Can you sort out the class balance blizz

D4 is a single player game… incentives for multiplay are only linked to bad mechanics, themselves linked to a single piece of gear (Ubers - items or stones) - all the rest is non-multiplayer-friendly (kill a boss as a group but only the guy triggering him gets the loot mats, do NMD’s as a group is harder but rewards are unchanged…)

Why people are so triggered by how other classes perform is kindof weird. Play what you like and what’s fun for you, or something new, or whatever. I personally played Rogue in S1, Necro in S2, and already decided to play Druid in S3 before annoucements - so that’s what i do, i wanted another gameplay. Will play Barb or Sorc in 4

Some people just want to lay the “best” class/build, regardless if that’s a gameplay that appeals, good for them - what’s the problem ?

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I am slow so i demand to drag them down to my pace.

They’re scared to nerf now after that super nerf patch that happened pre season 1. Buffing the content is a better option.

The barb Seneschal is doing more damage that some whole classes. That’s not even unfair, it’s broken.

Because the devs are petty and scale end game activity late in the season based on the OP classes. If you are playing a build that doesn’t take advantage of every single loophole for the wonder class that season you have a less enjoyable time playing. At least that was the case last season with AoZ, will see if they make the same mistake this season.

My only lament is that they finally made a good pet that everyone gets, and yet pet classes are still near the bottom of build tiers.

the horses are all overpowered, blizz needs to nerf them

all classes and all possible builds hall be overpowered… that way , players have plenty to choose and have fun with.
Why I need to feel I have to use HOTA barb if I want to be an incinerate sorcerer, by example?

Is it wrong to want a ‘relatively’ balanced game though…?

There will always be meta builds but we are not even in the realm of a diverse set of builds being remotely close to one another.

class balance m8 is only a thing in a pvp setting this is not a pvp game, sure you can pvp in some restricted arias but its not the core of the game, some classes/spec’s are stronger then others but you know this in advance when you start lvling and in a mainly solo game it really dos not matter.

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It does matter and Blizzard knows it matters, maybe not when something is 10% stronger but when we are talking double, triple if not more….it’s a problem.

couldnt have said it better, all i see are kyles and chads crying about it, you know the ones, if thier build was overpowered they wouldnt be saying JackS about it.

it was their goal all along to only balance by live data