On the Social menu, the first tab is for friends, then there’s one for “Local Players”. Can someone elaborate on what exactly this is pulling from?
I live alone with nobody else on my network, but am seeing tons of players (15+ at any given time) appear in this tab and I can’t figure out why. Is this people within a certain geographical distance? Could it be something like people in my apartment complex with the same ISP?
The idea of showing people who are physically nearby is sort of interesting but also a bit concerning from a privacy standpoint. After several searches I couldn’t find any mention of this tab whatsoever or what the player list is comprised of.
Maybe “local” could be local within the zone you are in right now, in the game. At least that’s what I gather from other MMOs which have an option like that.
Im pretty sure even though it says “local” it just populates it with whoever is on your current world instance, not necessarily that they are right next to you. Just my theory.
Maybe the same major zone, but definitely not necessarily close by. It shows their current area under their name, same as on the friends list, and I was seeing people who were on the far ends of the playable area in the beta from me.
If it’s just picking a couple dozen random players on the server and in the same general area, ie Fractured Peaks, that seems… pointless? I’d think it would make much more sense if it showed players in the same sub-zone or town as you maybe, but the fact that it’s definitely not doing that is what made me curious if it was something like geographical/physical location instead.
It’s just people in the same game as you. Who could be anywhere else in the world. But I assume Blizzard does it by regions, so they may be in the same region as you.
Although I have noticed when I’m in a game and there are 2 or 3 people standing next to me. I cannot find them in the local players. And it doesn’t get much more local than that. I should be able to find people standing next to me in the game in the local players. Otherwise Messaging is kind of pointless in game. Which I think is why the messages always look like this
But, Blizzard will of course do nothing about this, and if you show any anger or use censored language they will block you. As Blizzard is a bunch of crybabies who don’t listen to their users and instead try to silence people who are angry they paid for something but can’t use it.
It seems like a static list of the same 10 players. They are no where near my world position on the map. Some are in dungeons, etc. Why does it make you feel like you are alone in a shard? I am asking too, it just doesn’t seem refreshing. In Diablo 2, there was incentive to get 8 player groups going, hence exp per player in game and difficulty. I am having trouble getting 4 people to stick around. The down time is eating the desire to stay to recruit a full team. I like playing with a full team, that’s my preference. There always seems to be just 3 or just 2, why does the grain go against a 4th? And why is it do dang hard to get a group going? There are little to no group tools available. Everyone feels sharded. I really want this down time of getting 4 teams going solved. I simply am wasting the whole day trying to get all 4 to stick around. If someone has to go, by all means the group just crumbles. It’s just too hard to generate a team, where especially, preferences are similar. The boost and go solution is capitalizing off of abuse holes. I do not want to always take this shortest path, I want folks that want to get together and play the game, just grouping up to play without this idea, hey I know a faster boost cheat idea. If not interested in that, then our team simply dissolves. There is a group creation tool in World of Warcraft, and Game Lobbies in Diablo 2. Both of those games built fast teams. I am sputtering over this Local players list being like a boat ride where you get these folks for the next day as your only option. I just can’t filter preferences fast enough to get a team going.