there are some items or passives which increase ur critstat by % which will make out of like 30% on an item like 60%
if u stack some of those buffs i think it will still be viable but propably not for every build / class which sounds good imo
(example of the % buff i am talking about would be devouring blaze for sorc and grandfather for barb/necro)
Yeah but crit dmg only gets counted if you crit, obviously. That 17% fire damage is consistently 17% extra damage if you use a fire core skill.
If we have 40% crit chance we crit 4 out of 10 times. So the 21% crit dmg actually means an 8% dps increase if we calculate our dps.
This means your ā+21% crit dmg statā is an 8% increase. But the ā+17,5% fire dmgā stat is 17,5% increase. Of course itās additive to other bonuses but this nerf is a huge nerf to crit dmg in the endgame. There will be maybe like 2 builds using the affix.
Yep, they nerfed it because it was good and people were enjoying it. Hopefully their other changes help a bit, but it just feels like they will be railroading you into specific stats for builds that donāt actually make sense so you can take advantage of the new paragon nodes. It is going to make changing builds even more of a chore so hopefully they donāt make any more balance changes throughout the season.
There are plenty of builds that get a much higher crit chance though, and also plenty of builds that can get much more accessible crit damage than just what is on gear affixes.
I think the issue is that they went for parity, so all affixes will feel equally useless unless you have a paragon board node that takes advantage of them. So before you reach level 50 you might as well just use whatever has a higher number and affixes donāt matter.
The point is: instead of deleting the critical strike mechanic from the game, they should instead balance the things which are actually broken. Aspects and paragon.
If you deleted aspects and paragon in the old system, crit and vuln would still be far better than everything else, because they were multiplicative stats.
Yes, critical strike damage is a strong mechanic, thatās why it is an endgame chase affix in every RPG ever made. If devs cannot balance around it, resign immediately.
D4 is the only game where it is actually not related to the crit multiplier. In this game, it is technically a dead stat.
That would not make Vuln and crit less required, you would just want to have a bit of everything then, including vuln and crit.
Making everything multiplicative with everything would be a horrible design mostly similar to how Diablo 3 imploded. You cant ever create a good sense of progression, or balance, with that. Every new item will skyrocket your dmg, whatever you do now will be meaningless in 5 minutes as the power grows.
Their dmg design at release seem quite deliberate. Bad, but intended. They definitely should have seen the issues coming.
That is the opposite of D3. When you add soemthing in D3, your dmg increases significantly, since nearly everything is multiplicative, and they do 1000% increases all the time.
I am always open for more nerfs. But how would you nerf it? And why?
Paragon is the best part of D4 character builds tbh. Arguably the only good part.
Nerfing it might be fine, since everything in D4 could use a good nerf, but they should be careful not to nerf it more than items at least.
Agree with both of these for sure.
Multiplicative dmg buckets is not itself a big issue. Lack of options in the buckets are.
It isnāt, itās just not universally the best stat for every hit build. Thereās still going to be plenty of builds where crit damage is their best way to scale at certain points.
Unless they drastically increase the values and give other ways of increasing crit chance I just donāt see the math working out to have them be useful.
Which is precisely how the game operated as long as you were building crit and vuln. The only difference, now, is that those two are capped, so the massive skyrocket will happen until you hit that cap, then the game will slow down dramatically, which is already a problem and a huge reason everyone quit at 70.
Itās not going to be useful on every hit build, but thereās plenty of builds that can achieve very high crit chance because they get a lot from aspects/skill tree/paragon.