Best way to increase damage?

I got mine for 70 million in diablo trade…But if you don’t want to trade, simply spam “Lord Zir” till u drop one. :wink:

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Shroud of false death is bis. An orange chest with crits on max resolve tempers is good too.

I have about 200 armor and my resistances aren’t capped. It’s barriers that make me immortal.

I can get instantly 1 shot at the start of a fight but the moment my barrier comes up I can’t be touched by anything in T4 or high pits

There’s no way you are in 200 armor without max resist.

I went into T4 with 700 armor and 55% all resist and I got 1 shot by every single pack.

The damage formula depends mostly on multipliers for maxing it out.
Some classes have more and stronger multipliers than others, that’s why you missing it out.
You can focus on getting as many multipliers you can for the build you playing and be sure that your damage will increase.

Also i suggest you to understand first how the damage formula works in this game and then you can do it easier.

Yup. If a demon even looks at me funny I die. But the moment I attack my barriers come online. If you stack max life and barrier then armor and resistance loses its importance

I have zero armor or resistance affixes on my gear. But all diamonds in my jewelry to give me a bit of resistance so that I survive long enough to attack

If you are following the Maxroll quill build and still struggling, you are doing something wrong. I’m running 230 paragon with tyraels and ending the Undercity runs with 200+ seconds on the clock.

The biggest culprits are usually bad unique rolls like ring of midnight sun sub 50 roll, so you’re not reliably refilling vigor to full.

The second is a bad staff of kepeleke roll, the important roll is the crit damage conversion, so you want as close to the max 3% as possible.

After you fix those and Ebewaka helm also close to max roll, you next step is 12/12 masterworks and leveled glyphs at least to 46.

You HAVE to keep your ravager buff up to have the necessary vigor regen, if you’re not chaining your defensive+ravager+ult on cd, you will miss on a lot of damage.

But more than anything, that 30% vigor gen increase from Ravager is key for keeping the damage going. And keeping your shields up.

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Ok bro I got the information you seek:

1st Path your P board through all glyph nodes and legendary nodes. path as much int as you can while doing so. This will help you with resource gen. When you have the points build resource gen, and barrier first. Max life next.

2nd You need 242 Vigor for the build to function correctly, and 100% resource gen with a 50% Midnight Sun, more if less than 50%. The math is on Maxroll, it’s multiplicative. A Kepe with GA max resource, and a Yen’s with GA Resource Gen will help. Always have the Elixir of Resourcefulness II running, also a Reddimine Buzz Incense helps with dmg. Your other ring needs Resource generation temper if you have not reached 100%.

3rd Make sure to craft the best Amethysts for your 2 item slots that are not using runewords. PocQue is very good to have as a runeword fyi. Barrier Gen tempers on chest, gloves, and pants. Also Max Resolve stacks tempers on chest and pants, gloves second temper is Basic, or Overpower DMG. The happy Barrier Gen is 122.22%

4th When actually playing you need to be right in the mobs face to proc the extra dmg from Quill Volley.

The build scales with Max life, Barrier, and Resolve stack primarily.

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Nonsense.
Please provide calculation.
Oh wait, you have no idea, do you? :smiley:

My ring is 44% and my staff is 1.2%.

I find it hard to believe 50% on the ring and 3% on the staff will make me go from taking 3 mins to kill an armored pack to melting them instantly.

You can go to the training dummies, if your ring isn’t 50% you will have a much harder time reaching the resource gen to proc all of your vigor being used by Kepe, and you need 242 Vigor to do this aswell.
It’s the difference of doing very little damage to billions.
Please follow my previous post.

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What? It’s an estimate. I’m just trying to help the bro. Ranks to core skill directly increases the damage. You can calculate it by hovering over the skill to check damage it does. Add the ranks, hover again and compare. What’s your problem?

To get % you go (X2 - X1)/X1 x 100. Easy. Idiot.

You may find it very hard to believe but it is all the difference.

Because your damage is based on quill volley immediately refilling full vigor per cast and having full vigor guarantees a crit from kepeleke which means you get infinite crits if you can refill full vigor per cast.

If instead you havre a sub-50 roll, what usually happens is you only refill around 85-90% of your vigor pool and your quill volley damage nosedives until you refill to 100 for another kepeleke staff empowered crit.

Quill Volley on its own does no damage whatsoever. It’s the staff empowerment that makes it do damage.

And since you have a measly 1.2% crit damage per vigor point, and you have 100 base vigor not counting max vigor increases, multiply the difference between 1.2 x point of vigor compared to 3x point of vigor crit damage.

It’s a huge difference.

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Ok that makes more sense.

Thank you nerds for doing the math!

Welcome to min/maxing in ARPGs…where even 1% attack speed can make huge differences if you reach a certain breakpoint this way.

That’s why perfect rolled gear pieces are so expensive, even if they give you just a little bit more stat XY. :wink: