Can a non-S tier build farm T4 bosses?

Because it’s part of your rotation, it’s not your main damage skill. It gives buffs to other things that’s the main reason it’s used.

Plus there already is a caltrops like ability used as a main damage source. It’s called death trap.

It’s useless damage in your rotation. It would be even better if it had no damage because it “steals” bonuses from other skills.

Again: why increase the damage of a skill that isn’t meant to do damage?

I’ve already explained that to you. Read the 2nd part of my sentence and respond to that as well instead of cherry picking literal words out of a 4 sentence post.

Caltrops’ bonus doesn’t come from its damage. It comes from being (physically) in its area of ​​effect. (At least the bonus everyone uses it for isn’t tied to damage… plus you don’t need to boost the damage that only triggers an effect.)

Indeed, that’s why it’s used. It’s a supportive skill, not a main source of damage. So you do understand after all, are you just arguing for the sake of argument?

How can you or I understand why they buffed it’s damage. Maybe it was so it wouldn’t look so pathetic when its damage numbers showed. Maybe it’s because it came up on a spreadhseet of “underperforming” abilities. Maybe they just felt like it. But if you think they intend that to be a main damaging ability by all means build around it.

And again… if you like caltrops and want to use it for damage, they’ve already done that. It’s called death trap.

I agree… but then tell me why the devs gave caltrops more damage in the last patches?
It doesn’t make sense.

I’ll tell you why… it’s because the developers’ intention is for it to deal damage.

They did, in fact… but pretty badly.
Caltrops (on top of being an agility skill), unlike Deathtrap, can be a Marksman skill and you can reduce its CD easily (only 2 tempering stats).

Plus you can make it a core, grenade and stun grenade…

So imagine this

Agility | Trap | Core | Marksman | Grenade | Stun Grenade
0s CD + 0 Energy cost + AOE + Range + Hard CC

That sounds F’ing insane.

I don’t doubt they intend for it to deal damage, otherwise they would’ve made it deal zero damage. However that’s totally different from intending it to the main damaging ability of your build.

Yes all this sounds very cool, and maybe one day it will actually be a viable build for a patch, but as of right now? Nope.

Earthen bulwark was a main damage ability in the past, a pretty broken one at that. Gave massive shields, unstoppable, and dealt insane damage. Maybe they intended for you to build around that as a main damage source in the past. They certainly do not right now.

And the core question this thread is asking is “are non-S tier builds able to farm T4 bosses,” which yes, they are.

Good… that means it’s not a troll skill in the eyes of the devs.

Contradiction.
The idea of ​​your main skill is to deal damage… if something is intended to do damage, it’s so it can be your main skill.

I know… that’s what I’m saying… A caltrops build is not viable in t4.
Not all builds are viable in t4.

True… I guess I got confused by the topic of another thread. (Why YOU can't play non-meta)

But I still think it’s important to point out that not all non-meta builds are capable.

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I think my biggest hits with fireball sorc (B tier) have been about 10-20 billion. I can trigger duriels first intermission in about 5-10 seconds. Any boss with no intermission dies in less than 20 seconds.

Would i say i farm effectively? No. I have been dropping to T3 to farm just to save some time.

Boss HP was always an issue for anything below S tier. Think people should realize this piece of simple math:

If your build clears 100 or has gotten near pit 100, that effectively means you’re doing roughly 3500x damage than you used to when you unlocked T4

Let me repeat that number: 3500x

That is the amount of power factor damage multiplication for your “average” build to become an S tier one

Now the other part, I’m not sure how it is now cause nowhere near in S8 but what used to be a sub 2-3 minute battle boss fight in S5 for example was around Pit 80. Pit 70-75 could also do it but the battle would be required to be pixel-perfect and last 15 minutes long

Now for S8 we know they changed the numbers (for ex. pit 55 is more like pit 75 previously, I get that), but what is my point here ?

Boss HP can be reduced, scaling boss HP can be reduced to more reasonable numbers, capped even. The problem is (and always was) those builds that do 3000x, 5000x, sometimes even 10000x damage than “normally” required (or say average that can unlock and a bit later manage T4 relatively comfortably but not completely clear everything in sight) overall

Yes, and do you need that amount of damage for ANYTHING else in the game? T4 belial? No.

Again, is that damage ever needed for ANYTHING but high pit push? No. And is high pit push necessary for ANYTHING other than saying “heh hey guys I did pit 100”… no.

According to maxroll, a blizzard sorc is b-tier. I’ll post a video tonight when I am home about how B-Tiers deal with act bosses like learning the mechanics and dodging maybe :smiley:

That’s a blatant lie. If you can do pit 75, the fight will last 3min max.

You really underestimate the Boss HP buddy

Problem is the scaling has been increased and changed, new 75 is like the old 92-93 or so

Probably not, but any off-meta can easily farm T3 bosses, after glyphing up to 45 ish

Of course, its more difficult for some builds that doesnt have great ST target dps, but like someone mentionned earlier, the secondary lilith boss power , that removes a chunk of HP is’nt bad :smiley:

Depending on your dps output, the most efficient solution may be to run andariel/duriel/doggo in t3, maybe also include icy boi and the palidin guy (not greg, the other one lol) due to immunity phases. Do bosses like greg/varshan/zur in 4 because they’re simple af.

I did this for a bit while mw some gear; it helps speed the process.

B-tier according to maxroll:
Diablo IV 2025 B-Tier s8 Blizzard Sorc’s Farming Demo

No, and also not the question.

A few I played; Bloodsurge, Shadow clone builds including invigorating, heartseeker, barrage, and flurry.

Mine would be classified as B Tier, a mishmosh of a few builds. Just adjusted the build to suit my playstyle to be more fun for me, largely casual player here. Not into keyboard mashing nor remembering to snapshot things or watch the bar to time this or that skill. I on average do dmg in the tens of millions but I am on T4 and doing bosses and content. All bosses done save Lilith, but I am about 80% there. Not killing blazingly fast and I occasionally do die but more often than not due to my being inattentive, but definitely T4 and the bosses are doable.

And their health bar I would say is not just creeping along, and you are doing 10 times more than I. Unless you’re talking about World Bosses with their resilience maybe? Soloing one for me would take 10+ min. But lair bosses do not take that long for me.

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Why do Billions when you can do Millions! :stuck_out_tongue_winking_eye: