I’m starting to think the suggestions are coming from competing game companies looking to intentionally make developers think these “suggestions” are what people actually want, just to destroy Blizzard’s game. So far, job well done. There’s a reason Diablo 4 tanked in seemingly record time which is sad because they had something magical to work with if they wanted to. Every update they’ve done to favor casuals, both the player base, as well as viewership has plummeted. I want nothing more than to see this game go in the right direction, but it’s just not. Every update they do caters more and more to casuals while simultaneously driving more and more of the player base away from the game. Why are we not recognizing this as a company problem at this point? The person in the drivers seat of the development is an issue. It’s gotten so easy you could probably actually roll your forehead on your keyboard and win.
There’s no semblance of skill or strategy left. It’s now just a steam roll “swim through pools of mobs” simulator with no challenge left, cheeses for days, imbalances everywhere, and abuses that go entirely unpunished. The gaming world has had enough of this. We’re bored off our rears with this. There’s a reason the gaming industry is in total turmoil and no single game has captivated ANY massive crowd of people for more than 2 weeks since wow’s glory day. You (Blizzard) have the tools to fix this. Stop giving us this lack luster quality of understanding. Over and over you continuously prove that the people you have making decisions for the direction of your games does not know what they’re doing. Hire someone who gets it. PLEASE!!! When are you going to learn that you can’t monetize a game that nobody wants to play?
Any game that people EVER cared about for a long time and retained a large player base, ALWAYS had a challenge, or a massive grind, or something that kept people interested. Every time they (and EVERY other company) turn a blind eye to that and cater to whiners, they end up with this same scenario. A piece of intellectual property that’s circling the drain. Every. Damn. Time. Enjoy life support.
I’ve officially started a stream where I actually ROLL MY FACE across my keyboard while leveling 1-100 in hardcore, just to see if I can actually label Diablo 4 as the first ACTUAL “faceroll-level easy” game in history. I’m going to make a huge spectacle out of this. I’m doing 15 levels a day until 60. Level 15 is complete. Actually smashed head to keyboard. Tomorrow is a new day.
It’s definitely not the first faceroll easy game in history.
I think it’s neat how the same pattern repeats over and over though. Game company fails to put effective difficulty levels into their game, ends up being unable to make everyone happy, settles on attraction of the casual crowd. It has happened many times and will happen again lol.
It reminds me a lot of Warframe right now, which is another game that tried to please casuals and hardcores alike by trying to use a wide range level scaling system and failed because the developers continually caved to demands to make the high end of the game easier and easier until there actually wasn’t any actual high end of the game.
It became renowned for being so power creep friendly that the developers literally became completely unable to actually make an end game for it. There isn’t very much you can do to make an functioning end game when you’ve given players invincibility buttons like in Warframe or seasonal builds like vampire powers and ball lightning.
Given that most content can be completed by players at level 90 or even lower, perhaps they could consider extending the progression from level 90 to 100 to make it more gradual and challenging.
lord knows theres enough people on these forums who just echo what streamers say. so its only natural that people on here need to know if its their own personal opinion, or that persons fav streamer they simp for.