Bloodless Scream

This 2H weapon, not only quite useless, but also has less base intelligence than a regular 2H weapon. I feel as if this is an oversight.

1 Like

Agreed — this weapon feels useless.

The effect reads:

“Your Darkness skills Chill enemies for up to 100% and deal 100–200% increased damage to Frozen enemies and Bosses. Every 800 times you deal damage with Darkness skills, all nearby enemies are Feared for 0.25 seconds before being Frozen for 3 seconds.”

Let’s break that down:

“Every 800 times you deal damage?” That’s a huge number for such a small effect.

The 100–200% damage bonus only applies to Frozen enemies, which means it’s active in a very narrow window.

Meanwhile, Chilled enemies — who make up most of the uptime — get no bonus at all.


:bulb: Suggested Improvements:

Instead of a clunky passive that rarely matters, how about:

Your Darkness skills Chill enemies up to 100% and deal +100%-130% increased damage to Chilled enemies, rewarding consistent uptime and smoother gameplay.

Chilled enemies have a 5–12% chance to be Frozen on hit, scaling with Lucky Hit Chance.

Frozen enemies explode on death, dealing xxx Shadow damage to nearby enemies.

Or even better:

Frozen enemies implode on death, pulling in nearby enemies and making them more Vulnerable to Shadow/Darkness damage for a few seconds.

That way, the weapon:

Rewards smart crowd control

Feels thematic and impactful

Scales with Lucky Hit and synergizes with Darkness builds properly

1 Like