This might be an unpopular opinion, that one thing I miss from Diablo 2’s difficulty is the presence of high-resist and immune monsters. It forced players to rely on other strengths beyond just damage output, such as using mercenaries or debuffs against immune enemies. Building hybrid characters, playing with other players with different damage types or accepting that you could clear some content but not all - added a layer of challenge that I actually enjoyed.
Knowing mercenaries are coming in Vessel of Hatred, I wanted to share this feedback/request specifically.
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i totally agree, its an unpopular opinion, but long term seen it could be really fun to have a separate game mode with immunities or high resistances like 90% vs some elements, for example 90% res vs ligthning damage but -80 % reduce vs cold damage instead
“holy” vs shadow
cold vs fire
light vs earth …
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This is Diablo 4 Not Diablo 2 If you want to live in the past then play a game from the past. I for one like to see new things in a game not the same re-hashed stuff over and over. They are already in a way putting things from Diablo 2 and 3 in the game. Now let them come up with some new creative suff to add.
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This is a lazy and disingenuous response, because what Diablo 2 gets right can be right for Diablo 4; and what Diablo 3 gets wrong then can Diablo 4 can learn from.
And, to says “this is Diablo 4 and not…” even the D4 devs admit that they are leaning towards certain aspect of previous Diablo series.
I too don’t like re-hashed stuff especially when its obviously terrible. However, I would want to have confidence that Diablo 4 can do better and still have roots while being different and innovative with old & new systems. I am sure you would agree.
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Absolutely not. There is nothing worse than having enemies that are immune to your damage. This was a stupid system in a 23 year old game. There is a reason why it no longer exists.
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Well you have your right to an opinion… I would argue that there is strategy for relying on other means than just damage output. I don’t want an unchallenging game - but there is always normal/expert mode for those who prefer a non-immune encounters.
That is not a good strategy. More importantly, it would not work unless you restrict players access to respecing. Cuz guess what? I can just drop core skill A for core skill B. D2 has skill change limitations. D4 doesn’t. Adding immunity is not going to make the game anymore difficult, it will just make it a nuisance by forcing respecing.
Also, D2 highly favoured the player putting all their eggs into on damage type. That mostly is not the case in D4.
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Yea it probably would force respecting. Good point. Not a good idea then since respecting during dungeon runs would feel ridiculous. Maybe im just more old-school.
To be fair, monster design in D2, again, a 23 year old game, is better than D4. So yes, we do need difficulty that is not just scaling. I remember I dreaded going to specific places in D2. And you needed to strategise a bit in specific areas. D4 design… has none of that.
And after playing Hades 2, ya, isometrical monster design can go beyond AoE this horde by spamming skills.
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i’m a huge fan of d2 with thousands of hours and i always hated that immunity system. You painted as it was a big strategy point when it reality it forced, as you said, players into taking mandatory gear pieces and runewords. Even d2r had to add sunder charms because how stupid immunity was as a mechanic.
In short, no thank you.
After over a decade of EZ mode d3 and and a year of even easier d4? I can only imagine the forums tears if this game got harder, most of the posts are people asking for easier and more free stuff
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but the d4 devs keep rolling back to the past with d4 turning it more into d3 with every patch… why not go back even farther?
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Well said, I don’t think scaling itself is going to work and it hasn’t been doing well in D4 currently (D4 devs acknowledge this at last campfire).
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100% opposed for D4. It can’t work in current D4.
If this were implemented, we would need tools to counter it.
We do not have enough skill points to invest in multiple damage types.
We don’t have a Lower Resist curse, no Conviction Aura, no infinity rune word, no -resist on hit gear affix, no tools to counter immune or high resist monster.
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I agree with high-resist, but not immune. I would just love to see hard to kill elites in the open world, maybe something you find in T4.
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I have seen non-scaling difficulty work. And d4 had a bit of that at release. However, instead of building on that it feels like devs are defaulting to the worst design aspects of d3.
We can have mechanics like:
Blocking.
Avoiding enemies damage by noticing both your atk frame and theirs.
Having damage mechanics that require build up. Things a kin of reactions in Genshin Impact, or blasting fields in Guild Wars 2.
However, most of these mechanics do not work if the screen has 20 monsters.
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No thank you. I don’t want to farm charms or to have a merc with a specific weapon to counter a useless mechanic and make it a non brainer this way.
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It is, it is also very bad idea.
But considering how casual this game is, it will never happen.