Content creator reviews- Wudjo is right

Time is not the issue, blizzard is a casual game and you can make it as hard as you want.

They must focus on every build have +/- the same damage out put i really dont know why some core skills are in the game that they must fix. Like pulverize totaly worthless in endgame and there are more skills/spells like that

now its blood wave earthquake (two seasons long now) and some others its boring like hell.

Dont make the game to complex keep the numbers down not 34 billion damage. And make every class and skills even (so far as possible) If you want to kill bosses on T4 you need to pick one out of four builds that can do it. its just stupid

Will try to check out his vid, but is the story here the pit progress bar is based off hits, not kills?

Not sure how that lands for other players, seems not what you’d expect the progress bar means.

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Pit needs a complete overhaul. It’s just bad compared to d3 GRs, no strategy or skill involved in pushing just a gear check.

Issue with Bane is that it massively benefits fast attack speed over other stats, and slower hitting builds get basically nothing from it.

It would need a complete rework I think, maybe stacks applied based on Lucky Hit? At least that is somewhat balanced between skills (or at least, it could be) with faster skills having lower LH%. It would still accumulate over time, and you could build into it with either LH% or attack speed.

No you would not expect that.
I made a thread last season about this, where the bar just jumps and all I was doing was going through the pit tagging everything …not killing, just tapping and moving on, at least for the 2nd phase. Once I touched everything in the 2nd phase, it just gave me the pit clear to the boss no matter where the orange progress bar was.

If it were directly based on hits that would at least be smooth. Someone said it was a safeguard fix for not having to go back to stage one like before. Whatever it is, it is wonky and needs fixing. It just feels like a cheap bypass that not everyone knows about.
Which is why I made the thread when I noticed it.

The progress needs to be consistently based on the same thing for everyone, and they need to be clear about how it works.

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I like to kill everything in the dungeon when possible.
Not one shall escape my wrath.
Although last few days i have been slacking.
Even more so since i put on Subo because i can see where they all are.

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Maybe they haven’t been conditioned to everyone gets a trophy.

Competition is natural.

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You assume too much of blizzard being competent in this endeavor. I bet they find a way to screw it up.

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Just move the Glyph upgrade from Pit back to NM dungeons. Many issues about builds balancing are related to the Spongy enemies in the Pit. Make Pit as optional content by adding leader board.

By doing this players no longer forced to use meta builds with highest damage number. They can use any none meta build which good enough to clear the content. In S3 Arc Lash was popular builds for sorc even it has low damages, as it allow infinite Evade cool down for flash farm dungeons and level up glyph.