player choice people had with that itemization system.

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I have to agree in full

The loot is the top of the list or a close second for what people will find fun in an ARPG.

The current system is hellish to deal with what with the plethora of %resists and all the “if X then Y%”, not to mention the horrible expense to roll an Enchant without any sort of idea what it may roll into but you still lose your money.

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Omce past 35, D4 is no longer this slow paced D2/Pre Runeword D2 type of pace. Even my slow Necro picked up rhe pace around 40ish.

For me MMOs mean tons of people interacting with every aspect of the world and required group activities. Both of which are missing from D4. Outside of the random events, WBs, and towns, you interact with no one on your screen. Grouos are not required for dungeons or questing, raids are not present.

LA is what an MMO dressed up in and ARPG clothing looks like. D4 is clearly an ARPG, that playes out like one with some very light MMO touches.

Being saying that from the very first demo of the game.
Beautiful graphics with no itemization as 2023 ARPG

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TBH I agree, gear is not very exciting. I think that it leads to feeling “geared” way too early. Because if you pretty much hit an enemy with all effects it doesn’t matter what you have on gear. Like Crit? Crit damage? Vuln Damage? Close damage? Good to go.+skill of your primary damage skill? Good to go. CDR? Good to go.

Getting perfect stats is hard. Getting good enough stats is super easy.

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Still much better than picking your nose does +100,000% damage D3 set items. Big numbers in a video game dont excite me, nor does the D3 pinata where you get a dozen legendaries every run. Took me 2 days to self level and get on the WD leader boards as they keep making that game easier and easier and more casual

Itemization would be fine if they added like a shiny loot customization that players can tweak

For example:
(1) ancestral weapon iLVL > 800 + crit + vul + mainstat = SHINY SHINY SHINY. That would be enough to create the dopamine loop
(2) gloves iLVL > 725 + crit chance + core skill of choice + attack speed = SHINY SHINY SHINY

Right now the shiny stuff that you can get excited about before looking at are Uniques and Legendaries…and they usually aren’t good unless you are making specific build that needs a unique, so it’s hard to get excited. That’s what breaks the dopamine loop

its not about the stats its about the fast that there is only 4 items worth farming that are not RNG. we just need a few 100 more named items that allow us to craft interesting builds and powers. D2 has runes and jewels and merc gear, and ubers etc etc the list goes on and on

D3 is a brain dead button spammer. Go touch grass.

bottom line is there is way more nuance to D2 then this pile of trash

This is 100% false.

Here’s some criteria:

  • Mounts (PoE doesn’t have it)
  • Online only / No single player option
  • Forced players around you (towns & wild) (PoE; Only towns)
  • Talents (ability tree and/or paragon in D4)
  • Open world
  • World bosses (raids) (PoE doesn’t have it)
  • Grind for XP
  • Character customization (PoE doesn’t have it)
  • Itemization
  • Trade chat
  • Side quests
  • Open world (PoE doesn’t have it)
  • Grinding dungeons (or similar) for gear/items
  • Campaign/story
  • “Endgame”

Please come up with a game that meets that all of that exact criteria that is NOT an MMO… Go ahead I’ll wait… While you’re thinking here’s some games that meet that exact list

  • D4
  • WoW
  • Star Wars: The Old Republic
  • Lost Ark
  • ArcheAge
  • New World
  • Rift

LOL, I love how you set the requirements so tight and made excuses for the ones that fit PoE.

Because you know almost all of them fit PoE too.

And most of those things are present in most modern RPG type games.

And yet, D4 fit every single one of them. GG, bro.