Hello. I wanted to give a bit of constructive feedback while quickly explaining where my feelings are coming from on these topics and a few of the big hits and misses from D1-2-3 to see what D4 can expand upon at this point.
Everyone has different tastes and a different gaming experience which will impact their appreciation of D4 here (I’m not making any judgement here, simply a fact that someone who’s younger and grew up with D3 as their first and main game in the franchise will possibly have a different take on what they expected from D4 than someone who grew up with D2 or D1). I’m well aware that the current Blizzard isn’t the same one it was 25 years ago when D1 came out and things change.
If it may help understand my personal biases towards D4, I’m currently a 38 years old teacher who grew up with D1 as one of his first more serious/better quality video games. I’ve worked for 4 different QA companies as a video game tester in the past (so I have a bit of knowledge about the industry works) and have always been a big Blizzard fan although I must admit I have unfortunately rarely been impressed with most of Blizzard’s games beyond Wrath of the Lich King… but D4 may be the first one I’m actually excited about since.
(Text too long turned into bullet points to make it faster to read)
D4:
1- Atmosphere
(horror, gory looks) but a true cinematic at the end of Act 1 would have help a lot to keep this tone (the current in-game one makes it feel like WoW or Kerrigan from SC2)
2- Gameplay
Dynamic, skill trees are back, many build options.
3- Issue with skills
A lot of them are too weak and straight up bad options without special items to improve them which makes the early game builds feel very limiting. It would be nice for each core skill to be viable on its own (like Werewolf 50sec CD ultimate can’t even kill 4 regular skeletons)
4- Concerns with legendary power extractions
I was only able to extract and transfer it to 1 item in the beta (not doable more than once). In a game where you’ll constantly be upgrading your gear and need many powers synergizing together for a build to work, this could quickly become a problem as you’ll find upgrades and not want to use it because losing a power you had will break your build.
5- Tank vs DPS ratio concerns
Not new to D4 but this game is made to be soloable. This means that any DPS should be able to survive if played right (and any “average” DPS player, not elite ones) which means that sacrificing a lot of dmg to be tanky often turns out to be useless. Then it creates a cycle where faster killing classes clear content a lot faster so they get more drops, gear up better and faster and push their advantage ahead even further in an exponential way. It also can be a problem in group play if the dmg of a tanky character isn’t that great and the group forces him to focus purely on defensive and utility skills while the actual good dmg dealers kill the stuff (we saw it happen with D3 with “zero damage” builds from Monks and WDs).
Overall, I’m still excited for the game right now, a lot of nice QoL changes and seems fun at early level at least.