czlowiek488:
poison trap has 10% of current cool down
poison trap is now placed on the ground automatically when you deal poison damage
poison trap is now connected with other closest poison trap with poison trail (max distance 1m)
poison trap explodes when touched by enemy dealing 30% of damage now and 30% of damage as poison, also reduces poison trap cool down by 0.2 after explosion
instead of placing one poison trap, 3 are placed each dealing 40% of base damage
when poison finishes dealing damage over time or kills an enemy poison trap cool down lowers by 0.05s (stacks 20 times, lasts 10s)
when you place poison trap on the ground gain 2% of damage reduction for 5s (stacks 30 times)
poison trap area becomes larger by 150% however takes 1 second to be activated after planting
poison trap damage is higher by 250% but is spread consistently between all affected enemies
czlowiek488:
hearts of malignant should be able to drop as other items (normal, magic, rare, sacred, ancestral) - ancestral drop should be the most less likely, maybe 0.5% chance on wt1 to 1.5% chance on wt4
heart’s of malignant now contain affixes (1, 2, 3) based on their rarity
you can roll affix of the heart
you can upgrade heart of malignant item power (max 10 times) with another heart of malignant of the same type (color, rarity, sacred/ancestral/normal) which improves stats and at the max upgrade allows you to put legendary aspect into it (last upgrade should cost more than others)
This would give players reason to grind for at least many hours to max their build.
You’ve done a good job of acquiring excessive power. In principle, if there is an opportunity to choose more aspects, then this will be a clear imbalance.