EDIT: Due to the overwhelming negative response of heavily opposing Gacha in an ARPG Loot hunting game, I’ll be withdrawing this idea for the D4 team’s consideration. I hope this post was able to help in some way or another or even to help inspire NEW ideas that do work. Thank you to everyone for your responses!
Hey everyone! NoobTactics here. I have a few ideas for the D4 Dev team and I would greatly appreciate it if you forwarded this on to the game director because I believe I can help improve the game even further this upcoming season!
Personally, I think the drop rate is good for uber uniques. BUT… I played with a guy in season 3 that did over 600 duriel runs without A SINGLE, UBER UNIQUE…
So that leads me to idea #1:
Enable a Pity system for the amount of runs you do.
A pity system, for those of you that don’t know, is a common gacha feature that rewards persistent players with a guaranteed loot drop they are aiming for upon reaching a certain preset number of runs.
The way it could work in Diablo 4 is if you do a certain amount of Uber boss runs (Uber Duriel and the newly added Uber Andariel) without getting an Uber unique, it guarantees an uber unique drop on the threshold counter.
If you make it even every 100 that you don’t get an uber unique, or even 150… That upon your next Uber Andy or Duriel run you are granted a guaranteed uber unique, I think a lot of people would be happy.
How would I go about enforcing this “Pity System” in an ARPG like Diablo 4? With four new items: Piteous Artifact (unique gem), and a Piteous Fortune (Uber unique gem), Shard of Pity and Shattered Pity (useless gem).
You could craft Piteous Artifact with the following materials:
- 10 Royal gems of each kind (so total of 70)
- 10 Trash Uniques
- And 10 million gold.
Once it’s crafted it becomes activated and starts at 0 charges.
While active, you gain ONE charge for every Uber Duriel or Uber Andariel run that does NOT yield an uber unique.
Upon defeating them without an Uber Unique, they drop a Shard of Pity. Picking up a Shard of Pity adds one charge to your Piteous Artifact.
Upon reaching full charge, the Unique gem Piteous Artifact is replaced with an Uber Unique gem, Piteous Fortune.
Visiting an Uber Unique Shrine (or Occultist if that’s better) yields you a random uber unique piece of gear. And the Uber Unique gem is consumed.
However… If you pick up an Uber Unique item while in possession of a Piteous Artifact, the Piteous Artifact SHATTERS, and needs to be re-activated to gain progress again.
Reactivation is not as strenuous as the initial craft however. You take the “Shattered Artifact” and use the Occultist to transmute it into a Piteous Artifact by using the following materials:
- 10 Million Gold
- 10 Trash Uniques.
The idea here is to make it not so stressful that you’re hoping to NOT find an Uber Unique with all the effort you put in.
With a lessened penalty for starting over (being you don’t need the 70 Royal gems this time), it makes it less stressful if you pick up an uber unique and have it shatter on you.
It becomes a double edged sword, however. When you craft it, it has a huge risk//reward element to it because you have to take into effect that the drop rate for Uber uniques outside of Uber Duriel and Andariel has increased in Season 4, and risk losing the progress if you stop grinding Uber Duriel//Andariel.
If you decide to implement this Pity system idea, you could accomplish a few things with the game’s economy:
- Create a new end game activity- Grinding that Pity!
- Make gems valuable AND useful in end-game. Incentivizing trade for Royal gems FAR into end game.
- Would be a risk/reward factor for players targeting Uber Unique farming. 10 Duriel or Andy runs would net you the 10 trash uniques, supplementing the creation of this gem (And if it shatters, another 10 runs with guaranteed Unique drops fuel the reactivation of this gem).
Ultimately, the goal of this feature would be to enhance the Uber grind. It’s a waste of resources to use one of these unique gems without farming bosses Uber Duriel and Uber Andariel.
I honestly believe the current drop rate of Uber Uniques with Duriel and Andariel are fine. This Unique//Uber Unique gem feature would just be a way for unlucky players to catch up to the luckier ones.
By using a “Shattered Pity” unusable item idea, it allows you to re-invest into grinding for that Uber Unique without breaking the bank with gems.
Instead of starting over when your Piteous Artifact shatters, all it takes is a bunch of gold and 10 trash uniques to reactivate it and start over at rank 0.
This would make some players tote that Uber Unique gems are a waste of resources but for those unlucky enough, and strictly do Duriel Andy farming… It’s worth the investment!
Utilizing a “Pity” system could only benefit players. It doesn’t add an influx of uber uniques, it creates a catch up system for those who can go 600 runs in a row without getting a SINGLE Uber Unique drop.
Plus, it provides more structure with a common goal between all players doing Duriel and Andariel runs- To grind that pity!
I hope this idea finds the game director and I hear back from the Diablo 4 Devs. I’d love to offer my services as a video game consultant if possible! I have TONS of revolutionary ideas for WoW Retail!
And now that that’s said, here’s my other idea:
Idea #2: Create a completely separate tab for Summoning mats.
I’ve always felt over-encumbered having to share my consumables tabs with both boss mats AND elixirs.
I feel like, the player base would respond well to a simple fix of separating the tab into two tabs: One with consumables, the other with Summoning Mats.
Consumables are obvious like elixirs, incenses, etc.
Summoning mats are every type of boss mats, AND Nightmare Dungeon sigils. I always pick up good sigils from NM Dungeons only to find out all the other elixirs I gathered are taking up all the space. Simple fix, create two new windows and eliminate the current window.