Balance update, please nerf infinite shield sorc

Perma invul is never okay in any game period like diablo. There can be invul for long periods of time but the cool down should allow a chance to die.

I don’t really care if invul is removed or cdr is changed so it can’t be perma with at least 1 - 2 second downtime, or it’s a percent DR instead. All are viable fixes.

There should never be a way to be god mode at the end game.

This is essentially god mode.

If it wasn’t acheievable by gearing, the people would stop doing the insane things to get to it.

Not working as intended → Dev missed this → this is a quality issue → should not have made it to live.

(This also goes with damage right? - this is just a different problem but dressed up in a slightly differently).
level 1 → level 10
No damage → Killing everyone in one shot.
Dying to one shot → Never dying ever.

Level 9 is okay, but generally speaking level 10 stuff prob needs to be nerfed at least to 9.

no, this is not okay - (2 wrongs don’t make it right!) - should also be nerfed probably if it outscales inappropriately. I think the problem is that Blizzard already announced that they basically won’t change the base mechanics because of P2P balancing. P2P plays second fiddle.

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