This is a serious and huge itemization design problem. now that they’ve added CAPS to absolutely all passives and legendary nodes, there’s practically no reason to exist for the mayority of damage affixes, like:
Damage while Fortified
Damage while Berserking
Damage to close enemies
Damage to far enemies
Damage to Burning targets
Damage while etc etc etc etc etc
With this, their existence as affixes in tempering is just a waste. These affixes no longer make sense as an option in tempering, because you no longer get any benefit from them with the massive CAPS on passives and legendary nodes. These affixes have just become completely dead affixes, so having them appear on my gear or being an option in tempering only generates more negative RNG in itemization.
My suggestion is to once and for all remove all “Damage while Tuesday” affixes since absolutely all of them have lost their reason for existing with CAPS. I hope the devs have realized this serious problem.
In fact, damage affixes can be simplified into "Crit Damage, Overpower damage, vulnerable damage, damage over time and general damage” the others damage affixes for me are useless with the changes.
The way they do it breaks the logic that had been generated with Loot Reborn and the new itemization where they gave meaning to all those “damage while tuesday” now go back to what it was before we’re going to have a lot of affixes with 0 utility.
I don’t think you’re understanding what happened. Nothing was said about capping additive damage bonuses. The caps are for multiplicative bonuses that scale from other sources.
Stacking your additive bonuses will still get them amplified by all of your multipliers.
You are the one who didn’t understand, those damages right now added massive multiplicative damage with certain passives and legendary nodes, with the changes are just a simple additive damage that is then multiplied with the aspects, before you increased the base multiplicative damage, you accumulated a lot of damage, for example combustion passive of sorc scaled thousands of multiplicative damage when scaling the Damage to Burning targets, in Season 9 it is no longer useful to accumulate that affix, since the cap with the paragon is enough and is so small that it is no longer significant.
Okay. So you almost understand what happened. They did it to rein in those passives scaling higher than they’re supposed to. So yes… stacking those additive damage will no longer get you broken multiplier scaling from key passives and paragons.
I’ll still keep stacking whichever affixes are most applicable and beneficial to my build. You go ahead and do you.
My complaint is not that they lowered the damage, it seems normal to me to a certain extent that they adjust the damage, my point is that those affixes no longer have a reason to exist, they should be removed from the game, it is no longer useful to accumulate them, they are affixes that with the changes in season 9 are completely obsolete
No they aren’t. They will return to their original purpose, which is additive bonuses… which we have been making great use of since launch, alongside multiplicative bonuses.
Damage will be lower using the most sought after affixes that are in most popular builds today. However until we get into the PTR, we won’t know just exactly what builds will dominate going into S9 just yet. We also don’t know what they’ll change after the PTR.
This quite literally happens every single major patch. Some change comes about, people make speculations, things change, people make more speculations.
My post is not about why the damage was lowered, or what possible builds would be the best, I’m talking about the affixes in the itemization, with these changes it no longer has a reason to exist and neither does it make sense to accumulate these types of damage, before you accumulated them only because they gave you those multiplicative damages from passives and legendary nodes, now they are another additive damage like critical damage, etc., it no longer makes sense which one you have it doesn’t matter, so using an option slot in tempering is not useful either.
Yes, i like the New Big Hydras amulet, i hope New builds can be made next season, that’s the only thing that interests me, trying new things, I was tired of playing LS Sorc for like 4 seasons in a row, because the rest is useless, i hope this changes come to real balance classes, but i think If there are affixes that will no longer be useful, it is better to eliminate them, and simplify it to "Crit Damage, Overpower damage, vulnerable damage, damage over time and general damage”, they other damages not have sense anymore.
I think you don’t understand. Before… the additive damage became multiplicative and this was powerful to accumulate. And it was the main cause of damage. For example, the main passive accuracy. You easily accumulated 2000 critical and 20% bonus gave you a 400% multiplier that will now be capped at 75%. Right at the end of the game, hitting a masterworking will be useless. The best stats will be the main attribute.
Your placement was very pertinent. These multiplicative bonuses were the key to damage. This cap simply kills the search for item 2 GA, higher tempering or hits the MW. None of that matters now. Since what will increase will only be the additive.
It would be better to reduce their numbers, making it more difficult to have such large multipliers. Accuracy could go from 20% to 4%. It would still be worth improving their construction. Now we will have a barrier.
As you say, I’m not upset about them lowering the damage, but I think the way they do it breaks the logic that had been generated with Loot Reborn and the new itemization where they gave meaning to all those “damage while tuesday” now go back to what it was before we’re going to have a lot of affixes with 0 utility.
Yes, they are always patching up problems that they themselves create. I have rings saved from S0, the critical damage was 23%. Today with GA it is 75%, if you hit the 3 MW it goes up to over 150%. An increase of 700%. I have always criticized the problems with the additive swelling.
In d3 this problem was fixed by adding multipliers of 15,000… 30,000… 150,000. That’s how they chose the meta. Meteor now in the firebird set causes 50,000 fire damage. That’s how the game became too simple.
Not directly the point of this thread, but personally I hope it will not come to this. These affixes, with the exception of overpower damage, are almost completely unconditional and always active like overall damage.
Right now, and you can correct me here, I believe the sole reason we choose one over another are these “stack X to receive a damage multiplicator”. I argue that this is a problem on its own, one that I disliked greatly in Diablo 3. In my opinion, further restricting the categories instead of improving them would render the entire damage affix system redundant.
I would actually prefer the affixes that arent as generalized, like the ones you listed at the top, and a complete removal of Crit Damage, Vulnerable Damage, Damage over Time and, most importantly, General Damage.
That is the problem with the changes in season 9 they do indirect, the changes breaks the logic that had been generated with Loot Reborn and the new itemization where they gave meaning to all those “damage while tuesday” now go back to what it was before we’re going to have a lot of affixes with 0 utility.