Thats just not true. Each rarity has there place for specific parts of a players journey. I agree that itemization is weak hence why I made the post. However I don’t think they are flat out useless but need alot of attention. What would you do to make them not useless though? How would you combat it?
It would increase the range of items and thus the diversity of builds.
Once upon a time there was a game with 12 zodiac weapons. Each one was the strongest in it’s class. Each one was well supported in playstyle and equipment options. In the end all builds coalesced to 1. Do you know why?
It met the objective of the game (get the enemies’ HP to zero) the quickest.
What people tend to forget about this topic of build diversity is that the player themselves is amorphous. Even if your favorite weapon were one of the other 12 weapons, let us say a spear, the 1 best weapon for the job, let us say the axe, is something you learn. Yes, players learn, and it is this learning function that actually kills build diversity.
The reason why everyone chooses the axe is because they learn how to play the axe. The curve could be as steep as a cliff and could be so unnatural it was painful to do so but once learned it was over. I do not mean to reduce your ideas to ash but they’re not new and they’ve never persisted, often left to the wastebin of history, because that’s just not how players work. You have to build a game to the player not to the ideal.
Most of the community does. I’ve never played meta in 6 seasons. But yes, efficiency is a key point, so no one plays with builds that pit 85 if there are builds that pit 150. But this implies big problems in the fun of my opinion.
I mean we had to loose capstone curses and nmd affix’s i don’t think the “majority” maybe true idk, want it though, D3 was popular enough to sadly jade the genre in a sense.
It’s why i am hesitant for the xpac. The removal of nmd affix’s and capstone mechanics, doesn’t give me hope, S7 will be interesting.
I hope, they do but i don’t hold hope for it atm. And that would be the corporates fault, doing things based on the books and profit projections, player activity data etc unfortunately. and that is there job too sadly, as it is a business first, not a indie dev team taking as risk and there own bosses. Just the way it is. And not worth worrying about, just play the games that bring you joy and entertain you.
That’s what the players want to believe but why is this a common complaint across industry? You wouldn’t know it but if you lived through it you’d have seen pretty every game, including Path of Exile, go through the classic “there is no build diversity” and “the devs don’t know what they are doing.”
Because it’s quite literally true. No ARPG can remotely compare with PoE 1, straight up, and PoE 2 looks like it will be an order of magnitude above that. The only counterargument is Diablo 2, because it is objectively the most impactful game on the genre. Any ARPG worth its salt stands on its shoulders.
This would be a conversation that would go nowhere fast because it’s kind of like one of those pseudo-history things where people mistake inspiration as framework. It’s like coming to the conclusion that Final Fantasy 7 is the best Final Fantasy because it’s the first one that caught on in America.
I don’t understand what was wrong with the system of play a bunch and a special orange item drops. Why did they make it so the items are just fodder to use the aspect? Why have any oranges drop at all? Just have yellows and aspects drop.