Problem:
- Ground Stomp is not a Defensive Skill.
- Kick is wonky and mostly taken to apply Vuln/Berserk and activate Red Ring.
Solution:
-
Move Ground Stomp to Brawling.
-
Combine Ground Stomp and Kick.
-
Slightly increase the AoE.
-
This skill maintains 2 Charges like Kick with Kick’s 40% Lucky Hit and CD.
-
Allow an Arsenal Weapon to be assigned.
-
Increase the Base Damage and Stun Duration by 1 second. This skill also applies Knockdown now.
-
Enhanced Ground Stomp makes enemies Vulnerable for 4 seconds.
-
Strategic Ground Stomp reduces Ultimate Skills now by 2 seconds for every enemy hit and generates 40 Fury.
-
Tactical Ground Stomp replaces Power Kick. It consumes all Fury and deals 20% additional damage per 10 Fury spent.
-
100,000 Steps now also Pulls Enemies to the Barbarian prior to launching its Ground Stomp similar to Godslayer.
-
New Defensive Skill is added for Barbarian. This Skill focuses on Parrying/Counter-Attacks, Ranged Projectile Deflection, and Dodge. This provides additional synergy with Thorns and the many Aspects revolving around Dodge for Barbarian.
-
Steel Grasp can now have an Arsenal Weapon assigned to it. Berserk and Vulnerability duration increased.
Conclusion:
- This fixes Kick and Ground Stomp. It puts both Leap and Ground Stomp in the same tree, which is far more fitting. Now you have an PbAoE “Kick” which feels much better. LeapQuake is now far more viable.
- A better and more active Defensive Ability is active. Counter-Attacking is something missing from Diablo and could utilize Thorns Damage as a modifier for the Riposte Damage synergizing very well with Needleflare etc. Dodge Aspects are almost never taken due to the lack of support and synergy. This provides an alternative defensive path.