@Urza-1177
well there are only like 12 people in the same instance as me at any given moment so at the worst i have to load maybe 1000 items which rly isnt alot and doesnt cause any issues at the player side (like lag or ping issues) so its a non issue for me - if they would fix it and not tell anyone (and not instantly add new stash tabs) u wouldnt even notice the diffrence
well if the game is unbalanced i d still play it but if a game is boring / has no content i wont - yea balancing stuff is important but if u run out of stuff to do and get so bored by the same dungeons over and over again u would defnitly quit
@Lostariel
ur 2. point would be fixed by improved bosses
right now ther is barly any noticable diffrence between any dungeon so they all kinda feel the same which leads to the dungeons feeling more repetiv way faster
new bosses would fix that
Itβs not clutter, you just either 1, havent thought about it outside of crit vuln theory, and refuse to play anything not meta,
Or you havent tried to use them, and see how they work,
some passives and aspects etc, are 1. not working 2. a typo and do work but not as they read, as a + or X , some just dont work atm. solution, test it, for function first, there is still away to play the build, just means taking torch instead of flamefeeder for example, I am pretty sure flamefeeder or pyromaniac dont work properly, i forget tbh.
point is all 3 are not needed together, torch works fine is all you need to get by.
90% of the game is no bite, they made it easy because the data said people wanted to mow the lawn while half drunk on the couch, so they nerfed it, scaling and bosses all effected, n/m is only way to find challenge now, and even then its not at the boss, even if the dungeon was hard, just like D3 rifts are like, struggle with a elites and 123 the guardian drops before it even attacks you, lol.
i agree its silly, but what people wanted apparently.