Hello,
With this post I would like to summarize things that have been mentioned in different shapes or forms that eventually boil down to the ONE thing I believe hinders the game a lot. This effectively makes not only past mechanical, content and system changes obsolete, but also threatens to invalidate most of the future plans for the expansion or other content going forward if this thing does not get changed (I haven’t of course played the 2nd expansion, I just want to share it as soon as possible if it might help the development cycle somehow to avoid more needless reworks later on).
I’ll start with saying that, leaving aside “more powers” and “on a Thursday night 30 degrees left” initial skill and itemization memes aside, the game has/had a lot of quite decent mechanics, additions, ideas added, but most of them did not solve the problems they were trying to address and only sounded good “on paper”. Which lead to many attempts of system reworks, itemization v2, endgame v4 etc. Were those changes bad by themselves? Not necessarily. They just… got devoured by the current essence of the game and that ONE thing, not having a chance to be interacted with and played with.
That ONE thing is “numbers and progression pacing”.
Let me make the following analogy - I am kid, I get Tetris as a present. I am super excited, I play the crap out of it for 2 years. I grow up a bit and I get my next present - an 8-bit Nintendo. This feels like a great improvement - graphics, controls, possibilities. Super awesome! I play with it for 3 years, complete many games - Mario, Donkey Kong, shooting Ducks, etc. A few years later I get Sega Mega Drive 2 as a present. Wow, again a big upgrade - new and better controller, graphics, another set of games, etc. Then I get a PS1, a whole new generational level , etc. Leading up to PS5. this happens over the course of 15 years for example. I have enough time to play each console, to explore its opportunities, to organically become bored and worn out of each, until next one comes and also each new console changes in a meaningful way everything I can do.
What happens in D4 - you start the game = you get your Tetris. You haven’t even beaten a few levels of it and in 2-4 hours you get your PS1 = your legendaries that just obliterate everything. 10 to 20 hours later you get your Super PS5 Pro Limited edition = you get everything that is needed to blast T1-T4. Your build as gameplay style is complete - even an ilvl 450 unique that unlocks it is enough. And then for the next 50-250 hours your ingame progression feels like just getting a sticker for your ultra PS5 Pro, or getting a yellow button cap instead of a black one - it’s the same console, same gameplay, everything is exactly the same.
Most of the systems introduced so far felt like they were meant to be part of that gradual journey from Tetris to PS 5 Pro. But they couldn’t, as there is no journey. There is no black or white - you either obliterate or get 1-shot. There is no in-between. The new 23 or whatever number of new monster affixes - have I noticed AI changes? DO I know what they are? Did this change my gameplay? No, I just noticed instead of green puddles there are now orange sawblades - it looks visually different but changes nothing - I still either dominate or get 1-shot.
New monsters - nobody cares. 80% of the new powers and skills - nobody cares. New stats for sustain (life regen/leech etc) - apart from 1-2 gimmicky builds - nobody cares. So much wasted development time, because there is no “zero-to-hero” progression. Just ADHD-brain-targeted zug-zug fiesta. And one would say “just go higher difficulty or handicap yourself somehow but not using X or Y” - sure, but this won’t change the pacing - I will still either 1-shot monsters or they will 1-shot me. The whole pacing and reward scheme is off, totally off. Why the numerical progression is like “5 → 500 → 50k → 50b → 1928391283T”. What would happen if we have numbers inbetween? Stop with those insane multipliers, make it more gradual and add staggered system/mechanical changes along the way, then the feeling of progression will still be preserved, because you won’t progress just number-wise but feeling-wise, and at the same time those systems will have time to shine and not just be born doomed and dead.
These are just personal thoughts, I am not saying they should be valid for you, but I really do care for the game and hope it gets that thing right. It is not mutually exclusive with D4 being for casual gamers.
Peace!