Back to low numbers!

But this is what happens. If I have a pack of 5 enemies. My damage of 3 to 7 will kill at least one enemy with 7 HP. If it explodes, everyone dies. So you adjust the HP to 8 and my build no longer works with one hit. Now think about trillions of damage happening. With 10 different interactions and 30 multipliers. How to adjust the life of this enemy? Impossible to know the maximum and impossible to correct the life. So we have increasingly exponential life in the pit to adjust the damage.