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Itemization and crafting changes: Very good, not much to say here. If this is built upon and expanded it will turn into a legitimate crafting system.
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Class and legendary changes: Very bad. Extremely underwhelming and boring changes. I would like for the devs to understand that flat damage is never going to be competitive and either remove these from the game or give them real flavor. Make dust devils stun or disorient etc. things like that. Stop trying to make these a damage source, they can’t be competitive.
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New end game systems and changes. Good, but not enough. Not much to say here either. Greater rifts added is uninspired but better than nothing. Completely missing the mark with “farm summoning mats to summon a boss to farm summoning mats to summon a boss”. Very bad choice.
That’s my feedback.