Is there a reason the potency damage recipe, within the Centipede finesse manual, is so low? One might assume that it has to do with it affecting multiple skills without any other condition (i.e. Vuln/Crit/ect…)and therefore needs adjusted down to compensate. But for comparison, it’s damage increase is 20% less than “Jaguar Damage”, “Eagle Damage”, and “Gorilla Damage”. All of which affect entire swaths of skills, and often every skill you could use given the right spirit hall choice, instead of just 3.