Compensate Druids! (No loot)

Level 71 havent got one yet and the grind is starting to turn me off I cant do night mare dungeons in a fast enough way to be worth it and even grouping with friends im just dragging them down my rogue friend has 4 ancestral uniques equipped and my barb friend has 3 ancestral. They both can clear NM under 5-8 mins, but have real lives and cant play much. Ive grinded straight through last 2 days and found 0 uniques. Probably 30-40 dungeons give or take. At this point im guessing blizzard had completely shut off unique drops for druids until they fix the bug. Might just give it a week or two and come back.

Had 50 uniques by 80 stored in stash. I see about 2-5 per level (prior to 100). Most are garbage but they drop way more often than I’d expect. Probably had 120 by lvl 100. Hard to say for sure as I started selling my 18 copies of bear helm, 10 wolf chests, 12 bear chests and 16 butchers cleavers. Some are definitely more rare than others and it seems the one you want is the one that’s rare for you. I wanted wolf helm but got 1 at 78. I had probably 5 bear helms by this point… But bears seem to have the opposite happen for them.

See, I’m in the camp of ppl who actually enjoy receiving gear that belongs to other classes; this actively encourages and excites me to then build other classes to subsequently make good use of their gear that I have found on my main and stashed for them.

However this issue is more than “not okay” because the smart loot system is not supposed to be doing this: by design. Ergo, I am also with the camp of Druid mains who feel as though they deserve some recompense/reparations; perhaps in the form of the beta test backpack reward (for those Druid mains who may not have received it back then, or at all), or in the form of appropriate Druid exclusive Uniques as has been requested already.

Irony, I dub thee HuntPro.

As it was stated, when loot drops there are rolls that happen.

Enemy dies - item type roll happens.
Item type roll happens - item rarity roll happens.
Item rarity roll happens - Stat rolls happen dependent on previous two rolls.

So, let’s say you kill Skeleton Man.

The first thing that is determined is what type of item will drop? We’ll say… 2h mace.

What is the rarity of said 2h mace? It rolls as… Sacred!

Insert potential stat pool and value range for Sacred 2h mace.

Ta-da! You have your drop.

But! What happens if Skeleton Man drops a 2h mace and it rolls unique!?

Skeleton Man dies. 2h mace item type is rolled. Unique rarity rolled. Set stats applied, values are rolled.

What does this mean? It means if it hadn’t rolled Unique, it would have been some other rarity or value of 2h mace. It isn’t OMG IT PICKED ONE OF 20 POSSIBLE UNIQUES AND IT’S A BARB ONE WHICH LOWERS MY CHANCES AT A DRUID UNIQUE. It’s "Oh neat, I got a unique when I shouldn’t have gotten one in the first place."

2 Likes

Your trolling right? Lmao i got one and its the ring that everyone gets from the quest…. Not to mention the gm of d4 or what ever confirmed the bug…

Which proves his point, if anything. Druids get more uniques because they are getting items they otherwise wouldn’t be getting. Getting a unique 2H Axe doesn’t magically mean you would have gotten a druid helmet instead if the rolls weren’t skewed.

It means you would have gotten a non-unique 2H Axe. That’s it.

1 Like

Ive been hearing about this bug for few days now and im yet to get a single Barb unique myself

It doesnt make sense to you because you think the game rolls unique then randomly chooses the unique you get.

If drops worked that way you wpuld be correct. But its not.

Most pointless and dumb comment here. Gz.

Try reading the thread

rarity come first you moron so basically if you roll unique since druid have not 2h mace uniques you should not roll 2h mace so like i said its adding a roll for no reason

You clearly have nothing of value to add to this thread but misinformation and childish insults, please take your temper tantrum somewhere else.

it does roll rarity first like every arpg go read before making fool of yourself and where did i said choose randomly the uniques i get ?

1 Like

you clearly don’t know how rng work you’re the one doing misinformation that’s why i call you moron because people gonna believe in what you said and think "oh i’m lucky then " when its not the case call me child if you want but argp have always work this way and it will always be this way

You do know that most ARPG’s do not roll rarity first right?

edit: just to give a very simplified and brief (ok maybe it wasn’t brief) explanation. Most ARPG’s don’t use a single loot table method where the game rolls 1-100 where say 0-41 is no loot, 42-61 is magic, 62-90 is rare, 91-98 is legendary and 99-100 is unique.
Under this method every item in the game would be hardcoded a number and when the wheel sets on unique for example it would then roll the dice to pick a random unique.

This is the most simple way to do a loot table and almost nobody does it this way because its the most boring. Controlled random loot involves multiple loot tables with small chances to land on things like “this is not for your class”.

Use diablo 2’s loot tables for example (just because they have such a nice website for treasure classes here:

[Treasure Classes - D2Runewizard](h ttps://d2runewizard.com/articles/mechanics/treasure-classes)

Theres no rarity on these loot tables. It will choose an item and then choose rarity. Thats why the hardest uniques in the game are those from treasure class 87. Because in diablo 2 not only are uniques limited by item type (2h mace, 2h axe, 1h sword) but also by specific item type. (1h broad sword has its own unique. 1h crystal sword has its own unique)

Games don’t typically do that anymore because its makes certain uniques very difficult to obtain. Instead games today just leave the items as any 2h axe. any 2hmace, any 1h sword could said unique. But what they don’t do is determine unique item drop then choose a rng number 1-xx to determine the unique you receive.

When you look at bad luck protection systems you can go even further here. Typically what happens with this is the game will keep track of how long it has been since your last unique drop. If that time exceeds a certain amount of the time, the game would then increase your chance of your items rolling unique. The exact specifics are usually unknown, like how much time passes before the system increases the chance, or how many times the chance will increase before you get a drop. but what they don’t do is create a whole new loot table for bad luck protection that is just all the uniques items and then roll the dice for which one you receive.

Playing the loot tables that way would make it much much more likely that you receive an item you can not use. They could ofcourse do an individual loot table for uniques for each class and only pull from those, but the loot tables they have for all items already fulfull that role, so why would you need to create loot tables just for unique items? It doesn’t make sense to do that.

This may not be the most perfect explanation of the loot table system but for the average player it should give you an idea on how it works most of the time.

1 Like

Yea, I’m sick of getting stupid barbarian uniques.

This is something that definitely should have been a hotfix.

They can hotfix the hell out of those store errors, but to hell with druid players…

1 Like

You have no idea what they can hotfix and what they can’t.

1 Like

at first player discovers was the druid loot table is broken and they said “if you wandering why you not getting some uniques this is the reason why” so you telling me that YOU know better then every person who confirm that was right.

you say most arpg roll item first but you give one random link that don’t even seems trustable.

let’s be honest here if it’s such an advantage why people are getting the same amount of uniques then other classe (cause i’m not the only one who have actually test it out) but none of them are getting the uniques they need and explain to me why it is not everywhere it should be a huge advantage if you get more uniques every heavy grinder player should use it like they did with those dongeon that was giving so much xp.

Blizzard have fix those dungeon so quick but they taking time to fix something that you call a huge advantage make no sens to me and like i said it’s not all over the internet like “omg druid drop more uniques then every classes” no instead what we see is “druid loot table is broken that’s why its more difficult to get the uniques you need” funny how blizzard confirm it to.

so you can say whatever you want but proof are there and they all saying the same thing as i do.

and don’t tell me people don’t abuse this advantage cause druid is a weak classe that will be a lie there is many proof that druid is great classe

1 Like

You are actually bananas.

1 Like

that is what i called having nothing to say and that prove that i’m right and you’re wrong ty

1 Like